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The number of free stunts is 5, two of which have to connect to your mundane identity and refresh is 3.
 
The number of free stunts is 5, two of which have to connect to your mundane identity and refresh is 3.
  
=== Weapons and Armour Rating ===
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===Weapons and Armour Rating===
  
The optional Weapon and Armor rating rules apply with the following changes. As suggested ratings are capped at 4 (or at least till further notice).
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The optional weapon and armour rating rules apply with the following changes. As suggested ratings are capped at 4 (or at least till further notice).
  
Characters with a superskill equivalent of physique, will or a defensive superskill in general gain an Armor rating for the appropriate stress as shown in the table below. Those with a superskill equivalent of fight, shoot or general aggressive superskill gain a Weapon rating in a similar manner for that skill.
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Characters with a superskill equivalent of physique, will or a defensive superskill in general gain At rating for the appropriate stress as shown in the table below. Those with a superskill equivalent of fight, shoot or general aggressive superskill gain a weapon rating in a similar manner for that skill.
  
 
Ratings can be also gained from stunts, with a always on stunt giving a plus 1 bonus and a circumstantial start giving a plus 2. This stacks with the skill bonus which is called your innate bonus.
 
Ratings can be also gained from stunts, with a always on stunt giving a plus 1 bonus and a circumstantial start giving a plus 2. This stacks with the skill bonus which is called your innate bonus.
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Items can also give Rating and when buy or asking a contact for such an item the difficulty to acquire to be twice the Weapon rating or 3 times the Armour Rating. Rating from Items do not stack with Innate bonus only the highest bonus counts.
 
Items can also give Rating and when buy or asking a contact for such an item the difficulty to acquire to be twice the Weapon rating or 3 times the Armour Rating. Rating from Items do not stack with Innate bonus only the highest bonus counts.
  
When attacking a character can always pull their blow or forgo their defense and use less then maximum Rating.  
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When attacking a character can always pull their blow or forgo their defence and use less then maximum Rating.  
  
==== Skill Level and Rating ====
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====Skill level and Rating====
  
 
Note this table goes beyond the skill rating at the start of the game.
 
Note this table goes beyond the skill rating at the start of the game.
  
* Fair and below +0
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*Fair and below +0
* Good and Great +1
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*Good and Great +1
* Superb and Fantastic +2
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*Superb and Fantastic +2
* Epic and above +3
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*Epic and above +3
  
==== Rough Guide to Ratings ====
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====Rough guide to Ratings====
  
 
As weapons ratings.
 
As weapons ratings.
  
* Rating 0, unarmed and improvised weapons
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*Rating 0, unarmed and improvised weapons
* Rating 1, small arms, all but the most damaging melee weapons, most civilian handguns and tazers fit here
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*Rating 1, small arms, All but the most damaging melee weapons, most civilian handguns and tazers fit here
* Rating 2, standard arms, police grade handguns, light rifles and greatswords
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*Rating 2, standard arms, police grade handguns, light rifles and greatswords
* Rating 3, military arms, AK-47s, elephant guns
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*Rating 3, military arms, ak47s, elephant guns
* Rating 4, artillery and super tech/magic weapons
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*Rating 4, artillery and super tech/magic weapons
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===Gadgeteers and shapeshifters===
 
===Gadgeteers and shapeshifters===

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