Difference between revisions of "Ten Hidden Orbs:Cathak Yarona"

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(Words, Strifes and Magic)
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|-
 
|-
 
| '''Score'''
 
| '''Score'''
| 1
+
| 13
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| 1
+
| 13
| 1
+
| 16
| 1
+
| 10
 
|-
 
|-
 
| '''Modifier'''
 
| '''Modifier'''
| +0
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| +1
| +0
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| +1
| +0
+
| +2
| +0
+
| +1
| +0
+
| +2
 
| +0
 
| +0
 
|-
 
|-
 
| '''Check'''
 
| '''Check'''
| +
+
| 8+
| +
+
| 7+
| +
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| 5+
| +
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| 8+
| +
+
| 5+
| +
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| 11+
 
|}
 
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|-
 
|-
 
| '''Essence'''
 
| '''Essence'''
| x
+
| 3
|  
+
| 3
 
|  
 
|  
 
|-
 
|-
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|-
 
|-
 
| '''Hardiness'''
 
| '''Hardiness'''
| 1
+
| 15
|  
+
| 2
 
|
 
|
|  
+
| 13
 
|-
 
|-
 
| '''Evasion'''
 
| '''Evasion'''
 +
| 15
 
| 1
 
| 1
 
|  
 
|  
|  
+
| 14
|
 
 
|-
 
|-
 
| '''Spirit'''
 
| '''Spirit'''
| 1
+
| 15
|  
+
| 2
 
|
 
|
|  
+
| 13
 
|}
 
|}
  
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! Maximum
 
! Maximum
 
|-
 
|-
| 8?
+
| 10
| 8?
+
| 10
 
|}
 
|}
  
 
== Armor ==
 
== Armor ==
*'''AC:'''  
+
*'''AC:''' 5
*'''Type:'''  
+
*'''Type:''' Light Regalia
*'''Description:'''  
+
*'''Description:''' Reinforced Chassis
  
 
== Attacks ==
 
== Attacks ==
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! Damage
 
! Damage
 
|-
 
|-
|  
+
| Plasma Control Suite
|  
+
| Constitution
|  
+
| +3
|  
+
| 1d10+2
 
|-
 
|-
|  
+
| Fire for Days
|  
+
| N/A
|  
+
| 20ft^3 Zone
|  
+
| 1 (1d6 straight vs mobs)
|-
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}

Revision as of 07:32, 16 August 2017

Main Page Journal Scrapbook
Cathak Yarona.png

Yarona#663 (level 1)

  • Goal:
  • Element: Fire

Facts

  • Bio-Mechanical Body
  • House Cathak Simulacrum
  • Died a Dozen Times

Attributes

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 13 14 16 13 16 10
Modifier +1 +1 +2 +1 +2 +0
Check 8+ 7+ 5+ 8+ 5+ 11+

Resources

Total Free
Essence 3 3
Influence 2 2 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws

Base Mod Armor Penalty Final Save
Hardiness 15 2 13
Evasion 15 1 14
Spirit 15 2 13

Hit Points

Current Maximum
10 10

Armor

  • AC: 5
  • Type: Light Regalia
  • Description: Reinforced Chassis

Attacks

  • Base Attack Bonus: +1
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
Plasma Control Suite Constitution +3 1d10+2
Fire for Days N/A 20ft^3 Zone 1 (1d6 straight vs mobs)

Words, Strifes and Magic

Words

Universal

  • Effort of the Word - Constant

Fire

Gain an invincible defence against flame and smoke; may wield fire as a magical weapon with a range of up to 50 feet, and a 1d10 damage die.

  • Consuming Gaze (lesser) - Action
  • Give Forth the Ashes (lesser) - Action

Artifice

Create any non-magical object a normal man can carry as a round's action, using whatever materials are to hand. It may look odd (and be inedible) it functions as normal; crafting efforts for a day count as 100 labourers per character level when an estimate is needed.

  • Command the Wheels (lesser) - Action, Commit Effort
  • Transmuter (lesser) - Action, Commit Effort for the Scene

Knowledge

Raise Wisdom to 16.

  • The Unveiled Truth (lesser) - Action, Commit Effort for the Scene

Magic

The Empty Way

  • Apprentice: the pprentice ca cast spells to gain immunity to hot or cold weather, ignore hunter and thrist for a day, become impervious to pain and able to fight on for one round after reaching zero hit points, or turn their unarmed attacks into 1d6 weapons for a scene.
  • Adept: the adept's spells can turn unarmed attacks into 1d8 weapons, grant them a natural armour class of 5 for a scene, leap up to sixty feet horozontally or half that vertically, gain immunity to natural flame/frost, or heal 1 hit point of damage as an Instant action.
  • Master: the sage master's spells can purge disease or poison from the blood, grant them a natural armour class of 3 for a scene, levitate up and down at their full movement rate for a scene, see clearly even in perfect darkness, or satiate their need for food/sleep/drink for the day.
  • Archmage: an archmage may turn unarmed attacks into 1d10 weapons, turn invisible for a scene or until they take vigorous action, become impervious to non-magical weapon attacks for a scene so long as they take no hostile action, restore youthful vigour for the day regardless of age, or gain immunity to mortal mind-affecting magic for the day.

Strifes

Lesser Strife of the Torment Defied

  • Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
  • Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
  • Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.

XP and Dominion Log

Dominion Log