Difference between revisions of "Spatchi Spells"

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(Eigth)
(Low Order Magery 2)
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**11,7,6,5,3,3,2,1
 
**11,7,6,5,3,3,2,1
 
===First===
 
===First===
***********
+
*Hold Portal
 +
*Individual Silence
 +
*Light
 +
*Match
 +
*Muscle spasm
 +
*Sleep
 +
*Telescope
 +
*Ventriloquism
 +
*Read Languages
 +
*Silence 1"r
 +
*Charm Animal Class : Dog
 
===SECOND===
 
===SECOND===
*******
+
*Parachute
 +
*Awaken
 +
*con Light
 +
*Extinguish fire
 +
*Gliding
 +
*Knock
 +
*Magic Missle
 
===Third===
 
===Third===
******
+
*Ball of Fire
 +
*Clairaudience
 +
*Continual Darkness
 +
*Fly
 +
*Magic Analysis
 +
*Wizard Light
 
===Fourth===
 
===Fourth===
*****
+
*Poly Self
 +
*One Way Darkness
 +
*Remove Curse
 +
*Slow
 +
*Wizard Eye
 
===Fifth===
 
===Fifth===
 
***
 
***
Line 79: Line 104:
 
===Seventh===
 
===Seventh===
 
**
 
**
===Eigth===
+
===Eight===
 +
 
 
==First, Second & Third Level Spells==
 
==First, Second & Third Level Spells==
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 20:16, 6 April 2024

Mal at Reiss

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8

Cantrips

  • Amber level allows one to memorize 20 cantrips
  • Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized.
  • 24 Cantrips
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight

Low Order Magery 2

  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1

First

  • Hold Portal
  • Individual Silence
  • Light
  • Match
  • Muscle spasm
  • Sleep
  • Telescope
  • Ventriloquism
  • Read Languages
  • Silence 1"r
  • Charm Animal Class : Dog

SECOND

  • Parachute
  • Awaken
  • con Light
  • Extinguish fire
  • Gliding
  • Knock
  • Magic Missle

Third

  • Ball of Fire
  • Clairaudience
  • Continual Darkness
  • Fly
  • Magic Analysis
  • Wizard Light

Fourth

  • Poly Self
  • One Way Darkness
  • Remove Curse
  • Slow
  • Wizard Eye

Fifth

Sixth

Seventh

Eight

First, Second & Third Level Spells

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Row 1, Cell 4 Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute row 3, cell 3 Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Thievish Skills 8

1

2

3

4

5

6

7

8

Thievish Tops