Talk:Trinity:Cleric

From RPGnet
Revision as of 15:25, 18 October 2007 by GnomeWorks (talk | contribs)
Jump to: navigation, search

Clerics in Trinity are currently up for review.

I am currently contemplating removing the cleric entirely, and replacing it with a variant of the Truenamer class from Tome of Magic.

The following is a very rough draft of what the class would look like.

The Priest
HD: d6
					
							Utterances Known	Max Utterance Level
Level	BAB	Fort	Ref	Will	Special		So / To / Ma		Sou / Too / Map
1	+0	+0	+0	+2	Domains		 3 / -- / --		1st / --- / ---
2	+1	+0	+0	+3			 4 / -- / --		1st / --- / ---
3	+1	+1	+1	+3			 5 / -- / --		2nd / --- / ---
4	+2	+1	+1	+4			 6 /  2 / --		2nd / 1st / ---
5	+2	+1	+1	+4			 7 /  2 / --		2nd / 1st / ---
6	+3	+2	+2	+5			 8 /  3 / --		3rd / 1st / ---
7	+3	+2	+2	+5			 9 /  3 / --		3rd / 2nd / ---
8	+4	+2	+2	+6			10 /  4 /  1		3rd / 2nd / 1st
9	+4	+3	+3	+6			11 /  4 /  1		3rd / 2nd / 1st
10	+5	+3	+3	+7			12 /  5 /  1		4th / 2nd / 1st
11	+5	+3	+3	+7			13 /  5 /  2		4th / 3rd / 1st
12	+6/+1	+4	+4	+8			14 /  6 /  2		4th / 3rd / 2nd
13	+6/+1	+4	+4	+8			15 /  6 /  2		4th / 3rd / 2nd
14	+7/+2	+4	+4	+9			16 /  7 /  3		5th / 3rd / 2nd
15	+7/+2	+5	+5	+9			17 /  7 /  3		5th / 4th / 2nd
16	+8/+3	+5	+5	+10			18 /  8 /  3		5th / 4th / 3rd
17	+8/+3	+5	+5	+10			19 /  8 /  4		5th / 4th / 3rd
18	+9/+4	+6	+6	+11			20 /  9 /  4		6th / 4th / 3rd
19	+9/+4	+6	+6	+11			21 /  9 /  4		6th / 5th / 3rd
20	+10/+5	+6	+6	+12			22 / 10 /  5		6th / 5th / 4th

An example of what a domain would look like, under this system...

Healing Domain

Granted Power: You speak healing utterances at +1 petitioner level.

Healing Domain Utterances
Soul
1. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
2. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
3. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 
4. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
5. Heal: Cures 10 points/level of damage, all diseases and mental conditions.
6. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).

Tool
1. ---
2. ---
3. ---
4. ---
5. ---

Map
1. Healing Circle, Light: Heals all creatures within the area of 1d8 damage +1/level (max +5).
2. Healing Circle, Moderate
3. Healing Circle, Serious
4. Healing Circle, Critical