Spring of Hubris Eulalia

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History Anna

Description

Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn't know it to look at her). She usually crossdresses as a man under the name 'Laius', not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it's a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.

Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as "profit". She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance. And friendship and love and stuff, I guess.

She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn't have a magical dog guarding her.

Vital Statistics

  • Size: 0
  • Age: 26 (26)
  • Decrepitude: 0
  • Warping Score: 0
  • Confidence: 1 (3)
Characteristics Score
Int +2
Per +2
Pre +4
Com +4
Str -3
Sta -3
Dex +1
Qik -2
Personality Reputation
Ambitious* +3
Confident* +3
Merchant's Honor +3

Virtues and Flaws

Virtues

Affinity with Bargain (Minor, General), Animal Ken (Minor, Supernatural, Great Communication (Minor, General), Great Presence (Minor, General), Independent Study 1 (Minor, General), Merchant (Free, Social Status), Puissant Bargain (Minor, General), Social Contacts (merchants) (Minor, General), Unaging (Minor, Supernatural), Vernacular Education2 (Minor, General), Venus' Blessing (Minor, General)

Flaws

Ambitious (Major, Personality), Curse of Venus (Free, Story) 3, Enfeebled (Major, General), Magical Animal Companion (Minor, Story), Overconfident (Minor, Personality), Small Frame (Minor, General), Weak Characteristics (Minor, General)

Combat Stats


Weapons: Dodging: Init -5, Atk N/A, Def -2, Dam N/A
Soak: -2 (Quilted Fur)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)
Equipment: Sling, Dagger, Quilted Fur, Horse and Wagon
Encumbrance: 1 (1)

Abilities

Name Speciality Score XP
Artes Liberales Ritual Casting 1 5
Athletics endurance 2 15
Awareness flaws in crafting 2 15
Brawl gauntlet 2 15
Catalan 5 crafting shop talk 5 N
Concentration crafting 2 15
Craft: Blacksmith armor 4+2 50
Craft: Jeweler rings 1 5
Craft: Leatherworker armor 2 15
Craft: Woodcarver wands and staves 2 15
Finesse precision 3+2 30
Latin Hermetic usage 4 50
Magic Theory enchanting items 4+2 33/50
Parma Magica Mentem 1 5
Philosophiae Verditius Runes 1 5

Possessions

Notes

1: Independent Study (Minor, General) HoH:MC 86
The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.

2:Vernacular Education (Minor, General) C&G 109
This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).

3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.