Difference between revisions of "Spatchi Spells"

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(Low Order Magery 2)
(First, Second & Third Level Spells)
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===Eight===
 
===Eight===
 
*Double Phasing
 
*Double Phasing
 
==First, Second & Third Level Spells==
 
{| class="wikitable"
 
|-
 
! First Level
 
! Second Level
 
! Second Level
 
! Third Level
 
! Third Level
 
! Third Level
 
|-
 
| Activate Wand
 
| Activate staff (1 type)
 
| Measure (Complex/Simple)
 
| Row 1, Cell 4
 
| Lightning Bolt
 
| Protection, 1” Radius
 
|-
 
| Blaze
 
| Aurora (Light Wall)
 
| Mini Strength
 
| Ball Lightning
 
| Lightning Dart
 
| Protection/Normal Missiles
 
|-
 
| Charm Animal Class
 
| Parachute
 
| row 3, cell 3
 
| Ball of Fire
 
| Magic Analysis
 
|Rope Trick
 
|-
 
| Charm Animal (specific type)
 
| Awaken
 
| Phantasmal Spell
 
| Clairaudience
 
| Magic Mouth
 
| Speed
 
|-
 
| Charm Person/Specific Intelligent Race
 
| Continual Light
 
| Photographic Memory
 
| Clairvoyance
 
| Maxi-Ball
 
|Water Breathing
 
|-
 
| Detect (Complex)
 
| Create Sound
 
| Protection/Insects
 
| Charm Undead
 
| Maxi-Sleep
 
| Web
 
 
|-
 
| Detect (Simple)
 
| Darkness
 
| See Invisible
 
| Cold Cone
 
| Measure (Concealed)
 
| Whirlwind
 
|-
 
| Hold Portal
 
| Deodorant
 
| Silence, 3” Radius
 
| Continual Darkness
 
| Measure (Mental)
 
| Wizard Light
 
|-
 
| Individual Silence
 
| Detect (Concealed or Mental)
 
| Speak Languages
 
| Dark Cone
 
| Mental Static
 
|-
 
| Light
 
| ESP
 
| Speak with Animals
 
| Darkwall
 
| Micro-Magic Missile
 
|-
 
| Match (light fire)
 
| Extinguish Fire
 
| St. Elmo’s Fire
 
| Dispel Magic
 
| Micro-Magic Missiles
 
|-
 
| Muscle Spasm
 
| Fireworks
 
| Super Sleep
 
| Double Protection
 
| Micro-Super Sleep
 
|-
 
| Protection
 
| Flaming
 
| Torch
 
| Fire Ball
 
| Micro-Phantasm
 
|-
 
| Read Languages
 
| Flash
 
| Wind
 
| Fire Dart
 
| Midi-Strength
 
|-
 
| Read Magic
 
| Freeze Water
 
| Wizard Lock
 
| Flame
 
| Mini-Ball
 
|-
 
| Silence, 1” Radius
 
| Gliding
 
|
 
| Fly
 
| Mini-Bolt
 
|-
 
| Sleep
 
| Hallucination
 
|
 
| Heat Cone
 
| Mini-Cold Cone
 
|-
 
| Sound Amplification
 
| Invisibility
 
|
 
| Hold Person
 
| Mini-Heat Cone
 
|-
 
| Spark (Electric Match)
 
| Knock
 
|
 
| Illusion
 
| Mini-Wide Cold Cone
 
|-
 
| Super Match
 
| Levitate
 
|
 
| Infravision
 
| Mini-Wide Heat Cone
 
|-
 
| Telescope
 
| Locate Object
 
|
 
| Invisibility, 1” Radius
 
| Mirror Image
 
|-
 
| Ventriloquism
 
| Magic Missile
 
|
 
| Light Beam
 
| Projected Mini-Strength
 
|-
 
|}
 
  
 
==Thievish Skills  8==
 
==Thievish Skills  8==

Revision as of 20:26, 6 April 2024

Mal at Reiss

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8

Cantrips

  • Amber level allows one to memorize 20 cantrips
  • Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized.
  • 24 Cantrips
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight

Low Order Magery 2

  • 2 Pip-20th Level: 11,7,6,5,3,3,2,1

First

  • Hold Portal
  • Individual Silence
  • Light
  • Match
  • Muscle spasm
  • Sleep
  • Telescope
  • Ventriloquism
  • Read Languages
  • Silence 1"r
  • Charm Animal Class : Dog

SECOND

  • Parachute
  • Awaken
  • con Light
  • Extinguish fire
  • Gliding
  • Knock
  • Magic Missle

Third

  • Ball of Fire
  • Clairaudience
  • Continual Darkness
  • Fly
  • Magic Analysis
  • Wizard Light

Fourth

  • Poly Self
  • One Way Darkness
  • Remove Curse
  • Slow
  • Wizard Eye

Fifth

  • TK
  • Teleport
  • Crimson Bands

Sixth

  • Disintegrate
  • Bomb
  • Geas

Seventh

  • Poly Object
  • Castle Protection

Eight

  • Double Phasing

Thievish Skills 8

1

2

3

4

5

6

7

8

Thievish Tops