Difference between revisions of "TROS in the Hammer:Setting Political"

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The major political groupings in the area the game takes place in are (written in a stream of consciousness manner at the moment):
 
The major political groupings in the area the game takes place in are (written in a stream of consciousness manner at the moment):
  
The People: Agricultural/Hunter gatherer society, loosely based on Native American culture but with elements of other cultures (Maori, Medieval Japan, and probably some others).  This society has strong matriarchal and patriarchal threads; there is woman's society and men's society, with their own traditions and even languages.  Women's knowledge has to do with shamanism, cooking, herbalism, etc.  Men's knowledge has to do with hunting, technology, building, warfare, etc.  The People do not differentiate shamanic
+
==The People==
 +
Agricultural/Hunter gatherer society, loosely based on Native American culture but with elements of other cultures (Maori, Medieval Japan, and probably some others).  This society has strong matriarchal and patriarchal threads; there is woman's society and men's society, with their own traditions and even languages.  Women's knowledge has to do with shamanism, cooking, herbalism, etc.  Men's knowledge has to do with hunting, technology, building, warfare, etc.  The People do not differentiate shamanic
 
practices from other mundane skills (although the game mechanics do).    The People are divided at the highest level by tribes; large groups that have their
 
practices from other mundane skills (although the game mechanics do).    The People are divided at the highest level by tribes; large groups that have their
 
own dialect, specific traditions, and geographical home area.  Within tribes there are clans; groups of families that are related to some ancestral figure.  
 
own dialect, specific traditions, and geographical home area.  Within tribes there are clans; groups of families that are related to some ancestral figure.  
 
Oaths are very important to the People, and are the glue that keeps society running properly. Oath-breaking is just about the worst crime imaginable.  The People once were much better organized, with a tribal federation/league/union and a joint tribal council (like a Jerga in Afghanistan) as a decision making body.  But the Empire 1's conquest about 400 years ago destroyed this organization, as some tribes allied with Empire 1 and others opposed it. I think it would be REALLY cool if the religion of the People were something similar to a shamanistic version of Christianity, maybe along the lines of Voodoo or some of the Korean pentecostal churches.  The spirits could even be considered "angels" or similar.  One note; the People's lands are very rich in metals, and mining has been one of their occupations for a long time.
 
Oaths are very important to the People, and are the glue that keeps society running properly. Oath-breaking is just about the worst crime imaginable.  The People once were much better organized, with a tribal federation/league/union and a joint tribal council (like a Jerga in Afghanistan) as a decision making body.  But the Empire 1's conquest about 400 years ago destroyed this organization, as some tribes allied with Empire 1 and others opposed it. I think it would be REALLY cool if the religion of the People were something similar to a shamanistic version of Christianity, maybe along the lines of Voodoo or some of the Korean pentecostal churches.  The spirits could even be considered "angels" or similar.  One note; the People's lands are very rich in metals, and mining has been one of their occupations for a long time.
  
Empire 1: decadent society, highly stratified in a caste-like structure, with late medieval/early rennaissance level technology.  Think Byzantine Empire
+
==Empire 1==
 +
Decadent society, highly stratified in a caste-like structure, with late medieval/early rennaissance level technology.  Think Byzantine Empire
 
crossed with Classical India before the Islamic conquests, with some 17th century France thrown in for good measure.  At the moment, the unique feature of this society is that all of its members wear masks (ala the Granbretanian Empire in Moorcock's Hawkmoon novels) and not wearing a mask is considered vulgar in the extreme (a person without a mask would be as obvious as a woman walking topless in a shopping mall).  It is a largish empire, but currently in decline, as it begins to focus inwards on its own internal squabbles. The People are on the western periphery of Empire 1, and must pay tribute (in the form of goods, workers, warriors) to Empire 1.  Empire 1 has played one tribe
 
crossed with Classical India before the Islamic conquests, with some 17th century France thrown in for good measure.  At the moment, the unique feature of this society is that all of its members wear masks (ala the Granbretanian Empire in Moorcock's Hawkmoon novels) and not wearing a mask is considered vulgar in the extreme (a person without a mask would be as obvious as a woman walking topless in a shopping mall).  It is a largish empire, but currently in decline, as it begins to focus inwards on its own internal squabbles. The People are on the western periphery of Empire 1, and must pay tribute (in the form of goods, workers, warriors) to Empire 1.  Empire 1 has played one tribe
 
against another for a long time, sowing mistrust by selectively granting advantages to one tribe and penalizing others.
 
against another for a long time, sowing mistrust by selectively granting advantages to one tribe and penalizing others.
  
