Difference between revisions of "Sparrow"

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(Equipment)
(Noted memorized spell. Added SOP.)
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- Main Page; [[The Lost City]]
 
- Main Page; [[The Lost City]]
 
+
==SOP==
 +
* If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.
 +
* If the front line is holding, hang back no more than 30' from melee combatants and toss daggers at weakest looking opponents.
 +
* If the front line is down. Run. Fast. Away.
 
==Statistics==
 
==Statistics==
 
*Class:              Wizard
 
*Class:              Wizard
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==Spells==
 
==Spells==
 
Level 1:
 
Level 1:
*Sleep (Picked)
+
*Sleep (Currently Memorized)
*Read Magic(Default)
+
*Read Magic
*Detect Magic (Default)
+
*Detect Magic
*Hold Portal (Random Spell)
+
*Hold Portal  
  
 
==Valuables==
 
==Valuables==
  
 
'''On Person:'''
 
'''On Person:'''
11 PP (6 if elite infantry hired)
+
15 PP (11 if elite infantry hired)
24 GP (28 if elite infantry hired)
+
4 GP (0 if elite infantry hired)
  
 
==Equipment==
 
==Equipment==
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*Flint & Steel
 
*Flint & Steel
  
'''Encumbrance''': 180+ coins
+
'''Encumbrance''': 180+ 11 or 19 coins

Revision as of 14:30, 11 January 2015

- Main Page; The Lost City

SOP

  • If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.
  • If the front line is holding, hang back no more than 30' from melee combatants and toss daggers at weakest looking opponents.
  • If the front line is down. Run. Fast. Away.

Statistics

  • Class: Wizard
  • Level: 1 (Medium)
  • Experience Points: (+10%)
  • Total Hit Points: 4
  • Armor Class: 8
  • Movement:
    • Normal 120'
    • Combat 40'/round
    • Running 120'/round

Attributes:

  • Strength 11
  • Intelligence 18 +3 Languages: Common, Goblin, Black Speech, Serpentine
  • Wisdom 11
  • Dexterity 14 +1 missiles and +1 individual initiative, -1 AC
  • Constitution 10
  • Charisma 13 +1 reaction rolls, maximum 5 retainer with base 8 morale

Saving Throws:

  • Death Ray /Poison 13
  • Wands 14
  • Paralysis/Turn to Stone 13
  • Dragon Breath 16
  • Rods/Staves/Spells 15

Spells

Level 1:

  • Sleep (Currently Memorized)
  • Read Magic
  • Detect Magic
  • Hold Portal

Valuables

On Person: 15 PP (11 if elite infantry hired) 4 GP (0 if elite infantry hired)

Equipment

Weapon:

  • Silver Dagger (1D4 damage 10/20/30 range increments 10 enc)
  • 9x Daggers (1D4 damage 10/20/30 range increments 10 enc)


Inventory:

  • Clothing
  • Coin purse
  • Dagger Bandoleer

Backpack:(80 enc)

  • Spell Book
  • 5 oil flasks (10/30/50 range increments)
  • 6 torches
  • 1 Lantern
  • 1 week standard rations
  • 2 wineskins
  • Flint & Steel

Encumbrance: 180+ 11 or 19 coins