Star Worlds:Adversaries

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Here are some example enemies the party may encounter based on their location or faction. It is encouraged to expand this list with more enemies as games are played to give future GMs more material to work with.

Imperial Empire[edit]

Name Vitality Armor Gear Notes
Storm Trooper 8 Heavy Blaster Rifle Storm Troopers work in fire teams. As long as they have communication with their captain, they get +2 to damage rolls.
Intelligence Agent 6 Light Blaster Pistol Stealthy
Imperial Agents usually work alone or in small groups of two or three. They try to avoid fair fights, preferring to arrange traps or get an advantage before attacking.
Sith Inquisitor 12 Light Lightsaber Jedi Hunting Expert
Sith inquisitors are specialists in tracking down and eliminating rogue Jedi. They travel solo or in groups of two.

Tatooine[edit]

Name Vitality Armor Gear Notes
Wamp Rat 3 Claw Attack (1d6-1) Survival Expert
Wamp rats try to gang up on enemies. Otherwise, they’ll run and hide if outnumbered.
Tusken Raider 5 Raider's Staff (1d6) Survival Expert
Tusken raiders travel in packs and will howl loudly to call backup if they feel threatened.
Acid Lizard 10 Light Acid Spit (1d6+1)
Bite (1d6+2)
These large, fat lizards live underground in dens of two or three. They have mottled, purple, scaly hides and giant acid sacks under their jaw. They are carnivorous and aggressive.
Krayt Dragon 20 Heavy Bite/Whip (1d6+3) Giant, Deadly
These giant, ancient creatures lair in the high mountains of Tatooine. They have powerful jaws and whip-like tails that they use to hunt prey like banthas and dewbacks.

Questionable Morality[edit]

Name Vitality Armor Gear Notes
Bounty Hunter 12 Heavy Blaster Carbine
Flame Thrower
Thermal Detonator
Tracking Expert
Bounty Hunters usually travel solo and always ambush their targets.
Criminal Goon 5 Light Blaster Pistol
Vibrodagger
Many places are rife with crime and most criminals are just goons. These guys are generally aggressive and unforgiving, but not the sharpest tools in the shed.
Criminal Boss 10 Light Blaster Rifle
Repeating Blaster
Thermal Detonator
Criminal goons are smart enough to prosper by themselves; they almost always work under a boss. As long as the boss is around, he/she and their gang get +1 to armor.

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