Editing Talisman's Scratch Pad Do Not Eat

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=== TMNT Characters ===
 
 
 
{| Class = "wikitable"
 
!colspan = "5"|'''Stick Skydancer''' <br>''acrobatic langur'' <br> played by brahnamin
 
|-
 
|colspan = "5"|'''Racial Abilities:''' Enhanced Agility, Adaptable (bonus edge), Wall-Walker
 
|-
 
|'''Attributes''' || '''Derived Stats''' || '''Skills''' || '''Gear''' || '''Super Powers'''
 
|-
 
|Agility d8 || Pace: 6" ||Athletics d8||$500||''Leaping'' (Bounce, Frenzy From Above) <br> Jump 32" vertical, 64" horizontal. Can scale heights by bouncing between surfaces. <br> Wild attacks at +4 as long as there is room to maneuver
 
|-
 
|Smarts d6 ||Parry: 6 ||Common Knowledge d6|| ||''Dodge'' <br> Ranged attacks subtract 3
 
|-
 
|Spirit d10 ||Toughness: 5 ||Fighting d8|| ||''Fearless'' <br> Immune to fear
 
|-
 
|Strength d6||Bennies: 3 ||Focus d10|| ||''Monkey Tongue'' <br> Speak all languages
 
|-
 
|Vigor d6 || ||Notice d6|| ||''Hypermetabolism'' <br> Focus roll  to heal 1 wound every round, 2 on a raise
 
|-
 
|'''Edges''' || '''Hindrances'''||Persuasion d8|| ||''See All Evil/Hear All Evil'' <br> Can read fine print a mile away, -1 to range penalties <br> Ignores Dim and Dark lightning penalties <br> Can hear a whisper a mile away, +2 on hearing-based Notice rolls
 
|-
 
|AB: Super Powers|| Outsider ||Stealth d8|| ||''Spider-Monkey Senses'' <br> Can sense living things within 1 mile
 
|-
 
|Charismatic|| Awkward Shape || ||  || ''Prehensile Tail'' <br> Functions as an extra hand
 
|-
 
| || Can't Swim|| ||
 
|-
 
| || Curious || ||
 
|-
 
| || Mild-Mannered || ||
 
|-
 
|-}
 
 
 
{| Class = "wikitable"
 
!colspan = "5"|'''Elizabeth "Bean" Williams <br>''gadgeteer squirrel'' <br> played by Shadowsaint007
 
|-
 
|colspan = "5"|'''Racial Abilities:''' Enhanced Agility, Fleet-Footed, Bite
 
|-
 
|'''Attributes''' || '''Derived Stats''' || '''Skills''' || '''Gear''' || '''Super Powers'''
 
|-
 
|Agility d6 || Pace: 6" ||Athletics d6||$500||''Dodge'' <br> Ranged attacks subtract 2
 
|-
 
|Smarts d10 ||Parry: 4 ||Common Knowledge d4|| ||''Genius'' <br> Reroll on all Smarts-based trait rolls
 
|-
 
|Spirit d6 ||Toughness: 4 ||Driving d6|| ||''Leaping'' <br> Jump 4" vertical, 8" horizontal
 
|-
 
|Strength d4||Bennies: 3 ||Electronics d6|| ||''Super Skills'' <br> Electronics, Hacking, Research, Science, Thievery +1
 
|-
 
|Vigor d6 || ||Hacking d6|| ||''Super Attribute'' <br> Smarts +1
 
|-
 
|'''Edges''' || '''Hindrances'''||Notice d8|| ||''Super Science'' <br> Spend a benny for a power stunt based on any power. <br> On a critical failure, gadget explodes for 3d6 damage in MBT.
 
|-
 
|AB: Super Powers|| Outsider ||Persuasion d4|| ||''Flash-Bangs'' (Blind) <br> Athletics vs Vigor to blind (-2 to visual rolls, -4 w/raise, Vigor roll at the end of each round to reduce penalty by 2). <br> Device (bandoleer of grenades)
 
|-
 
|Mr. Fixit || Awkward Shape ||Piloting d4 ||  || ''Gunk Bombs'' (Entangle) <br> Athletics vs Athletics to entangle (bind on a raise). Break free at -2, Toughness 12. <br> Device (bandoleer of grenades)
 
|-
 
| || Heroic||Repair d8 || || ''Plasma Pistol'' (Ranged Attack) <br> Range 12/24/48, damage 3d6. <br> Uses Shooting skill; cannot do nonlethal attacks. Device (pistol)
 
|-
 
| || Loyal ||Research d4 ||
 
|-
 
| || Quirk: Easily Distracted ||Science d10 ||
 
|-
 
| || ||Shooting d6 ||
 
|-
 
| || ||Stealth d4 ||
 
|-
 
| || ||Taunt d4 ||
 
|-
 
| || ||Thievery d4 ||
 
|-
 
|-}
 
 
 
{| Class = "wikitable"
 
