Difference between revisions of "Talk:MTH:Merits"

From RPGnet
Jump to: navigation, search
(System Eloquence: new section)
 
(21 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Origin section has been moved to a new page. Look for the link on the Character page.
+
Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.
 +
----
 +
Equipment has been moved to it's own section. Look for the link on the Merits page.
 +
----
 +
If looking for Limit Break and related merits, these where deleted as they duplicate Enhancement Merits with more complicated rules and lower prerequisites.
  
==Calling==
+
== System Eloquence ==
  
<table width=90% border=1 cellpadding=0 cellspacing=2>
+
Before adding a new merit, please check to see if it already exists. If it could be a simple variation of an (published) existing merit, add that to the Expanded Merits section. If it could exist as part of an expanded version of a merit on this wiki, expand that entry. Only if neither of these options are available should you add a merit to this section. Otherwise we get a lot of clutter and redundancy. Almost half the merits we see added here are later deleted because they already existed.
<tr bgcolor=#999999><td><b>Calling</b></td><td><b>Defining Merit</b></td><td><b>Benefits</b></td><td><b>Prerequisites</b></td><td><b>Example</b></td></tr>
 
<tr><td>'''Adventurer / Rouge'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in Contacts Merit.</td><td>Streetwise ••••+</td><td>Nomad, Prowler</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/session spend 1WP to gain 9-again on any one non-power related roll.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Enlivening Pathos merit.</td><td> </td><td> </td></tr>
 
<tr><td>'''Absorber / Leech'''</td><td>Calling (• to •••••)</td><td>(•) one add dot Cypher Merit.</td><td>Com or Sta •••+, any shape- and/ or power-mimicking Power</td><td>The Absorber, Mimic, Mystique, Taskmaster, Peter Petrelli, Sylar</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to Power</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shape- and/ or power-mimicking Power gains Ext. Duration Extra</td><td> </td><td> </td></tr>
 
<tr><td>'''Brick / Brute'''</td><td>Calling (• to •••••)</td><td>(•) 0/1 Armor against Bashing damage only.</td><td>Str or Sta •••••+, Brawl •••+</td><td>Colossus, The Thing, Juggernaut</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains two add. dots Durability Power.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains 9-again on all Strength-related rolls (including attacks).</td><td> </td><td> </td></tr>
 
<tr><td>'''Detective / Stalker'''</td><td>Calling (• to •••••)</td><td>(•) Free rote action for Investigation Skill.</td><td>Wit or Com ••••+, Investigation ••••+</td><td>Batman, Phantom Reporter</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Investigative Sense Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains three additional dots in Contacts, Ally or Sidekick</td><td> </td><td> </td></tr>
 
<tr><td>'''Energy Projector / Blaster'''</td><td>Calling (• to •••••)</td><td>(•) Verve Pool one box greater than normal.</td><td>Any Energy- or Elemental based Power</td><td>Cyclops, Devastator, Starfire</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties appropriate to energy or element.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Blast power (or Elemental Blast) gains one free additional Extra (does not raise power's level)</td><td> </td><td> </td></tr>
 
<tr><td>'''Elemental / Forcemaster'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Shape [element]”.</td><td>Any Nature, Elemental- or Gravity based power</td><td>Iceman, Gravity, Human Torch, Magneto, Plantman</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 1/scene character may consume instance of element, min siz 1, to regain 1 Verve.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Elemental Mastery power (does not count against limit of Elemental Anima powers)</td><td> </td><td> </td></tr>
 
<tr><td>'''Feral / Bestial'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties appr. to chosen animal.</td><td>Dex or Wit ••••+, Animal Ken •••+</td><td>Sabretooth, Tigra, Kraven, Vulture</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Feral Feature; either one +2, or two +1 boni appropriate to features of chosen animal.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains one additional dot Mega-Survival including the Stacking extra.</td><td> </td><td> </td></tr>
 
<tr><td>'''Gadgeteer / Mad Scientist'''</td><td>Calling (• to •••••)</td><td>(•) one additional dot in any Property-Merit.</td><td>Craft ••••+, three pieces of equipment rated ••+, or object-bound powers rated ••+</td><td>Hank Pym, Forge, Brainiac 5</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free Specialties "Custom Equipment"</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) all new equipment may be Themed Equipment (adds two dots to equipment rating and +1 equipment bonus) for free.</td><td> </td><td> </td></tr>
 
<tr><td>'''Gamma'''</td><td>Calling (• to •••••)</td><td>(•) gains immunity to Radiation equal to rating.</td><td>Radiation-related Origin (Accident, Mutant or Tech)</td><td>Hulk, Powersurge, Radioactive Man, Starlight</td></tr>
 
