Editing Supers of Leyline Island
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The number of free stunts is 5, two of which have to connect to your mundane identity and refresh is 3. | The number of free stunts is 5, two of which have to connect to your mundane identity and refresh is 3. | ||
− | === Weapons and Armour Rating === | + | ===Weapons and Armour Rating=== |
− | The optional | + | The optional weapon and armour rating rules apply with the following changes. As suggested ratings are capped at 4 (or at least till further notice). |
− | Characters with a superskill equivalent of physique, will or a defensive superskill in general gain | + | Characters with a superskill equivalent of physique, will or a defensive superskill in general gain At rating for the appropriate stress as shown in the table below. Those with a superskill equivalent of fight, shoot or general aggressive superskill gain a weapon rating in a similar manner for that skill. |
Ratings can be also gained from stunts, with a always on stunt giving a plus 1 bonus and a circumstantial start giving a plus 2. This stacks with the skill bonus which is called your innate bonus. | Ratings can be also gained from stunts, with a always on stunt giving a plus 1 bonus and a circumstantial start giving a plus 2. This stacks with the skill bonus which is called your innate bonus. | ||
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Items can also give Rating and when buy or asking a contact for such an item the difficulty to acquire to be twice the Weapon rating or 3 times the Armour Rating. Rating from Items do not stack with Innate bonus only the highest bonus counts. | Items can also give Rating and when buy or asking a contact for such an item the difficulty to acquire to be twice the Weapon rating or 3 times the Armour Rating. Rating from Items do not stack with Innate bonus only the highest bonus counts. | ||
− | When attacking a character can always pull their blow or forgo their | + | When attacking a character can always pull their blow or forgo their defence and use less then maximum Rating. |
− | ==== Skill | + | ====Skill level and Rating==== |
Note this table goes beyond the skill rating at the start of the game. | Note this table goes beyond the skill rating at the start of the game. | ||
− | * Fair and below +0 | + | *Fair and below +0 |
− | * Good and Great +1 | + | *Good and Great +1 |
− | * Superb and Fantastic +2 | + | *Superb and Fantastic +2 |
− | * Epic and above +3 | + | *Epic and above +3 |
− | ==== Rough | + | ====Rough guide to Ratings==== |
As weapons ratings. | As weapons ratings. | ||
− | * Rating 0, unarmed and improvised weapons | + | *Rating 0, unarmed and improvised weapons |
− | * Rating 1, small arms, | + | *Rating 1, small arms, All but the most damaging melee weapons, most civilian handguns and tazers fit here |
− | * Rating 2, standard arms, police grade handguns, light rifles and greatswords | + | *Rating 2, standard arms, police grade handguns, light rifles and greatswords |
− | * Rating 3, military arms, | + | *Rating 3, military arms, ak47s, elephant guns |
− | * Rating 4, artillery and super tech/magic weapons | + | *Rating 4, artillery and super tech/magic weapons |
+ | |||
===Gadgeteers and shapeshifters=== | ===Gadgeteers and shapeshifters=== |