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| **'''charm person or mammal*''' | | **'''charm person or mammal*''' |
| **command animal* | | **command animal* |
− | **'''hold person''' | + | **hold person |
| **silence 15’ radius | | **silence 15’ radius |
| **speak with animals | | **speak with animals |
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| **14 gp | | **14 gp |
| **500 gp gem, 100 gp gems x5 | | **500 gp gem, 100 gp gems x5 |
− | **7240 gp stored with factor | + | **7300 gp stored with factor |
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| Encumbrance: 561 cn | | Encumbrance: 561 cn |
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| **whittling knife | | **whittling knife |
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− | Riding dire wolf, ''Warm Pillow'' <br> | + | Riding wolf, ''Warm Pillow'' <br> |
| AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral | | AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral |
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− | Riding horse, ''Adventure Seat'' <br>
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− | AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
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− | *tent
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− | *crowbar
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− | *firewood (4 bundles)
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− | *chopping axe (2)
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− | *200' rope and 4 grappling hooks
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− | *iron spikes (two sets of 12) and mallet
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− | *bullseye lantern
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− | *flask of oil (8)
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− | *iron rations, 7 days
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− | *standard rations, 0 days
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− | *quiver of arrows (2)
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− | *sack, large (8)
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− | *sack, small (8)
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− | *saw
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− | *shovel (2)
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− | *waterskin, full (4)
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− | *saddlebags (6)
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− | Riding horse, ''Happier Back'' <br>
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− | AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
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− | Freed:
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− | *Mule, ''Not Yet Food''
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− | == Notes ==
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− | *[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064670 There is some chuckling over this.] "For the most part, little one," Hilhrun says, taking a few puffs on the proffered pipe, "your kind avoids the open skies that we prefer, so no to that, I'm afraid. As to the she-wolf? I have not heard of such a thing. Although . . ." she trails off and looks at the darkening heavens. "There is a hermit to the north and west of year. A Man, like those you travel with. They say he sees further than he should. I have never gotten anything but riddles and nonsense from him, but perhaps that would be a place for you to start. If you head north the plains grow uneven, and thick with trees, before the mountains rise into the sky. Follow the tree-line west, then north, and you will see a curious cluster of three pillars of rocks. The hermit -- I do not know if he has a name -- lives at the base of those pillars."
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− | *[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064799 There's some low conversation among the horsefolk] and one of them, who hasn't been named yet, speaks up. "At the last Moot, I heard tell of a village of owl-folk, living somewhere on the edge of a haunted wood. East of here, I believe. The owl-folk are said to have the gift of prophecy. They may know about your She-Wolf, as well."
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