<tr><td> </td><td> </td><td>(•••) may convert Radiation up to rating into Verve once per scene.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) may convert Radiation up to rating into Mega-Attribute.</td><td> </td><td> </td></tr>
 
<tr><td>'''Ghost / Spectre'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties “Surprise” on any Skill.</td><td>Stealth ••••+, Any Invisibility- or Phasing based Power</td><td>Ghost Girl, Invisible Woman, Kitty Pryde</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality to Stealth rolls.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Invisibility- or Phasing based Power gains Reduced Verve Cost extra (does not raise power's level)</td><td> </td><td> </td></tr>
 
<tr><td>'''God-Spawn / Titan-Spawn'''</td><td>Calling (• to •••••)</td><td>(•) character gains two-dot mystic Property merit</td><td>Mystic Origin, Godforce as mystic power source</td><td>Hercules, St. Elmo, Thor, Wonder Woman</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Character mystically stops aging</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Mega-Attribute Power counts one rank lower than normal</td><td> </td><td> </td></tr>
 
<tr><td>'''Martial Artist / Ninja'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in unarmed combat style.</td><td>Athletics ••••+, unarmed Combat Style •••+</td><td>Iron Fist, Electra, Shang Chi</td></tr>
 
<tr><td> </td><td> </td><td>(•••) character gains Heavy Hands merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Lightning Dodge merit</td><td> </td><td> </td></tr>
 
<tr><td>'''Mentalist / Mastermind'''</td><td>Calling (• to •••••)</td><td>(•) character gains Area of Expertise Merit.</td><td>Any Mental Attribute •••••+, 11+ dots on Mental Skills</td><td>Professsor Xavier, Jean Grey</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again in any one chosen Mental Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) extra mental action for each point of Int >3; each extra action is made at cumulative -3 modifier</td><td> </td><td> </td></tr>
 
<tr><td>'''Iron Knight / Armorborg'''</td><td>Calling (• to •••••)</td><td>(•) character gains Armored Fighting 2 Merit.</td><td>Craft •••••+, Power Armor equipment •••+</td><td>Iron Man, Iron Monger, Crimson Dynamo, John Henry Irons</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dot in Power Armor equipment.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) one add. dot Verve Recovery power</td><td> </td><td> </td></tr>
 
<tr><td>'''Metamorph / Chimera'''</td><td>Calling (• to •••••)</td><td>(•) May end shifting powers, before scene ends at will; Must expend Verve if shifted forcefully.</td><td>Resolve •••+, Shapeshifting-related Power (Bodymorph, Plasticity, Shapeshift, Skinchanger) ••+</td><td>Mister Fantastic, Reptil, Plastic Man</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to shifting.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) shifting power gains Ext. Duration Extra.</td><td> </td><td> </td></tr>
 
<tr><td>'''Paragon / Exemplar'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties "Cosmic" on any Skill</td><td>Cosmic Origin</td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••) Unstoppable ••• Merit</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Mega Attribute(s) gains the Stacking extra</td><td> </td><td> </td></tr>
 
<tr><td>'''Patriot / Extremist'''</td><td>Calling (• to •••••)</td><td>(•) add dot in Sworn Officer or Status Merit.</td><td>Resolve ••••+,, Sworn Officer or Status [appropriate organisation] •••+</td><td>Captain America, Flag Smasher, Red Skull, Union Jack, Vindicator, Vormund</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add dots Sidekick or Henchmen Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains Inspiring Merit and one add dot Decorated or Fame Merit.</td><td> </td><td> </td></tr>
 
<tr><td>'''Prodigy / Abuser'''</td><td>Calling (• to •••••)</td><td>(•) two free specialties in any Skill with Mega-Skill.</td><td>Any Skill ••••+, any Mega-Skill Power</td><td>Key, Sportsmaster</td></tr>
 
<tr><td> </td><td> </td><td>(•••) 9-again quality on chosen Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) one Mega-Skill gets Stacking Extra.</td><td> </td><td> </td></tr>
 
<tr><td>'''Rider / Jacker'''</td><td>Calling (• to •••••)</td><td>(•) one add dot Vehicle or Mount merit</td><td>Drive or Athletics •••••+, Vehicle or Mount rated •••+</td><td>Silver Surfer, Ghost Rider</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties appropriate to chosen Vehicle or Mount</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) chosen Vehicle or Mount gains two dots in any Superspeed power</td><td> </td><td> </td></tr>
 
