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Aside from federalism, we could also adopt a hilghy devolved local government system (the same that is being used in UK in relation to Scotland and Northern Island, Spain).In the case of the Philippines, the tier of local government may be revised into: Regions, Metropolises/Cities, Barangays. Provincial governments may be disbanded since it would only duplicate the tasks that may be vested in the Regions. This would reduce bureaucracy in the local scene and promote austerity.Each Region must have a Premier (the President's counterpart), an Executive (the Cabinet's counterpart) led by a First Minister (the Prime Minister's counterpart). Regional legislative power is vested in a Legislative Assembly composed of such Members of Legislative Assembly (MLAs) coming from parliamentary constituencies. In UK devolved assemblies, elections are done via block-voting  (e.g. 6 MLAs per constituency). The Singaporean Parliament implements a similar system wherein constituencies return an MP and another group of MPs called  Group Representation Constituencies . Judicial powers retain in a centralized court system.Regional governments and assemblies are entitled to decide on issues, except of inter-regional or national matters: Agriculture, Forestry, Fisheries and Food; Tourism, Culture, Media and Sport; limited Economic Policy (regional taxation, etc.); Development; Education; Environment; local police force and Home Affairs; Local Government and Housing; Social Services; limited Trade and Industry (inward investments, promotion, etc.); and Transport.Metropolises are those dubbed as hilghy-industrialized cities  today. The same strong mayor-council may be used for metropolises and cities. The number of seats in the Council is fixed rather than today wherein the same depends on the number of electoral districts the city is composed.Obviously, Metropolises and Cities are much bigger in this type of system. Current municipalities and lower-class cities may be dissolved and merged with metropolises or upper-class cities. The same system for barangays will be used. SK must be abolished. Sectoral MLAs or members of metropolis, city and barangay councils (for Youth, Labor Unions, Right group, etc.) will be appointed by the Premier, the Mayor and the Captain, respectively. They must be non-partisan and be selected from among nominations made by the people or organizations belonging to the same sector of representation.
 
 
[[Category:The_Riddle_of_Steel]]
 
 
 
NOTE: We are now experimenting with using Heroquest instead of TROS with this game. See [[Story_of_the_People|The Story of the People]] for info.
 
 
 
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Let me know if this all seems like a pain in the butt.  I think it is cool, but YMMV. [[User:Skalchemist|Skalchemist]] 12:40, 23 August 2006 (PDT)
 
 
 
=TROS in the Hammer=
 
 
 
This is a space set aside for the campaign of the Riddle of Steel taking place in Hamilton, Ontario. Seneschal = Hans.  Players = Justin, Pete, Ryan, Vic.
 
 
 
NOTE: Stuff in <em style="color:purple;font-style:normal">PURPLE</em> is stuff that is still in doubt, requires input, etc.
 
 
 
NOTE: Instead of sending a lot of emails back and forth, I propose that we discuss this stuff through the discussion pages here.   
 
 
 
==Setting==
 
The setting of this game is a post-apocalyptic milieu that the people who live in it call the World. An apocalypse of some variety, known only in legend now, brought the World to essentially a stone age level of technology.  Some cultures of the World have now achieved a late medieval/early rennaissance level, after thousands of years.
 
 
 
===[[TROS_in_the_Hammer:Setting_Map|Map of the World]]===
 
===[[TROS_in_the_Hammer:Setting_Political|Political Entities in the World]]===
 
====[[TROS_in_the_Hammer:Setting_Political_People|A full description of The People]]====
 
 
 
===[[TROS_in_the_Hammer:Setting_Religion|Religons in the World]]===
 
===[[TROS_in_the_Hammer:Setting_Relationships|Relationship Maps for People and Tribes]]===
 
 
 
==Magic==
 
There is magic in the world, incredibly powerful but compared to some fantasy milieus somewhat limited.  All magic essentially arises from the contacting and commanding/befriending/imprisoning of spirits.
 
 
 
===[[TROS_in_the_Hammer:Magic_Spirits|Spirits and Spirit Magic]]===
 
 
 
==Characters==
 
<em style="color:purple;font-style:normal">NOTE: Each character can have an additional number of skills at their best packet rating, known languages, or -1 to other skills, based on their Mental Aptitude. For this game, I am also requiring that a person use one of these points to be literate, if you choose to be.</em>
 
 
 
===(DECEASED): [[TROSHammerThundersRumble|Thunder's Rumble]]===
 
===Justin's Character: [[TROSHammerKronkite|Kronkite]]===
 
===Vic's character: [[TROSHammerNightHawk|Night Hawk]]===
 
===Pete's character: [[TROS_in_the_Hammer:Characters_Peregrine|Peregrine]]===
 
 
 
==Other Stuff==
 
Here is where general rule stuff goes.
 
 
 
===[[TROSSocialCombat|Social Combat: Rules for making conversations more detailed and interesting]]===
 
 
 
===New Skill Packets===
 
 
 
====Artilleryman====
 
Expert with siege weapons, large crossbows, etc.
 
*Artillery
 
*Battle
 
*Strategy
 
*Tactics  1
 
*Orienteering  1
 
*Scrounging  1
 
*Teamster
 
*Weather-sense  1
 
 
 
===New Weapons===
 
 
 
====Arbalest====
 
20-22 rds prep (Pull arrow 0/2, crank and knock 20), Refresh begins with knock, 2MP to reduce prep by 1 sec with Ref/8, ATN 5, DAM 10P,  1 ATN/200 feet, can only be draw by STR 8 or by attached crank/pulley.
 
 
 
====Gezag Recurve Bow====
 
2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. Refresh begins with drawing the arrow.  2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. ATN 7, DAM 6.  1 ATN per 45 feet.
 
 
 
==Session Summaries==
 
 
 
===[[TROSHammerSession1|Session 1: The Troubles Begin]]===
 
===[[TROSHammerSession2|Session 2: A Night in the Forest]]===
 
===[[TROSHammerSession3|Session 3: The Shape of Things to Come]]===
 
===[[TROSHammerSessionCatchup|Summary of stuff that has happened since then]]===
 
 
 
Back to [[TROS]]
 

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