!colspan = "5"|'''Character Name,''' <br>''species role'' <br> played by Player
 
|-
 
|colspan = "5"|'''Racial Abilities:''' Adaptable (bonus edge)
 
|-
 
|'''Attributes''' || '''Derived Stats''' || '''Skills''' || '''Gear''' || '''Super Powers'''
 
|-
 
|Agility d6 || Pace: 6" ||Athletics d4||gear||''Power 1'' <br> details
 
|-
 
|Smarts d6 ||Parry: 4 ||Common Knowledge d4||gear||''Power 1'' <br> details
 
|-
 
|Spirit d6 ||Toughness: 7 (2) ||Fighting d4||gear||''Power 1'' <br> details
 
|-
 
|Strength d6||Bennies: 3 ||Healing d6||gear||''Power 1'' <br> details
 
|-
 
|Vigor d6 || ||Intimidation d4||gear||''Power 1'' <br> details
 
|-
 
|'''Edges''' || '''Hindrances'''||Notice d6||gear
 
|-
 
|AB: Super Powers|| Outsider ||Occult d6||gear
 
|-
 
|Edge2 || Awkward Shape ||Persuasion d6||$445
 
|-
 
||Edge3 || Heroic||Research d4||
 
|-
 
|Edge 4 || ||Spellcasting d8||
 
|-
 
|Edge 5|| ||Stealth d6||
 
|-
 
| || ||Survival d8||
 
|-}
 
 
=== Character ===
 
 
 
{| class="wikitable"
 
|-
 
!General Hogarth!! Patron and advisor
 
|-
 
|[[File:GeneralHogarth.jpg|200px]] ||'''Edges:''' Connections (US military) <br>'''Hindrances:''' Loyal, Slow (major)
 
|}
 
 
[[File:Test.jpg|right|450 px|]]
 
 
 
{| class="wikitable"  
 
{| class="wikitable"  
 +
|+ Ursula Annika Stella Re-Kentaros <br> "Annie"
 
|-
 
|-
 
!Aspect !! Invoke !! Compel
 
!Aspect !! Invoke !! Compel
 
|-
 
|-
|'''High Concept''' <br> aspect || -- || --
+
|'''High Concept''' <br> Idealistic Daughter of a Noble House || behave as befits a noble; inspire others with her ideals; use social connections || when ideals crash into reality; obligations ''vis a vis'' noble houses
 
|-
 
|-
|'''Trouble''' <br> aspect || -- || --
+
|'''Trouble''' <br> ''Noblesse Oblige'' || raise up those of common birth, see her duty through to the end || emphasize the class divide, perceived obligations to her "lessers."
 
|-
 
|-
|'''Temperament''' <br> aspect || -- || --
+
|'''Temperament''' <br> Sanguine || act quickly and decisively; comfortable in the spotlight || act impulsively; need attention
 
|-
 
|-
|aspect || -- || --
+
|Heart of Fire || never give up, overcome fear and pain, care deeply for her friends || let emotions control her, hold on to grudges
  
 
|-
 
|-
|aspect || -- || --
+
|Student of Battle || fight when necessary; know about military history, strategy and tactics || pick/accept unnecessary fights; order people around
 
|-
 
|-
|aspect || -- || --
+
|TBD || TBD || TBD
 
|-
 
|-
 
|}
 
|}
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| colspan="2" |'''Skills''' || colspan="2" | '''Stunts'''
 
| colspan="2" |'''Skills''' || colspan="2" | '''Stunts'''
 
|-
 
|-
|'''Great (+4)''' || skill || '''Stunt 1''' || Effect
+
|'''Great (+4)''' || Will || '''Heavy Hitter''' || When you succeed with style on a Mecha Weapons attack and choose to reduce the result by one to gain a boost <br> you gain a full situation aspect with a free invocation instead
 
|-
 
|-
|'''Good (+3)''' || skill, skill || '''Stunt 2''' || Effect
+
|'''Good (+3)''' || Mecha Weapons, Rapport || '''Historian''' || +2 to all Lore rolls related to history
 
|-
 
|-
|'''Fair (+2)''' || skill, skill, skill || '''Stunt 3''' || Effect
+
|'''Fair (+2)''' || Fight, Mecha Piloting, Resources || '''TBD''' || TBD
 
|-
 
|-
|'''Average (+1)''' || skill, skill, skill, skill ||
+
|'''Average (+1)''' || Contacts, Empathy, Lore, Notice ||
 
|-
 
|-
 
|}
 
|}
 +
 +
  
  
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|[[File:Elfgirl.jpg|200px]] <br/> Name ||Race, job ||Bloodthirsty, Alertness ||Stealth d12
 
|[[File:Elfgirl.jpg|200px]] <br/> Name ||Race, job ||Bloodthirsty, Alertness ||Stealth d12
 
|}
 
|}
 
 
{| Class = "wikitable"
 
!colspan = "4"|'''Character Name,''' <br>''description'' <br> played by X
 
|-
 
|colspan = "4"|'''Racial Abilities:''' X1, X2, X3
 
|-
 
|'''Attributes''' || '''Derived Stats''' || '''Skills''' || '''Gear'''
 
|-
 
|Agility d6 || Pace: 6" ||d6 ||
 
|-
 
|Smarts d6 ||Parry: 5 ||d6 ||
 
|-
 
|Spirit d6 ||Toughness: 5 ||d6 ||
 
|-
 
|Strength d6||Bennies: 3 ||d6 ||
 
|-
 
|Vigor d6 || ||d6 ||
 
|-
 
|'''Edges''' || '''Hindrances'''||d6 ||
 
|-
 
|Edge1 || Hind1 ||d6 ||
 
|-
 
|Edge2 || Hind2 ||d6 ||
 
|-
 
||Edge3 || Hind3 ||d6 ||
 
|-}
 

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