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Back to [[TROS]]
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=TROS in the Hammer=
 
 
 
[[Category:The_Riddle_of_Steel]]
 
[[Category:The_Riddle_of_Steel]]
 
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This is a space set aside for the campaign of the Riddle of Steel taking place in Hamilton, Ontario.  Seneschal = Hans.  Players = Justin, Pete, Vic.
NOTE: We are now experimenting with using Heroquest instead of TROS with this game.  See [[Story_of_the_People|The Story of the People]] for info.
 
 
 
SUGGESTIONS ON USING THE WIKI:
 
* make sure you have an RPG.net account and are logged in.
 
* make sure that your "watchlist" includes all of the key pages.  That way whenever a change is made (either to the page or discussion) the "My Watchlist" link over on the left will tell you about the change.
 
* use colons to indent your discussion when you reply (i.e. ":" indents one stop, "::" indents two steps) so that we can tell which bits are replies.
 
* use horizontal rules "----" to make a line whenever you are starting a new section on the discussion page.
 
* mark minor changes as "minor edits", and put a summary in for major edits.
 
* Sign your contributions to the discussion with four tildes (~)
 
 
 
Let me know if this all seems like a pain in the butt.  I think it is cool, but YMMV. [[User:Skalchemist|Skalchemist]] 12:40, 23 August 2006 (PDT)
 
 
 
=TROS in the Hammer=
 
 
 
This is a space set aside for the campaign of the Riddle of Steel taking place in Hamilton, Ontario.  Seneschal = Hans.  Players = Justin, Pete, Ryan, Vic.
 
  
 
NOTE: Stuff in <em style="color:purple;font-style:normal">PURPLE</em> is stuff that is still in doubt, requires input, etc.
 
NOTE: Stuff in <em style="color:purple;font-style:normal">PURPLE</em> is stuff that is still in doubt, requires input, etc.
 
NOTE: Instead of sending a lot of emails back and forth, I propose that we discuss this stuff through the discussion pages here. 
 
  
 
==Setting==
 
==Setting==
 
The setting of this game is a post-apocalyptic milieu that the people who live in it call the World.  An apocalypse of some variety, known only in legend now, brought the World to essentially a stone age level of technology.  Some cultures of the World have now achieved a late medieval/early rennaissance level, after thousands of years.
 
The setting of this game is a post-apocalyptic milieu that the people who live in it call the World.  An apocalypse of some variety, known only in legend now, brought the World to essentially a stone age level of technology.  Some cultures of the World have now achieved a late medieval/early rennaissance level, after thousands of years.
  
===[[TROS_in_the_Hammer:Setting_Map|Map of the World]]===
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[[TROS_in_the_Hammer:Setting_Political|Political Entities in the World]]
===[[TROS_in_the_Hammer:Setting_Political|Political Entities in the World]]===
 
====[[TROS_in_the_Hammer:Setting_Political_People|A full description of The People]]====
 
 
 
===[[TROS_in_the_Hammer:Setting_Religion|Religons in the World]]===
 
===[[TROS_in_the_Hammer:Setting_Relationships|Relationship Maps for People and Tribes]]===
 
  
 
==Magic==
 
==Magic==
 
There is magic in the world, incredibly powerful but compared to some fantasy milieus somewhat limited.  All magic essentially arises from the contacting and commanding/befriending/imprisoning of spirits.
 
There is magic in the world, incredibly powerful but compared to some fantasy milieus somewhat limited.  All magic essentially arises from the contacting and commanding/befriending/imprisoning of spirits.
  
===[[TROS_in_the_Hammer:Magic_Spirits|Spirits and Spirit Magic]]===
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[[TROS_in_the_Hammer:Magic_Spirits|Spirits and Spirit Magic]]
  
 
==Characters==
 
==Characters==
 
<em style="color:purple;font-style:normal">NOTE: Each character can have an additional number of skills at their best packet rating, known languages, or -1 to other skills, based on their Mental Aptitude.  For this game, I am also requiring that a person use one of these points to be literate, if you choose to be.</em>
 
<em style="color:purple;font-style:normal">NOTE: Each character can have an additional number of skills at their best packet rating, known languages, or -1 to other skills, based on their Mental Aptitude.  For this game, I am also requiring that a person use one of these points to be literate, if you choose to be.</em>
  
===(DECEASED): [[TROSHammerThundersRumble|Thunder's Rumble]]===
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Justin's character: [[TROSHammerThundersRumble|Thunder's Rumble]]
===Justin's Character: [[TROSHammerKronkite|Kronkite]]===
 
===Vic's character: [[TROSHammerNightHawk|Night Hawk]]===
 
===Pete's character: [[TROS_in_the_Hammer:Characters_Peregrine|Peregrine]]===
 
 
 
==Other Stuff==
 
Here is where general rule stuff goes.
 
 
 
===[[TROSSocialCombat|Social Combat: Rules for making conversations more detailed and interesting]]===
 
 
 
===New Skill Packets===
 
 
 
====Artilleryman====
 
Expert with siege weapons, large crossbows, etc.
 
*Artillery
 
*Battle
 
*Strategy
 
*Tactics  1
 
*Orienteering  1
 
*Scrounging  1
 
*Teamster
 
*Weather-sense  1
 
 
 
===New Weapons===
 
 
 
====Arbalest====
 
20-22 rds prep (Pull arrow 0/2, crank and knock 20), Refresh begins with knock, 2MP to reduce prep by 1 sec with Ref/8, ATN 5, DAM 10P,  1 ATN/200 feet, can only be draw by STR 8 or by attached crank/pulley.
 
 
 
====Gezag Recurve Bow====
 
2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. Refresh begins with drawing the arrow.  2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. ATN 7, DAM 6.  1 ATN per 45 feet.
 
 
 
==Session Summaries==
 
  
===[[TROSHammerSession1|Session 1: The Troubles Begin]]===
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Vic's character: [[TROSHammerNightHawk|Night Hawk]]
===[[TROSHammerSession2|Session 2: A Night in the Forest]]===
 
===[[TROSHammerSession3|Session 3: The Shape of Things to Come]]===
 
===[[TROSHammerSessionCatchup|Summary of stuff that has happened since then]]===
 
  
Back to [[TROS]]
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Pete's character: [[TROS_in_the_Hammer:Characters_Peregrine|Peregrine]]

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