Difference between revisions of "Strangers in a Strange Land OSE:Amonq"

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(Skills)
(Equipment)
 
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**decent miner, '''spot new/unusual stone construction''' (including traps/secret doors) '''on 1-3 in 8'''
 
**decent miner, '''spot new/unusual stone construction''' (including traps/secret doors) '''on 1-3 in 8'''
 
*Shaman Abilities
 
*Shaman Abilities
**weapons known (5): dagger, hand axe, flasks and vials (oil/holy water), shortbow, staff
+
**weapons known (5): dagger, hand axe, sword, shortbow, staff
 
**command/control undead as cleric of same level
 
**command/control undead as cleric of same level
 
**custom spell list
 
**custom spell list
Line 51: Line 51:
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 4 [15]
*HP (just list the max here, list current HP on the front page.)
+
*HP 31
*Movement Rate
+
*Movement Rate: 90'/30'
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Hand axe: +4 to hit, 1d6+3 damage, 30' thrown
+
**Hand axe: THAC0 15 [+4 to hit], 1d6+3 damage, 30' thrown
**Staff: +4 to hit, 1d4+3 damage, blunt, slow, 2-handed
+
**Sword: THAC0 15 [+4 to hit], 1d8+3 damage
**Dagger: +4 to hit, 1d4+3 damage, 30' thrown
+
**Staff: THAC0 15 [+4 to hit], 1d4+3 damage, blunt, slow, 2-handed
**Shortbow: +4 to hit, 1d6 damage, 150' range
+
**Dagger: THAC0 15 [+4 to hit], 1d4+3 damage, 30' thrown
 +
**Shortbow: THAC0 15 [+4 to hit], 1d6 damage, 150' range
 
*Saves: (+1 vs magic)
 
*Saves: (+1 vs magic)
 
**Petrification & Paralysis 11
 
**Petrification & Paralysis 11
Line 78: Line 79:
 
*Second Level: 2/day
 
*Second Level: 2/day
 
**bless
 
**bless
**'''call wolf*'''
+
**call wolf*
**charm person or mammal*
+
**'''charm person or mammal*'''
 
**command animal*
 
**command animal*
**hold person
+
**'''hold person'''
 
**silence 15’ radius
 
**silence 15’ radius
 
**speak with animals
 
**speak with animals
Line 104: Line 105:
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
Cost of Living: 1200 gp/month
**Then list
+
*Wealth:
**Those things
+
**14 gp
**Individually
+
**500 gp gem, 100 gp gems x5
 +
**7240 gp stored with factor
 +
 
 +
Encumbrance: 561 cn
 +
*Worn:
 +
**chainmail
 +
**handaxe
 +
**shortbow w/quiver of arrows
 +
**silver dagger
 +
**backpack
 +
*Belt pouch:
 +
**gems
 +
**fingernail and toenail clippings
 +
**loose coins
 +
*Backpack:
 +
**waterskin
 +
**twine (100' ball)
 +
**thieves' tools she stole from a thief
 +
**leather cup of gambling dice carved from the bones of a lion
 +
**potion of ''control mountain dragon''
 +
**treasure map to ''Treasure Map IX'' (5d6 x 1000 gp)
 +
**7 days standard rations
 +
**7 days iron rations
 +
**oil flask x4
 +
**vial of holy water x2
 +
**bedroll
 +
**winter blanket
 +
**three cooking pots
 +
**bowl, cup, and spoon carved from the bones of a bison
 +
**dozens of parsels of medicinal herbs harvested under varying conditions of the moon
 +
**whittling knife
 +
 
 +
Riding dire wolf, ''Warm Pillow'' <br>
 +
AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral
 +
 
 +
Riding horse, ''Adventure Seat'' <br>
 +
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 +
*tent
 +
*crowbar
 +
*firewood (4 bundles)
 +
*chopping axe (2)
 +
*200' rope and 4 grappling hooks
 +
*iron spikes (two sets of 12) and mallet
 +
*bullseye lantern
 +
*flask of oil (8)
 +
*iron rations, 7 days
 +
*standard rations, 0 days
 +
*quiver of arrows (2)
 +
*sack, large (8)
 +
*sack, small (8)
 +
*saw
 +
*shovel (2)
 +
*waterskin, full (4)
 +
*saddlebags (6)
 +
 
