Difference between revisions of "Spatchi Spells"

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(Thievish Skills 8)
(Low Order Magery 2)
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==Low Order Magery  2==  
+
==Low Order Magery  2==
 +
*2 Pip-20th Level
 +
**11,7,6,5,3,3,2,1
 +
===First===
 +
***********
 +
===SECOND===
 +
*******
 +
===Third===
 +
******
 +
===Fourth===
 +
*****
 +
===Fifth===
 +
***
 +
===Sixth===
 +
***
 +
===Seventh===
 +
**
 +
===Eigth===
 +
*==First, Second & Third Level Spells==
 +
{| class="wikitable"
 +
|-
 +
! First Level
 +
! Second Level
 +
! Second Level
 +
! Third Level
 +
! Third Level
 +
! Third Level
 +
|-
 +
| Activate Wand
 +
| Activate staff (1 type)
 +
| Measure (Complex/Simple)
 +
| Row 1, Cell 4
 +
| Lightning Bolt
 +
| Protection, 1” Radius
 +
|-
 +
| Blaze
 +
| Aurora (Light Wall)
 +
| Mini Strength
 +
| Ball Lightning
 +
| Lightning Dart
 +
| Protection/Normal Missiles
 +
|-
 +
| Charm Animal Class
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| Parachute
 +
| row 3, cell 3
 +
| Ball of Fire
 +
| Magic Analysis
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|Rope Trick
 +
|-
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| Charm Animal (specific type)
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| Awaken
 +
| Phantasmal Spell
 +
| Clairaudience
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| Magic Mouth
 +
| Speed
 +
|-
 +
| Charm Person/Specific Intelligent Race
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| Continual Light
 +
| Photographic Memory
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| Clairvoyance
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| Maxi-Ball
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|Water Breathing
 +
|-
 +
| Detect (Complex)
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| Create Sound
 +
| Protection/Insects
 +
| Charm Undead
 +
| Maxi-Sleep
 +
| Web
 +
 
 +
|-
 +
| Detect (Simple)
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| Darkness
 +
| See Invisible
 +
| Cold Cone
 +
| Measure (Concealed)
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| Whirlwind
 +
|-
 +
| Hold Portal
 +
| Deodorant
 +
| Silence, 3” Radius
 +
| Continual Darkness
 +
| Measure (Mental)
 +
| Wizard Light
 +
|-
 +
| Individual Silence
 +
| Detect (Concealed or Mental)
 +
| Speak Languages
 +
| Dark Cone
 +
| Mental Static
 +
|-
 +
| Light
 +
| ESP
 +
| Speak with Animals
 +
| Darkwall
 +
| Micro-Magic Missile
 +
|-
 +
| Match (light fire)
 +
| Extinguish Fire
 +
| St. Elmo’s Fire
 +
| Dispel Magic
 +
| Micro-Magic Missiles
 +
|-
 +
| Muscle Spasm
 +
| Fireworks
 +
| Super Sleep
 +
| Double Protection
 +
| Micro-Super Sleep
 +
|-
 +
| Protection
 +
| Flaming
 +
| Torch
 +
| Fire Ball
 +
| Micro-Phantasm
 +
|-
 +
| Read Languages
 +
| Flash
 +
| Wind
 +
| Fire Dart
 +
| Midi-Strength
 +
|-
 +
| Read Magic
 +
| Freeze Water
 +
| Wizard Lock
 +
| Flame
 +
| Mini-Ball
 +
|-
 +
| Silence, 1” Radius
 +
| Gliding
 +
|
 +
| Fly
 +
| Mini-Bolt
 +
|-
 +
| Sleep
 +
| Hallucination
 +
|
 +
| Heat Cone
 +
| Mini-Cold Cone
 +
|-
 +
| Sound Amplification
 +
| Invisibility
 +
|
 +
| Hold Person
 +
| Mini-Heat Cone
 +
|-
 +
| Spark (Electric Match)
 +
| Knock
 +
|
 +
| Illusion
 +
| Mini-Wide Cold Cone
 +
|-
 +
| Super Match
 +
| Levitate
 +
|
 +
| Infravision
 +
| Mini-Wide Heat Cone
 +
|-
 +
| Telescope
 +
| Locate Object
 +
|
 +
| Invisibility, 1” Radius
 +
| Mirror Image
 +
|-
 +
| Ventriloquism
 +
| Magic Missile
 +
|
 +
| Light Beam
 +
| Projected Mini-Strength
 +
|-
 +
|}
 +
 
 
==Thievish Skills  8==
 
==Thievish Skills  8==
 
===1===
 
===1===

Revision as of 19:47, 6 April 2024

Mal at Reiss

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8

Cantrips

  • Amber level allows one to memorize 20 cantrips
  • Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized.
  • 24 Cantrips
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight

Low Order Magery 2

  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1

First

SECOND

Third

Fourth

Fifth

Sixth

Seventh

Eigth

  • ==First, Second & Third Level Spells==
First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Row 1, Cell 4 Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute row 3, cell 3 Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Thievish Skills 8

1

2

3

4

5

6

7

8

Thievish Tops