Difference between revisions of "SotS: Corpse Astray: Catol"

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(Abilities)
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== Abilities ==
 
== Abilities ==
 
{|
 
{|
|-
+
! colspan="5" | Investigative
{|
 
|+ Investigative
 
 
|-
 
|-
 
|Command || 1 || / || 1
 
|Command || 1 || / || 1
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|
 
|
 
{|
 
{|
! colspan="5" | Investigative
+
! colspan="5" | General
 
|-
 
|-
|Command || 1 || / || 1
+
|Athletics || 5 || / || 5
 
|-
 
|-
|Intimidation || 1 || / || 1
+
|Bind Wounds || 3 || / || 3
 
|-
 
|-
|Nobility || 1 || / || 1
+
|Preparedness || 4 || / || 4
 
|-
 
|-
|Corruption || 1 || / || 1
+
|Stealth || 3 || / || 3
|-
 
|Forgotten Lore || 3 || / || 3
 
 
|-
 
|-
|Laws & Traditions || 1 || / || 1
+
|Sorcery || 10 || / || 10 || Blast
 
|-
 
|-
|Wilderness Mastery || 2 || / || 2
+
|Sway || 5 || / || 5
 
|-
 
|-
 
|}
 
|}
|}
 
 
'''General Abilities:''' Athletics 5/5, Bind Wounds 3/3, Preparedness 4/4, Stealth 3/3, Sorcery 10/10 (Blast), Sway 5/5
 
  
 
'''Health:''' 6 | Threshold  3 to 6 (shield) | Armor 1 (the fading memory of divine awe)<br>
 
'''Health:''' 6 | Threshold  3 to 6 (shield) | Armor 1 (the fading memory of divine awe)<br>

Revision as of 10:34, 13 August 2020

Catol.png

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Name: Ctol-Cwogohatl
Profession: flesh-bound divinity of the Tides
Adjectives: Changing, resentful, motivated, damp, adventurous, androgynous, responsible
What is Best in Life? (Drives): Ushering in change, sweeping away debris, taking vengeance


Abilities

Investigative
Command 1 / 1
Intimidation 1 / 1
Nobility 1 / 1
Corruption 1 / 1
Forgotten Lore 3 / 3
Laws & Traditions 1 / 1
Wilderness Mastery 2 / 2

|

General
Athletics 5 / 5
Bind Wounds 3 / 3
Preparedness 4 / 4
Stealth 3 / 3
Sorcery 10 / 10 Blast
Sway 5 / 5

Health: 6 | Threshold 3 to 6 (shield) | Armor 1 (the fading memory of divine awe)
Morale: 12 | Threshold 4 | Grit 1 (self-assured)

Sorcery: 10 vs. Health | Damage Modifier +1
Sway: 5 | Damage Modifier +1 (majesty)

Sorcerous Spheres: Blood, Earth, Water

Gear:

  • An old unmarked shield you picked up somewhere;
  • an ancient congregation of worshippers who once venerated you;
  • a fleshy bipedal androgynous prison your divine nature seems unable to escape;
  • the eternal responsibility of making sure the tides continue to rise and fall;
  • a blue cloak that chooses to act as your armor (Armor 1);
  • a gender that changes with whim and the tides;
  • a hostile secret society who hopes to bind you to their will;
  • very, very old eyes the exact color of the ocean; and a really nice pair of boots


Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1;

Enemy: Mercanti 1