 +
Riding horse, ''Happier Back'' <br>
 +
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
 +
 
 +
Freed:
 +
*Mule, ''Not Yet Food''
 +
 
 +
== Notes ==
 +
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064670 There is some chuckling over this.] "For the most part, little one," Hilhrun says, taking a few puffs on the proffered pipe, "your kind avoids the open skies that we prefer, so no to that, I'm afraid. As to the she-wolf? I have not heard of such a thing. Although . . ." she trails off and looks at the darkening heavens. "There is a hermit to the north and west of year. A Man, like those you travel with. They say he sees further than he should. I have never gotten anything but riddles and nonsense from him, but perhaps that would be a place for you to start. If you head north the plains grow uneven, and thick with trees, before the mountains rise into the sky. Follow the tree-line west, then north, and you will see a curious cluster of three pillars of rocks. The hermit -- I do not know if he has a name -- lives at the base of those pillars."
 +
*[https://forum.rpg.net/index.php?threads/ic-strangers-in-a-strange-land.887002/post-24064799 There's some low conversation among the horsefolk] and one of them, who hasn't been named yet, speaks up. "At the last Moot, I heard tell of a village of owl-folk, living somewhere on the edge of a haunted wood. East of here, I believe. The owl-folk are said to have the gift of prophecy. They may know about your She-Wolf, as well."

Latest revision as of 10:52, 29 December 2021

Strangers_in_a_Strange_Land_OSE

Rank[edit]

  • Goblin Shaman L7
  • XP: 50,000/96,000 (+5%)
  • Neutral
  • PC
  • List any titles or holdings

Attributes[edit]

  • STR 13 (+1) open doors 3-in-6
  • INT 11
  • WIS 14 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 07 (-1) 3 max retainers, loyalty 6

Skills[edit]

  • Languages:
    • Goblin
    • Common
  • General Skills
    • Animal Handling/Wolves (Wis): Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick.
    • Deception/Sense Motive (Wis): Expert 4+
    • Healing (Wis): Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8.
  • Goblin Abilities
    • I dislike bright light
    • 90' infravision
    • decent miner, spot new/unusual stone construction (including traps/secret doors) on 1-3 in 8
  • Shaman Abilities
    • weapons known (5): dagger, hand axe, sword, shortbow, staff
    • command/control undead as cleric of same level
    • custom spell list
    • craft magical items and potions
    • 2d4 fanatical goblin followers
    • Shaman of Logua, She who Howls in the Night, an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles
      • priest of war: +2 damage to attacks, as goblin
      • strike true: 2/day roll twice when making an attack, taking best result
      • expanded spell list
  • Knacks
    • Speak with Totem: I may converse with members of my tribe’s totem species (wolf)
    • Faery Heritage, spellcraft: I have 4 spell slots per day, as CL 4
      • dancing lights (1 slot)
      • glamour (1 slot)
      • animal friendship (2 slots)
      • blur (2 slots)
      • charm person (2 slots)
      • invisibility (3 slots)

Combat[edit]

  • AC 4 [15]
  • HP 31
  • Movement Rate: 90'/30'
  • Initiative Modifier +1
  • Attacks
    • Hand axe: THAC0 15 [+4 to hit], 1d6+3 damage, 30' thrown
    • Sword: THAC0 15 [+4 to hit], 1d8+3 damage
    • Staff: THAC0 15 [+4 to hit], 1d4+3 damage, blunt, slow, 2-handed
    • Dagger: THAC0 15 [+4 to hit], 1d4+3 damage, 30' thrown
    • Shortbow: THAC0 15 [+4 to hit], 1d6 damage, 150' range
  • Saves: (+1 vs magic)
    • Petrification & Paralysis 11
    • Poison & Death 08
    • Blast & Breath 13
    • Staves & Wands 09
    • Spells 11