Empire 2: based on a nomadic culture, these dangerous horsemen are beginning to make moves from the steppe/deserts found to the south and west of where
+
==Empire 2==
 +
Based on a nomadic culture, these dangerous horsemen are beginning to make moves from the steppe/deserts found to the south and west of where
 
the People live.  Think Mongol Hordes crossed with Teutonic Knights, with some other cultures thrown in (Berber tribes, Australian Aborigines, etc.).  They
 
the People live.  Think Mongol Hordes crossed with Teutonic Knights, with some other cultures thrown in (Berber tribes, Australian Aborigines, etc.).  They
 
have strong religious motivations.  I haven't decided exactly on the sort of religion they follow, but I'm guessing it will be similar to Buddhism.  This
 
have strong religious motivations.  I haven't decided exactly on the sort of religion they follow, but I'm guessing it will be similar to Buddhism.  This
 
religion is evangelical, but not compulsory (i.e. it is not "convert or die").  Missionaries of this religion will be found amongst the People, and it is likely that at least some of the People have converted.  Empire 2 is directly opposed to Empire 1, and it is likely that a major war will be fought soon.  At the moment, I am thinking that Empire 2 has its genesis in events that took place far to the south and west of the People.  The People are sort of a sideline to Empire 2's interests.
 
religion is evangelical, but not compulsory (i.e. it is not "convert or die").  Missionaries of this religion will be found amongst the People, and it is likely that at least some of the People have converted.  Empire 2 is directly opposed to Empire 1, and it is likely that a major war will be fought soon.  At the moment, I am thinking that Empire 2 has its genesis in events that took place far to the south and west of the People.  The People are sort of a sideline to Empire 2's interests.
  
Political questions:
+
==Political questions==
 
There will probably be more factions, but that is enough for now.  The People seem to have three options:
 
There will probably be more factions, but that is enough for now.  The People seem to have three options:
 
* Stay tributary to Empire 1, and keep your culture pretty much intact, at the cost of being subservient.
 
* Stay tributary to Empire 1, and keep your culture pretty much intact, at the cost of being subservient.

Revision as of 16:15, 22 August 2006

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The major political groupings in the area the game takes place in are (written in a stream of consciousness manner at the moment):

The People

Agricultural/Hunter gatherer society, loosely based on Native American culture but with elements of other cultures (Maori, Medieval Japan, and probably some others). This society has strong matriarchal and patriarchal threads; there is woman's society and men's society, with their own traditions and even languages. Women's knowledge has to do with shamanism, cooking, herbalism, etc. Men's knowledge has to do with hunting, technology, building, warfare, etc. The People do not differentiate shamanic practices from other mundane skills (although the game mechanics do). The People are divided at the highest level by tribes; large groups that have their own dialect, specific traditions, and geographical home area. Within tribes there are clans; groups of families that are related to some ancestral figure. Oaths are very important to the People, and are the glue that keeps society running properly. Oath-breaking is just about the worst crime imaginable. The People once were much better organized, with a tribal federation/league/union and a joint tribal council (like a Jerga in Afghanistan) as a decision making body. But the Empire 1's conquest about 400 years ago destroyed this organization, as some tribes allied with Empire 1 and others opposed it. I think it would be REALLY cool if the religion of the People were something similar to a shamanistic version of Christianity, maybe along the lines of Voodoo or some of the Korean pentecostal churches. The spirits could even be considered "angels" or similar. One note; the People's lands are very rich in metals, and mining has been one of their occupations for a long time.

Empire 1

Decadent society, highly stratified in a caste-like structure, with late medieval/early rennaissance level technology. Think Byzantine Empire crossed with Classical India before the Islamic conquests, with some 17th century France thrown in for good measure. At the moment, the unique feature of this society is that all of its members wear masks (ala the Granbretanian Empire in Moorcock's Hawkmoon novels) and not wearing a mask is considered vulgar in the extreme (a person without a mask would be as obvious as a woman walking topless in a shopping mall). It is a largish empire, but currently in decline, as it begins to focus inwards on its own internal squabbles. The People are on the western periphery of Empire 1, and must pay tribute (in the form of goods, workers, warriors) to Empire 1. Empire 1 has played one tribe against another for a long time, sowing mistrust by selectively granting advantages to one tribe and penalizing others.

Empire 2

Based on a nomadic culture, these dangerous horsemen are beginning to make moves from the steppe/deserts found to the south and west of where the People live. Think Mongol Hordes crossed with Teutonic Knights, with some other cultures thrown in (Berber tribes, Australian Aborigines, etc.). They have strong religious motivations. I haven't decided exactly on the sort of religion they follow, but I'm guessing it will be similar to Buddhism. This religion is evangelical, but not compulsory (i.e. it is not "convert or die"). Missionaries of this religion will be found amongst the People, and it is likely that at least some of the People have converted. Empire 2 is directly opposed to Empire 1, and it is likely that a major war will be fought soon. At the moment, I am thinking that Empire 2 has its genesis in events that took place far to the south and west of the People. The People are sort of a sideline to Empire 2's interests.

Political questions

There will probably be more factions, but that is enough for now. The People seem to have three options:

  • Stay tributary to Empire 1, and keep your culture pretty much intact, at the cost of being subservient.
  • Side with Empire 2, probably gaining free status as a partner with Empire 2, at the cost of major changes to their culture through the influence of Empire 2's religion.
  • Try to go it alone, with the biggest payoff (complete freedom) and the biggest risk (complete extinction at the hands of one or both Empires).

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