Difference between revisions of "Talk:MTH:Main Page"

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(Moved splats to their own page)
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Hey guys ! Loved your stuff and wanted to contribute the five cents of our group to the project. Please approve/disapprove somebody... Greetings ! - Nomad
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Nomad's Splat contributions have been moved over to the Origin discussion page.
 
 
===Splats===
 
 
 
Origin Advantage/
 
Flaw
 
'''Accident''' Regains one additional Verve, whenever he or she regains Verve points.
 
Vice Break, when either HL, WP, NV, or Verve track full, character can only act after Vice
 
'''Alpha''' Gets one additional attribute dot, that may surpass normal cap of five dots.
 
Cannot take powers, with Rank higher than 1 with exception of Super-Attribute.
 
'''Cosmic''' Gets one additional dot in the Flight Power.
 
-2 penalty on degeneration rolls.
 
'''Mutant''' Gets one additional extra to one of his or her powers, that may exceed normal limit.
 
Social stigmata; gets -2 penalty on social rolls involving non-mutants.
 
'''Mystic''' May spend five boxes from any combination of pools, to emulate temp. Extra for Power.
 
Relies on external mystic power source.
 
'''Tech''' Two additional dots of Res; if Res would surpass 5, Insanely Rich merit instead.
 
All Powers have add. Weakness Object Focus without lowering Power’s Rank; exc. Super-Skill
 
 
 
  
 
===Equipment===
 
===Equipment===

Revision as of 11:57, 20 May 2014

Nomad's Splat contributions have been moved over to the Origin discussion page.

Equipment

  • Communicard (Power Item •)
Dur: 1, Siz: 0, SL: 1

Effect: This type of next-gen communication- and identity-management systems is produced by Stark Enterprises, Oscom, Fitzengel Electronics, and other providers of top-of-the-line hardware for state, military, or private sector operations, in many variants and rivaling standards, and employed by many famous International Defense Agencies, Superhero Groups, or Terrorist Organizations, such as S.H.I.E.L.D., HYDRA, or The Avengers. A, by biometric and morphogenic security, rightfully identified owner may take up audiovisual communication with other members of its team, or other holders of such cards within a closed system of designated members and the operating company. The card may double as a high-end pass- or keycard with programmable clearances. The card also monitors the location and health condition of its owner, relates these data via satellite to its operator and can be programmed to alert other card members or operating personal, in case the owner becomes lost, or health condition changes to critical. To have a own Communicard System a group of Heroes must either rent the provider services from one of the companies above for a fee of Resources 3 per member and month, or own a shared Base with Computer Network 4+ and buy a franchised system from one of the companies above for Resources 5 without restrictions to members and allocation of cards, which includes appropriate hard- and software for the operating computers, as well as 100 blank cards.

  • Bulletproof Cape (Power Item ••)
Dur: 3, Siz: 3, SL: 6

Effect: Armor +1/+0; wearable over costume or light body armor, stacks with armor of up to 2/X, bulletproof quality.

  • Supersoldier Scalemail (Power Item •••)
Dur: 4, Siz: 3, SL: 7

Effect: Armor 3/2, bulletproof quality, energy ablative quality.

  • Multi-Bracer (Power Item •••)
Dur: 3, Siz: 1, SL: 4

Effect: Contains a combination of communicator, flashlight, and radio with police-scanner, and either a wrist-grappler with 25 ft. rope as well as a double dart-, disc-, or tracer launcher (+1; ft.), or a powerful mini-computer (+2 bonus) including a 3D-scanner and a strip-printer.

  • Utility Belt (Power Item • to •••••)
Dur: 3, Siz: 2, SL: 5

Effect: Belt comes with three slots fitted with selected equipment, plus three slots for each additional dot. Slots could contain ammunition clips, custom boomerang or bola, camera, climbing kit, crime-scene kit, demolitions kit, flashlight, flash- or smoke pellets, gas- or liquid container, Geiger-counter, knive, lockpicks, medkit, mini-computer, mini-toolkit, mini-powertool, mini-welder, probe kit, radio, rebreather, shuriken, taser, throwing darts, tracers, etc. Each object is custom made for the belt, smaller than Size 1 and has a Dur of 2 or 3. Objects from the belt provide a +1 equipment bonus and cost approximately Res 3 to add or replace. The Equipment Theme Merit, if bought in addition, affects every item contained in the belt.