Spells[edit]

  • First Level: 2/day
    • berserker rage*
    • cure light wounds
    • darkness
    • detect magic
    • remove fear (reverse only)
    • speak with animals
    • wither*
  • Second Level: 2/day
    • bless
    • call wolf*
    • charm person or mammal*
    • command animal*
    • hold person
    • silence 15’ radius
    • speak with animals
  • Third Level: 2/day
    • animal growth
    • animate dead
    • cure disease
    • dispel magic
    • hold animal
    • remove curse
  • Fourth Level: 1/day
    • cure serious wounds
    • divination
    • sticks to snakes
    • summon animals (wolves/dire wolves only, add CHA modifier to total HD summoned)
  • Fifth Level: 1/day
    • commune
    • flame strike: range 60'; A flame strike produces a vertical column of divine fire 30' high and 10' in diameter that roars downward on a target. The spell deals 6d8 hit points of damage. A successful saving throw versus spells reduces the damage to 3d8.
    • insect plague
    • polymorph self (wolf or dire wolf only)
    • raise dead

Equipment[edit]

Cost of Living: 1200 gp/month

  • Wealth:
    • 14 gp
    • 500 gp gem, 100 gp gems x5
    • 7240 gp stored with factor

Encumbrance: 561 cn

  • Worn:
    • chainmail
    • handaxe
    • shortbow w/quiver of arrows
    • silver dagger
    • backpack
  • Belt pouch:
    • gems
    • fingernail and toenail clippings
    • loose coins
  • Backpack:
    • waterskin
    • twine (100' ball)
    • thieves' tools she stole from a thief
    • leather cup of gambling dice carved from the bones of a lion
    • potion of control mountain dragon
    • treasure map to Treasure Map IX (5d6 x 1000 gp)
    • 7 days standard rations
    • 7 days iron rations
    • oil flask x4
    • vial of holy water x2
    • bedroll
    • winter blanket
    • three cooking pots
    • bowl, cup, and spoon carved from the bones of a bison
    • dozens of parsels of medicinal herbs harvested under varying conditions of the moon
    • whittling knife

Riding dire wolf, Warm Pillow
AC 6 [13], HD 4+1, Att 1 × bite (2d4), THAC0 15 [+4], MV 150’ (50’), SV D12 W13 P14 B15 S16 (2), ML 8, AL Neutral

Riding horse, Adventure Seat
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral

  • tent
  • crowbar
  • firewood (4 bundles)
  • chopping axe (2)
  • 200' rope and 4 grappling hooks
  • iron spikes (two sets of 12) and mallet
  • bullseye lantern
  • flask of oil (8)
  • iron rations, 7 days
  • standard rations, 0 days
  • quiver of arrows (2)
  • sack, large (8)
  • sack, small (8)
  • saw
  • shovel (2)
  • waterskin, full (4)
  • saddlebags (6)

Riding horse, Happier Back
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral

Freed:

  • Mule, Not Yet Food

Notes[edit]

  • There is some chuckling over this. "For the most part, little one," Hilhrun says, taking a few puffs on the proffered pipe, "your kind avoids the open skies that we prefer, so no to that, I'm afraid. As to the she-wolf? I have not heard of such a thing. Although . . ." she trails off and looks at the darkening heavens. "There is a hermit to the north and west of year. A Man, like those you travel with. They say he sees further than he should. I have never gotten anything but riddles and nonsense from him, but perhaps that would be a place for you to start. If you head north the plains grow uneven, and thick with trees, before the mountains rise into the sky. Follow the tree-line west, then north, and you will see a curious cluster of three pillars of rocks. The hermit -- I do not know if he has a name -- lives at the base of those pillars."
  • There's some low conversation among the horsefolk and one of them, who hasn't been named yet, speaks up. "At the last Moot, I heard tell of a village of owl-folk, living somewhere on the edge of a haunted wood. East of here, I believe. The owl-folk are said to have the gift of prophecy. They may know about your She-Wolf, as well."