<tr><td>'''Speedster / Speed Demon'''</td><td>Calling (• to •••••)</td><td>(•) Speed +1; stacks with Fleet of Foot Merit.</td><td>Speed 12+, any Superspeed-related Power (Alacrity, Hypermovement, Rapidity)</td><td>Makkkari, Northstar, Quicksilver, The Flash</td></tr>
 
<tr><td> </td><td> </td><td>(•••) three free specialties “Speed” in any Skill.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Hyperspeed gains Hyperspeed Attack extra  (does not raise power's level)</td><td> </td><td> </td></tr>
 
<tr><td>'''Thaumaturge / Warlock'''</td><td>Calling (• to •••••)</td><td>(•) May spend box from any pool to see Auras.</td><td>Occult ••••+, any Pluripotence Power</td><td>Doctor Strange, Zatanna</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Library Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) choose two: Astral Travel, Bless, Curse, Divination, Familiar, Geomancy, Scrying, Ward.</td><td> </td><td> </td></tr>
 
<tr><td>'''Vigilante / Shadow'''</td><td>Calling (• to •••••)</td><td>(•) character gains Danger Sense Merit.</td><td>Cypher •••+</td><td>Daredevil, Mockingbird, The Phantom</td></tr>
 
<tr><td> </td><td> </td><td>(•••) two add. dots in Cypher Merit.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) character gains one add dot Fame merit and may use bonus on Intimidation rolls</td><td> </td><td> </td></tr>
 
<tr><td>'''Vampire'''</td><td>Calling (• to •••••)</td><td>(•) Character gains Vampiric Boon and Flaw, and may select only vampiric powers</td><td>Energy Leech Power, Mentor [vampiric creator] ••+</td><td>Baron Blood, Dracula</td></tr>
 
<tr><td> </td><td> </td><td>(•••) Whenever character uses Energy Leech Power, it drains one additional energy point per use.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) Character may choose other power that is added to his list of vampiric powers.</td><td> </td><td> </td></tr>
 
<tr><td>'''Weapon Master / Assassin'''</td><td>Calling (• to •••••)</td><td>(•) one add. dot in armed combat style.</td><td>Firearms, or Weaponry ••••+, armed Combat Style •••+</td><td>Hawkeye, Green Arrow</td></tr>
 
<tr><td> </td><td> </td><td>(•••) chosen weapon type gains 9-again quality.</td><td> </td><td> </td></tr>
 
<tr><td> </td><td> </td><td>(•••••) chosen personalized weapon gains +2 additional equipment bonus.</td><td> </td><td> </td></tr>
 
</table>
 
 
 
==Costume==
 
 
 
* Costume (• to •••••+)
 
:Dur: 2, Siz: character’s Size-1, SL: Dur+Siz
 
Effect: special, see components.
 
 
 
'''Component''' '''Effect'''
 
Armored • to •• +1/+1 Armor and +1 Dur per dot
 
Bulletproof • +1/+0 Armor, +1 Dur, Bulletproof quality
 
Camouflaged • to ••• +1 to +3 bonus to Stealth rolls in designated terrain (aerial, desert, snow, urban, virtual or woodland)
 
Caped • +1 bonus to Athletics rolls when balancing, falling, flying
 
Feral • +2 bonus to Expression or Animal Ken rolls against non-Supers
 
Insulated • to ••• Protects against environmental penalties or damage from extreme cold, heat, electricity, radiation, sound, or toxic substances (choose one); +1 Dur
 
Inspiring • +2 bonus to Expression or Persuasion rolls against non-Supers
 
Intimidating • +2 bonus to Expression or Intimidation rolls against non-Supers
 
Masked -, or • (-) Domino Mask: -1 penalty to recognize character only; Full Mask: as •, but -1 pen to social rolls for no facial expression, (•) -2 penalty to recognize character; no automated facial recognition.
 
Mysterious • +2 bonus to Expression or Subterfuge rolls against non-Supers
 
Padded • +0/+1 Armor, doubles against B damage
 
Sexy • +2 bonus to Expression or Socialize rolls against appropriate gender
 
Shifting •• Costume able to change appearance at will once per scene, or more often with expenditure of one Verve per scene
 
Smart •• Contains sensors for specific substances, radiation, or electrical transmissions and can relay their existence and concentration in immediate vincinitiy to wearer
 
Symbiotic •• Reduces Verve regain by one; may have own three-dot rank 1 power, or four dot Merit
 
Tranquets • Medicine roll +2 automatically stabilizes character when bleeding to death (Health track full with L dmg)
 
Unstable Mole. •• Changes shape or size with character; highly resistant to elemental- or energy emissions from character
 
Utility Pockets • Costume provides five extra pockets for gadgets and gear of Size 1 or less.
 
