Difference between revisions of "Summer's Gift"

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(Summer's Gift)
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Passengers: 2 first-class in the standard cargo configuration<br>
 
Passengers: 2 first-class in the standard cargo configuration<br>
 
Price:  20,000 <br>
 
Price:  20,000 <br>
Maintenance Cost:  3000 (250/month) | 50/wound<br>
+
Maintenance Cost:  3000 (250/month) | 150/wound<br>
 
Fuel Cost: 125/tank/600hours (1cr/4.8hrs)<br>
 
Fuel Cost: 125/tank/600hours (1cr/4.8hrs)<br>
 
Food Cost: 3.6 Credits per day (crew of 5)(Canned + spices)
 
Food Cost: 3.6 Credits per day (crew of 5)(Canned + spices)

Revision as of 17:07, 2 September 2009

Summer-Orchid.jpg

Summer's Gift

(Formerly. MakeMake)
Kuiper II Class Light Transport

Summersgift2.jpg

Dimensions 50Wx180Lx40H
Tonnage: 1000 tons
Speed Class: 5 cruise/ No Hard Burn
Crew: 5
Fuel Capacity: 25 tons (600 Hours)
Cargo Capacity: 250 tons in 10 standard cargo containers, plus an additional 16 tons throughout.
Passengers: 2 first-class in the standard cargo configuration
Price: 20,000
Maintenance Cost: 3000 (250/month) | 150/wound
Fuel Cost: 125/tank/600hours (1cr/4.8hrs)
Food Cost: 3.6 Credits per day (crew of 5)(Canned + spices)

Attributes

  • Agility d6
  • Strength d4
  • Vitality d8
  • Alertness d8
  • Intelligence d4
  • Willpower d4


  • Initiative d6+d8
  • Life 8
  • Pilot d2, Perception d6
  • Slow Throttle (Major), Seen Better Days (Minor), Loved (Major)
  • Complexity: Average
  • Gear: 2, Short range shuttles, 0 escape pods, Turbo-Thruster (+3 Speed for 1 hour, burns 10 hours of fuel)

The Kuiper Class freighter is a simple design made to transport 10 standard cargo containers cheaply. While not a flashy ship, it is reasonably speedy, and easy to maintain. It is one of the first freighters to have been put into mass production since the Unification war, now that surpluses of wartime vessels are beginning to dwindle.

The ship is designed with primary thrusters fixed aft, and must therefore perform atmospheric reentry aft-first. It possesses large air-breaking fins to assist in this, and the main sensor tower folds forward, protected by a bulkhead to decrease wear on the more delicate parts. This doesn’t really affect the ship’s sensor ability, since the sensors being shielded are those used to monitor pulse drive activity. Cargo modules can be unloaded to ground level even from the upper deck thanks to extending boom arms that run athwartship. ‘Garage’ modules can lower ground vehicles to the ground without detaching, but unless one such module is aboard, loading free cargo is a laborious activity requiring trudging up the stairs.

The Kuiper II class widened amidship by 10 feet to add additional crew and passenger space, as well as provide more access to the cargo containers. It also lengthened the ship by another five feet to provide an aft hallway.

The Summer's Gift was originally christened "MakeMake" by Jamison Fairweather who made a small fortune in the Mining business on Angel. he used it primarily as an ore freighter. It was later leased to Potemkin Colonial Services for longer distance travel. After a business dispute, the Potemkins killed Fairweather and forged the documents to look like he sold the vessel to them. After mutineers returned the vessel to Angel, the deed was transferred to the people returning it to the heir of Fairweather, and the vessel was rechristened "Summer's Gift" in her honor.

Summer's Gift crash landed on Miranda after taking two missiles from a Reaver ship. It was repaired and refitted by its crew. They swapped out the sensor, computer and communications package with that of another ship, and added four maneuvering thrusters from another. They also made extensive modifications to the interior adding hatches and surveillance equipment. The resulting rewiring and modifications have created a unique ship which would no longer be familiar to others. This labor intensive work as well as the history the crew has with the ship have made her one well loved vessel.

Deck Plans

SummersGiftD2.jpg

Legend:

  1. Bridge
  2. Sick Bay
  3. Forward Lounge
  4. Galley
  5. Storage (Cold Locker)
  6. Staterooms
  7. Midship Lounge (access to Shuttle)
  8. Crew Cabins
  9. Workspace/Crew Lounge
  10. Engine Room
  11. Companion Suite
  12. Garage
  13. Botany Bay

Other Plans

Vehicles

Gator.jpg

Gator
Hammer Motorworks GTR
Mass: 2.4 Tons
Size: 12 tons displaced
Passengers: 5
Cargo: 5 tons
Tows: 15 tons
Speed: 80 mph
Abilities: Agi d6 Str: d8, Vit d6, Ale 0, Int 0, Will d8;
Skills: Athletics d6
Weapons: None (Light Machine Gun Mount)
Armor Wound 5, Stun 2
Description 18 x 5 x 7 feet
Range 300 miles
Gear:

  • Crash Control System (Crash bags and restrain system provide five points of personal-scale Wound armor against collision damage.)
  • Entertainment System
  • Fire Extinguisher
  • Navigation System (if Satellite system in place)
  • Off-road capable - up to 3 feet of water
  • Multiband-Radio (Counts as base station for comm links)
  • Locker (Hard Check to Subvert, stores 2x3x6feet of gear)
  • Softback canopy stored in truck bed walls (rain protection).



Mutineers