Editing T2000 Escape from Kalisz
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* You may '''NOT''' kill or attack with intent to harm another PC without prior GM approval. | * You may '''NOT''' kill or attack with intent to harm another PC without prior GM approval. | ||
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* If you post a long and descriptive turn, you may want to follow it by a 'rulespeak paragraph' after your turn - but before your summary - if you're concerned the GM may get it wrong. Don't skimp on your descriptions, they're the meat of the game, but sometimes a quick clarification of the 'round 1: run to barn, round 2: ready grenade, round 3: throw grenade into loft' makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions. | * If you post a long and descriptive turn, you may want to follow it by a 'rulespeak paragraph' after your turn - but before your summary - if you're concerned the GM may get it wrong. Don't skimp on your descriptions, they're the meat of the game, but sometimes a quick clarification of the 'round 1: run to barn, round 2: ready grenade, round 3: throw grenade into loft' makes things amazingly easier for me to GM out and I hate it when I make mistakes about your intentions. | ||
* Off list communication to other players should be cc'd to the GM as well. Making plans off list does not make them happen in the game as only on list interaction counts, and the GM is not the enemy but is the umpire so you won't lose out. The GM can not adjudicate situations that the GM is not aware of. Even advice should be cc'd, as the GM has the right to know what you're telling other players in regards to the GMs game. If there is no cc capacity in the PM, cut-and-paste the message and send it separately. | * Off list communication to other players should be cc'd to the GM as well. Making plans off list does not make them happen in the game as only on list interaction counts, and the GM is not the enemy but is the umpire so you won't lose out. The GM can not adjudicate situations that the GM is not aware of. Even advice should be cc'd, as the GM has the right to know what you're telling other players in regards to the GMs game. If there is no cc capacity in the PM, cut-and-paste the message and send it separately. |