Talk:MTH:Merits

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Revision as of 22:36, 15 May 2014 by 24.163.5.34 (talk)
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Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.

Equipment has been moved to it's own section. Look for the link on the Merits page.

Edit Notes: Extreme Defense merit was deleted as being potentially game-breaking. It makes it far too easy for characters to be untouchable. - I agree.

Hyper-Punch merit was deleted, as all characters with this template can already use the effects with Stylish execution. - Stylish Execution does not allow you to create forced movement due to punching with super strength? I've added it back because it's in my game, and there should be rules for something so unique yet commonplace in the superhero genre (that is, punching people through walls, which Stylish Execution most certainly does not do)

Immortal Merit was deleted, as it trumps the Resurrection Power. - This is dumb. Being immortal and rising from the dead are two separate things altogether. Vandal Savage does not get resurrected. He just doesn't die. If you don't like how Resurrection and Immortal interact, make it a houserule for your game, don't change the whole wiki which multiple people use, just to suit you.