Difference between revisions of "Terra McGillis"
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+ | Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]? | ||
+ | =The Super Solder= | ||
+ | [[File:Terra McGillis.jpeg|450px]] | ||
+ | |||
+ | A second-generation product of the [[Terra McGillis:Hawthorn Initiative|Hawthorn Initiative]] - a "lottery winner" - and a [[TerraMcGillis:cellular-cyborg|"cellular-cyborg"]], Terra was the younger sister born to a middling government official and his entrepreneurial wife (Max and Amanda). Only recently come of age, her potential to be a lancer has been obvious for some time, and the training and tests she's endured for most of her life have all lead to this moment. | ||
+ | |||
+ | '''Field:''' Martial Arts (extraordinary), Athletics (extraordinary), Perception (extraordinary) | ||
+ | |||
+ | '''Traits:''' | ||
+ | * Cool as a Cucumber | ||
+ | * Born to Succeed | ||
+ | * Reckless for No Good Reason | ||
+ | |||
+ | '''Gear:''' Omnihook, Sleeping Bag, Wilderness Survival Kit | ||
+ | |||
+ | ==Talents== | ||
+ | |||
+ | ===Executioner (Rank 1)=== | ||
+ | |||
+ | '''Backswing Cut:''' if your mech attacks with a single heavy or superheavy melee weapon and no other melee weapons, you gain cleave with that weapon. When you hit on a melee attack with that weapon, you can make a second attack against a different target within your reach. | ||
+ | |||
+ | ===Lancer (Rank 1)=== | ||
+ | |||
+ | '''Momentum:''' when you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy. | ||
+ | |||
+ | ===Skirmisher (Rank 1)=== | ||
+ | |||
+ | '''Skirmisher:''' when you take the boost action, before or after your move, you can attack with one auxiliary weapon as a free action. | ||
+ | |||
+ | =Licences= | ||
+ | |||
+ | N/A | ||
+ | |||
+ | '''Kit Bonuses:''' N/A | ||
+ | |||
+ | =Mech= | ||
+ | |||
+ | ===CHEVALIER=== | ||
+ | |||
+ | ====GMS Standard Pattern I ("Everest")==== | ||
+ | |||
+ | '''Hull:''' 11 (+1, Melee: +1, HP: 11, Repair Rate: 3) | ||
+ | |||
+ | '''Agility:''' 10 (+0, Evasion: 10, Speed: 5) | ||
+ | |||
+ | '''Systems:''' 9 (-1, E-defence/Sensor Range: 9, Invasion/Scan/Lock-On: -1) | ||
+ | |||
+ | '''Engineering:''' 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5) | ||
+ | |||
+ | |||
+ | '''Size:''' 1 | ||
+ | |||
+ | '''Storage:''' 3 | ||
+ | |||
+ | '''Aim:''' 0 | ||
+ | |||
+ | '''Armour:''' 2 | ||
+ | |||
+ | |||
+ | '''EP/IP:''' 8/5 | ||
+ | |||
+ | =====Ground Assault Loadout===== | ||
+ | * GMS Type 1 MC-HB (4 EP) [Heavy Melee, Reach, 2d6 Kinetic) | ||
+ | * GMS Type 1 MC-P, Integrated (1 EP, 1 IP) [Aux/CQB, Range 10, 1d3 Kinetic) | ||
+ | * Custom Paint Job (1 EP) [Absorbs – and is destroyed – by your first roll on the critical damage chart] | ||
+ | * GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour] | ||
+ | * GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour] |
Latest revision as of 16:27, 29 October 2017
Return to the main campaign page?
Contents
The Super Solder[edit]
A second-generation product of the Hawthorn Initiative - a "lottery winner" - and a "cellular-cyborg", Terra was the younger sister born to a middling government official and his entrepreneurial wife (Max and Amanda). Only recently come of age, her potential to be a lancer has been obvious for some time, and the training and tests she's endured for most of her life have all lead to this moment.
Field: Martial Arts (extraordinary), Athletics (extraordinary), Perception (extraordinary)
Traits:
- Cool as a Cucumber
- Born to Succeed
- Reckless for No Good Reason
Gear: Omnihook, Sleeping Bag, Wilderness Survival Kit
Talents[edit]
Executioner (Rank 1)[edit]
Backswing Cut: if your mech attacks with a single heavy or superheavy melee weapon and no other melee weapons, you gain cleave with that weapon. When you hit on a melee attack with that weapon, you can make a second attack against a different target within your reach.
Lancer (Rank 1)[edit]
Momentum: when you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy.
Skirmisher (Rank 1)[edit]
Skirmisher: when you take the boost action, before or after your move, you can attack with one auxiliary weapon as a free action.
Licences[edit]
N/A
Kit Bonuses: N/A
Mech[edit]
CHEVALIER[edit]
GMS Standard Pattern I ("Everest")[edit]
Hull: 11 (+1, Melee: +1, HP: 11, Repair Rate: 3)
Agility: 10 (+0, Evasion: 10, Speed: 5)
Systems: 9 (-1, E-defence/Sensor Range: 9, Invasion/Scan/Lock-On: -1)
Engineering: 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)
Size: 1
Storage: 3
Aim: 0
Armour: 2
EP/IP: 8/5
Ground Assault Loadout[edit]
- GMS Type 1 MC-HB (4 EP) [Heavy Melee, Reach, 2d6 Kinetic)
- GMS Type 1 MC-P, Integrated (1 EP, 1 IP) [Aux/CQB, Range 10, 1d3 Kinetic)
- Custom Paint Job (1 EP) [Absorbs – and is destroyed – by your first roll on the critical damage chart]
- GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]
- GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]