Weatherproof • Costume lets character ignore up to -2 environmental penalties or 1 damage from weather or extreme temperatures.
 
Ridiculous -• -1 penalty to social rolls; cancels Feral, Inspiring, Intimidating, Mysterious, or Sexy quality.
 
Unhandy -• Additional -1 movement penalty
 
 
 
==Mega-Items==
 
 
 
 
 
* '''Communicard''' (Mega-Item •)
 
:Dur: 1, Siz: 0, SL: 1
 
Effect: This type of next-gen communication- and identity-management systems is produced by Stark Enterprises, Oscom, Fitzengel Electronics, and other providers of top-of-the-line hardware for state, military, or private sector operations, in many variants and rivaling standards, and employed by many famous International Defense Agencies, Superhero Groups, or Terrorist Organizations, such as S.H.I.E.L.D., HYDRA, or The Avengers. A, by biometric and morphogenic security, rightfully identified owner may take up audiovisual communication with other members of its team, or other holders of such cards within a closed system of designated members and the operating company. The card may double as a high-end pass- or keycard with programmable clearances. The card also monitors the location and health condition of its owner, relates these data via satellite to its operator and can be programmed to alert other card members or operating personal, in case the owner becomes lost, or health condition changes to critical. To have a own Communicard System a group of Heroes must either rent the provider services from one of the companies above for a fee of Resources 3 per member and month, or own a shared Base with Computer Network 4+ and buy a franchised system from one of the companies above for Resources 5 without restrictions to members and allocation of cards, which includes appropriate hard- and software for the operating computers, as well as 100 blank cards.
 
 
 
* '''Bulletproof Cape''' (Mega-Item ••)
 
:Dur: 3, Siz: 3, SL: 6
 
Effect: Armor +1/+0; wearable over costume or light body armor, stacks with armor of up to 2/X, bulletproof quality.
 
 
 
* '''Supersoldier Scalemail''' (Mega-Item •••)
 
:Dur: 4, Siz: 3, SL: 7
 
Effect: Armor 3/2, bulletproof quality, energy ablative quality.
 
 
 
* '''Multi-Bracer''' (Mega-Item •••)
 
:Dur: 3, Siz: 1, SL: 4
 
Effect: Contains a combination of communicator, flashlight, and radio with police-scanner, and either a wrist-grappler with 25 ft. rope as well as a double dart-, disc-, or tracer launcher (+1; ft.), or a powerful mini-computer (+2 bonus) including a 3D-scanner and a strip-printer.
 
 
 
* '''Utility Belt''' (Mega-Item • to •••••)
 
:Dur: 3, Siz: 2, SL: 5
 
Effect: Belt comes with three slots fitted with selected equipment, plus three slots for each additional dot. Slots could contain ammunition clips, custom boomerang or bola, camera, climbing kit, crime-scene kit, demolitions kit, flashlight, flash- or smoke pellets, gas- or liquid container, Geiger-counter, knive, lockpicks, medkit, mini-computer, mini-toolkit, mini-powertool, mini-welder, probe kit, radio, rebreather, shuriken, taser, throwing darts, tracers, etc. Each object is custom made for the belt, smaller than Size 1 and has a Dur of 2 or 3. Objects from the belt provide a +1 equipment bonus and cost approximately Res 3 to add or replace. The Equipment Theme Merit, if bought in addition, affects every item contained in the belt.
 
 
 
Edit Notes:
 
Extreme Defense merit was deleted as being potentially game-breaking. It makes it far too easy for characters to be untouchable.
 
 
 
Hyper-Punch merit was deleted, as all characters with this template can already use the effects with Stylish execution.
 
 
 
Immortal Merit was deleted, as it trumps the Resurrection Power.
 

Latest revision as of 20:28, 25 April 2017

Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.


Equipment has been moved to it's own section. Look for the link on the Merits page.


If looking for Limit Break and related merits, these where deleted as they duplicate Enhancement Merits with more complicated rules and lower prerequisites.

System Eloquence[edit]

Before adding a new merit, please check to see if it already exists. If it could be a simple variation of an (published) existing merit, add that to the Expanded Merits section. If it could exist as part of an expanded version of a merit on this wiki, expand that entry. Only if neither of these options are available should you add a merit to this section. Otherwise we get a lot of clutter and redundancy. Almost half the merits we see added here are later deleted because they already existed.