TROS in the Hammer:Characters NightHawk

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NAME: Night Hawk Player's Name: Vic
Philosophy: NEEDS ONE Faith/Creed: Spirit religion of the People, needs better name for both religion and tribe
Gifts: Beauty of Legend (Minor) - Night Hawk add +1 die to any roll where his hunkiness might be of use. Flaws: Lecherousness (Minor) - Night Hawk must roll WP vs. TN based on attractiveness to resist a pass made by a woman (avg TN 6).
Allies: Peregrine, the Falcon spirit imprisoned in a totem Night Hawk stole. Enemies: INSERT TRIBE NAME HERE, the tribe Night Hawk stole Peregrine's totem from.
Background & Notes: NEED SOME
Race: Human Social Class: Peasant
Nationality: the People Concept: Right Hand of Justice
Personality: NEEDS SOME DESCRIPTION Appearance: 25 year old male. 5'10 tall, 160 lbs. Green eyes, black hair, and brown skin. NEED A DESCRIPTION
Skills
Hunting 5
Tracking 4
Survival 6
Scrounging 5
Animal Guise 6
Herbalist 7
Orienteering 5
Sneak 5
Camoflage 5
Climbing 7
Swimming 5
Body Language (read) 7
Persuasion 7
Streetwise 6
Disguise 7
Intimidate 7
Appraisal 8
Proficiencies
Bow 4
Polearms 2
Temporal
Strength (ST) 5
Agility (AG) 6
Toughness (TO) 4
Endurance (EN) 3
Health (HT) 5
Mental
Will Power (WP) 6
Wit (Wit) 4
Mental Aptitude (MA) 2
Social (Soc) 2
Perception (Per) 6
Derived
Reflex 5
Aim 6
Knockdown 5
Knockout 7
Move 7
Spiritual
Drive to be the best there is at what he doesNEEDS TO BE MORE SPECIFIC, BEST RIGHT HAND? 2
Drive CAN ONLY HAVE ONE DRIVE to inrease his family's stature in the tribe 2
Faith in the spirits of nature NEED GOOD RELIGION NAME 1
Oath of the Right Hands of Justice 1
Destiny to become an icon of the trade YOU MEAN RIGHT HANDS? 1
Insight Points
Armor Worn
Piece AV CP Mod Other Notes
Leather Jacket w/sleeves 2 - -
Weapons Carried
Weapon Length ATN DAM DTN Notes
Long Spear Long or Very Long Thrust 7 Thrust 7p 8 Can be set against a charge (ATN 6, +2 damage). W/in a round, 1 CP to change range.
Longbow Missle 7 8 - 2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. 2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. +1 ATN per 75 feet.
POOLS
Bow 10
Polearms 7
Offensive Maneuvers
Name Prof Mechanic MoS Cost
Bash Polearms Select swing loc. Assigned CP vs. Wpn ATN. Can spend 1 CP prior to roll to add 1 to Dam. Damage. Range becomes agressor wpn range. 0
Cut Polearms Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam. Damage. Range becomes agressor wpn range. 0
Hook Polearms Hook capable wpn. Assigned CP vs. Wpn ATN. Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8. 1
Thrust Polearms Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack. Damage. Range becomes agressor wpn range. 1
NOTE: Several additional maneuvers are available at higher Polearm proficiency.
Defensive Manuevers
Name Prof Mechanic MoS Cost
Counter Polearms Any swing/thrust capable weapon. Assigned CP vs. Wpn DTN. Reduce attack successes. If successful, attackers successes added to counter-attack on next exchange. Roll on table on pg 64 for the nature of the counter-attack. 2
Parry Polearms Any wpn. Assigned CP vs. Wpn DTN. Reduce attack successes. If successful, can be agressor in next exchange. 0
Full Evasion Any Assigned CP vs. 4. Cannot use if attack on immediately previous exchange. Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2. 0
Partial Evasion Any Assigned CP vs. 7. Spend 2 CP if want to take initiative. Reduce attack successes. If spent 2 CP, can be agressor in next exchange. If fumble, DL+2. 0/2
Duck and Weave Any Assigned CP vs. 9. Reduce attack successes. If successful, may be agressor next round and treat opponent as if botched. If fumble, DL+2. 0
Location Chart
Swings
Location Body Part Attack Mod AV
I Lower Legs +1 CP vs. Shield 0
II Upper Legs - 2
III Torso - 2
IV Downward/Shoulder - 2
V Vertical/Head - 0
VI Upward/Groin - 2
VII Arms +1 CP 2
Thrusts
Location Body Part Attack Mod AV
VIII Lower Legs -2 CP 0
IX Upper Legs - 2
X Groin - 2
XI Belly - 2
XII Chest - 2
XIII Head/Face -1 CP 0
XIV Arms -1 CP 2
Wounds
Locale Level Other Effects
- - -
Fatigue
-
Pain
-
Blood Loss
-

Other Notes, Other Equipment Owned, etc.:

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