Difference between revisions of "Team Headquarters"

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COOL building is Smith Tower in Pioneer Square.
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It's an awesome building from the 1800's that is full of offices and
 
such. It'd be like the Baxter Building!
 
additionally (when I visited it with my brother a month ago) they
 
told the story that there is a real "mansion" style apartment in the
 
top "pyramid" of the building. Currently a guy, his wife and new baby
 
live there. There's apparently a "globe" on the very top that a small
 
group of people can get up in for a 360 opague glodal view of Seattle!
 
 
 
 
 
I really like the Smith Tower for an HQ... check out my notes/ideas...
 
 
 
 
 
here's a pic...
 
http://www.emporis.com/en/il/to/sh/?ar=1&na=Smith+Tower&ci=Seattle&button=Empori\
 
s+Search
 
 
 
http://www.smithtower.com/Facts.html
 
http://en.wikipedia.org/wiki/Smith_Tower
 
http://www.glasssteelandstone.com/US/WA/SeattleSmithTower.html
 
http://www.shellbackltd.com/pages2/thumb/image/g8.jpg
 
http://www.shellbackltd.com/pages2/thumb/image/g1.jpg
 
http://aurorastudios.typepad.com/photos/aurora_1/smith_tower_1.jpg
 
http://www.bcmivf.org/Images/maphouston3_lrg.gif
 
 
 
mixed with .....
 
http://members.fortunecity.com/dm_bishop2/marvel/baxter002.JPG
 
http://omnicentral.net/fantastic4/sounds/baxter.gif
 
 
 
http://www.terrydivyak.com/gallery/export/html/photos/Stock_Seattle_DSC_0458.jpg
 
 
 
Built: 1911-1914
 
Floors: 42
 
Maximum height: 522 feet
 
Weight: 48,650 tons
 
Location: 506 Second Avenue
 
 
 
a high-rise industrial site
 
the top five floors of the building perfect for their needs
 
 
 
In the lobby has an express elevator to the top five floors which can
 
only be accessed by a solenoid activator carried in the team's
 
identa-chips. This elevator is equipped with scanners used to identify
 
the passengers as well as detect concealed weapons. The other
 
elevators only go as high as the 37th floor, which is the team's
 
reception area. Here a visitor would be greeted by the team
 
receptionist and security and scanned.
 
 
 
The building is divided between regular tenants and the team's
 
headquarters.
 
Floors 34-36 are a buffer zone. Tenants on these floors do not have
 
99-year leases; they must renew on a yearly basis. This provides the
 
team with room for future expansion when they finally outgrow their
 
present area.
 
 
 
Floors 37-42 and the 3 story pyramid and top globe serve as the team's
 
headquarters.
 
 
 
The 38th floor is the living quarters and laid out much like any large
 
Seattle apartment. The 39th floor has some more living quarters, art
 
studio, the library, the reference room, etc. Floor 39 acts as an inn;
 
guest suites fill this usually unoccupied floor. Two suites can by
 
water-filled and maintained for aquatic visitors or other extreme
 
enviromental conditions such as Atlanteans or Moon People. Other
 
facilities include the kitchen, pantry, spa, two gymnasia (one for
 
normal strength levels, the other for super-strong users), a large
 
library, and a computerized classroom. 40th floor is primarily for
 
workshops and laboratories; the floorplan changes frequently with
 
experiments. The computer and monitor banks, communications center,
 
briefing room are located on the 41st floor and is considered the
 
actual headquarters. It function as the team's command center. Meeting
 
rooms, communications stations, links to Starcore and other
 
astronomical organizations, and a computerized medical station are
 
here.The 42nd is the hangar bay and machine shop.
 
 
 
 
 
Basement
 
The foundation reaches 150' into the Pioneer Square Underground and
 
bedrock. There are ten floors here. Sublevels 1-2 are used by the
 
building's maintenance staff. Sublevels 3-4 contain the freight docks
 
and tenant warehouse facilities. A railroad spur enables large masses
 
of freight to be moved in or out without the need to deal with the
 
Seattle traffic.
 
 
 
Sublevels 5-15 are restricted to the team. These floors contain
 
special devices and support facilities for floors 37th and up floors.
 
These include a back-up computer system, generators, holding cells,
 
and any large items the team might not want on the upper floors.
 
Sublevel 5 contains the waterfilled conduit that reaches the Pudget
 
Sound; this permits aquatic visitors to directly reach the tower
 
without suffering the indignity of having to swim through the sewer
 
system.
 
 
 
The basic structure of the tower consists of various combinations of
 
reinforced concrete, steel, and other durable materials. Floors 1-36
 
are fairly normal construction. Floors 37th and up floors are
 
somewhat sturdier. Some internal walls are further reinforced.
 
 
 
Floors 20, 37, and 42 contain the mechanical facilities for the
 
building's ventilation and plumbing systems. The ventilation system
 
contains an auxiliary oxygen supply and air recycling system that can
 
maintain a breathable atmosphere within the building for days.
 
 
 
An empty elevator shaft runs the height of the building. It is for the
 
use of other members of the team who need to quickly get to any other
 
floor. It is only for use by those with the means to travel through
 
the air or along walls. Safeguards in the shaft can detect and catch
 
anyone falling down the shaft; sensors are able to differentiate
 
between a freefall and controlled downward flight. In the event of a
 
freefall, nets spring out from the sides.
 
 
 
The tower has a series of breakaway points. These unoccupied floors
 
have special destruct devices that will separate sections of the
 
building. The idea is that if the team's headquarters were drawn into
 
space, these devices would detach the lower civilian floors, which
 
would hopefully remain attached to the ground. The breakaway points
 
are located on floors 21 and 37.
 

Revision as of 02:39, 2 February 2006