Editing Strangers in a Strange Land OSE:Amonq

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== Combat ==
 
== Combat ==
*AC 4 [15]
+
*AC 15
 
*HP 31
 
*HP 31
 
*Movement Rate: 90'/30'
 
*Movement Rate: 90'/30'
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Attacks  
+
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Hand axe: THAC0 15 [+4 to hit], 1d6+3 damage, 30' thrown
+
**Hand axe: +4 to hit, 1d6+3 damage, 30' thrown
**Sword: THAC0 15 [+4 to hit], 1d8+3 damage
+
**Sword: +4 to hit, 1d8+3 damage
**Staff: THAC0 15 [+4 to hit], 1d4+3 damage, blunt, slow, 2-handed
+
**Staff: +4 to hit, 1d4+3 damage, blunt, slow, 2-handed
**Dagger: THAC0 15 [+4 to hit], 1d4+3 damage, 30' thrown
+
**Dagger: +4 to hit, 1d4+3 damage, 30' thrown
**Shortbow: THAC0 15 [+4 to hit], 1d6 damage, 150' range
+
**Shortbow: +4 to hit, 1d6 damage, 150' range
 
*Saves: (+1 vs magic)
 
*Saves: (+1 vs magic)
 
**Petrification & Paralysis 11
 
**Petrification & Paralysis 11
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*Second Level: 2/day
 
*Second Level: 2/day
 
**bless
 
**bless
**call wolf*
+
**'''call wolf*'''
**'''charm person or mammal*'''
+
**charm person or mammal*
 
**command animal*
 
**command animal*
**'''hold person'''
+
**hold person
 
**silence 15’ radius
 
**silence 15’ radius
 
**speak with animals
 
**speak with animals
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Cost of Living: 1200 gp/month
 
Cost of Living: 1200 gp/month
 
*Wealth:
 
*Wealth:
**14 gp
+
**11 gp
 
**500 gp gem, 100 gp gems x5
 
**500 gp gem, 100 gp gems x5
**7240 gp stored with factor
+
**8000 gp stored with factor
  
 
Encumbrance: 561 cn
 
Encumbrance: 561 cn
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**chainmail  
 
**chainmail  
 
**handaxe
 
**handaxe
**shortbow w/quiver of arrows
+
**shortbow
**silver dagger
+
**dagger
 
**backpack
 
**backpack
 
*Belt pouch:
 
*Belt pouch:
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**dozens of parsels of medicinal herbs harvested under varying conditions of the moon
 
**dozens of parsels of medicinal herbs harvested under varying conditions of the moon
 
**whittling knife
 
**whittling knife
 
Riding dire wolf, ''Warm Pillow'' <br>
 
AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral
 
 
Riding horse, ''Adventure Seat'' <br>
 
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 
*tent
 
*crowbar
 
*firewood (4 bundles)
 
*chopping axe (2)
 
*200' rope and 4 grappling hooks
 
*iron spikes (two sets of 12) and mallet
 
*bullseye lantern
 
*flask of oil (8)
 
*iron rations, 7 days
 
*standard rations, 0 days
 
*quiver of arrows (2)
 
*sack, large (8)
 
*sack, small (8)
 
*saw
 
*shovel (2)
 
*waterskin, full (4)
 
*saddlebags (6)
 
 
Riding horse, ''Happier Back'' <br>
 
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 
 
Freed:
 
*Mule, ''Not Yet Food''
 
 
== Notes ==
 
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064670 There is some chuckling over this.] "For the most part, little one," Hilhrun says, taking a few puffs on the proffered pipe, "your kind avoids the open skies that we prefer, so no to that, I'm afraid. As to the she-wolf? I have not heard of such a thing. Although . . ." she trails off and looks at the darkening heavens. "There is a hermit to the north and west of year. A Man, like those you travel with. They say he sees further than he should. I have never gotten anything but riddles and nonsense from him, but perhaps that would be a place for you to start. If you head north the plains grow uneven, and thick with trees, before the mountains rise into the sky. Follow the tree-line west, then north, and you will see a curious cluster of three pillars of rocks. The hermit -- I do not know if he has a name -- lives at the base of those pillars."
 
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064799 There's some low conversation among the horsefolk] and one of them, who hasn't been named yet, speaks up. "At the last Moot, I heard tell of a village of owl-folk, living somewhere on the edge of a haunted wood. East of here, I believe. The owl-folk are said to have the gift of prophecy. They may know about your She-Wolf, as well."
 

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