Talk:MTH:Merits

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Revision as of 00:43, 22 May 2014 by 98.219.211.75 (talk) (response)
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Origin and Calling section has been moved to a new page. Look for the normal link on the Character page.


Equipment has been moved to it's own section. Look for the link on the Merits page.


Equipment was deleted entirely, as all equipment listed there already existed in published material. We DO need a section for equipment though, for Superhero-type equipment that doesn't yet have rules, and to better-categorize some merits. -BunniRabbi


Hyper-Punch was added back because there need to be rules for creating forced movement with blows backed by super strength. It's unique, but very commonplace in the superhero genre.


Hyper-Punch was removed again due to it duplicating two other separate merits. These merits where then consolidated into the Wrecker Fighting Style with similar merits. -BunniRabbi

Also, it was brought to my attention today that forced movement rules are implied as an option under Stylish Execution. If so, we should probably make that more explicit in the section detailing Stylish Execution. I have mixed feelings as to weather forced movement should be something you get through optional mechanics, like merit, or narrative default mechanic, like Stylish Execution. Thoughts?


What the fuck is wrong with you?

Forced movement rules are not implied as an option under Stylish Execution, MUCH LESS detailed in any way that is useable.

Stop treating this wiki as though you own it. Stop deleting things because of the slightest overlap with other things. Hyper-Punch was /nothing/ like Shockwave or Thunderclap, which should not be part of a fighting style. You are aware people are running games with these rules, right? Can you imagine how frustrating it is to have them changed drastically and told that it's because a merit 'duplicates' something it unequivocally does not?


It's a bit rude to delete parts of discussion while you are responding to them, as opposed to after finishing the discussion.

"Forced movement rules are not implied as an option under Stylish Execution," Would that then be a 'yes' on making that explicit?

"MUCH LESS detailed in any way that is useable." What makes it unusable?

"Stop deleting things because of the slightest overlap with other things." What do you consider to be the appropriate level of overlap?

"Hyper-Punch was /nothing/ like Shockwave or Thunderclap, which should not be part of a fighting style." I agree, but I was out-voted.

"Can you imagine how frustrating it is to have them changed drastically and told that it's because a merit 'duplicates' something it unequivocally does not?" 1) There are always people running games. When would you like the Wiki to be edited? 2) People usually print a copy of the rules when starting a Chronicle. 3) The rational given by the group, the one that was eventually voted-in, was that the Hyper-Punch Merit was thematically an equivalent but mechanically less valuable then the merits in the fighting style.

If you have an alternative, I'll take it to the group. -BunniRabbi


Lightning Dodge was edited to be more balanced and realistic. Having *EITHER* a dexterity or wits of 4+ is absurd. That implies that someone with Wits 1 (meaning oblivious) and a Dex of 4 (not even the human peak), could dodge a bullet. Even humans at the peak of perceptiveness and evasiveness cannot dodge bullets, let alone someone with a Dex of 1 (meaning feeble) and a Wits of 4 (above average in observance). I get that it's a superhero game, but let's try and be remotely realistic when it comes to abilities like this? Random mobsters should not be capable of dodging bullets.