Difference between revisions of "Spencer Jeffries"

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(Equipment)
Line 11: Line 11:
  
 
==Attributes:==
 
==Attributes:==
*Strength      10  
+
*Strength      12  
 
*Intelligence  14  (+1)
 
*Intelligence  14  (+1)
 
*Wisdom        09   
 
*Wisdom        09   
*Dexterity      12
+
*Dexterity      10
 
*Constitution  11     
 
*Constitution  11     
 
*Charisma      09
 
*Charisma      09
Line 72: Line 72:
 
==Equipment==
 
==Equipment==
 
* Readied:
 
* Readied:
**Laster Pistol (+1 to hit d6 damage)
+
** Laster Pistol (+1 to hit, d6 damage)
 +
** Spare Type A Cell 
 +
** Metatool
 +
** Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15)  
 
**
 
**
 
**
 
**
 +
**
 +
 
* Stowed:
 
* Stowed:
 +
** '''Postech Toolkit (ENC 3)'''
 +
** ''Postech Toolkit''
 +
** ''Postech Toolkit''
 +
** Dataslab (ENC 1)
 
**
 
**
 
**
 
**
 
**
 
**
 +
**
 +
**
 +
** SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)
 +
** SPARE PARTS, PACKAGED - 3 (ENC 1)
 +
** SPARE PARTS, PACKAGED - 3 (ENC 1)
 
* Money:
 
* Money:
**
+
**200 cr
  
Technician
+
Armored Undersuit (AC 13) ENC 0 TL 4
Laser Pistol (1d6 damage) 4 type A cells
+
Backpack (TL0)
Armored Undersuit (AC 13) Backpack (TL0)
 
Monoblade knife (1d6 damage) Dataslab
 
Postech toolkit Metatool
 
6 units of spare parts 200 credits
 

Revision as of 18:29, 14 August 2022

- Main Page; Sigma Tau Sector

  • Name: Spencer Jeffries
  • Class: Expert
  • Level: 1
  • XP: 0
  • Age:
  • Languages:
  • Background: Technician
  • Description:

Attributes:

  • Strength 12
  • Intelligence 14 (+1)
  • Wisdom 09
  • Dexterity 10
  • Constitution 11
  • Charisma 09

Other Stats

  • Movement Rate:
  • HP: 8
  • System Strain:
  • AC:
  • Attacks: Base +0
  • Saves:
    • Evasion: 14
    • Mental: 15
    • Physical: 15

Skills

  • Administer
  • Connect
  • Exert
  • Fix 1
  • Heal
  • Know
  • Lead
  • Notice 0
  • Perform
  • Pilot 0
  • Program
  • Punch
  • Shoot 0
  • Sneak
  • Stab
  • Survive
  • Talk
  • Trade
  • Work
  • Stealth

Foci

Die Hard You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a less determined hero. Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take this focus after first level. You automatically stabilize if mortally wounded by anything smaller than a Heavy weapon

Specialist (Fix) You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills. Level 1: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.

Class Abilities

Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.

Equipment

  • Readied:
    • Laster Pistol (+1 to hit, d6 damage)
    • Spare Type A Cell
    • Metatool
    • Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15)
  • Stowed:
    • Postech Toolkit (ENC 3)
    • Postech Toolkit
    • Postech Toolkit
    • Dataslab (ENC 1)
    • SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)
    • SPARE PARTS, PACKAGED - 3 (ENC 1)
    • SPARE PARTS, PACKAGED - 3 (ENC 1)
  • Money:
    • 200 cr

Armored Undersuit (AC 13) ENC 0 TL 4 Backpack (TL0)