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[[Category:PBP]]
 
[[Category:PBP]]
 
[[Category:RPU]]
 
[[Category:RPU]]
[[Category:Belverse]]
 
 
[[Category:FASERIP]]
 
[[Category:FASERIP]]
 
[[Category:Marvel Super-Heroes]]
 
[[Category:Marvel Super-Heroes]]
''The (Mutant) revolution Will Not Be Televised'' is an Uncanny X-Men PBP game set on Marvel Universe Earth-2015 and run using TSR's ''Marvel Super-Heroes'' RPG (FASERIP). The original pitch by [http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon] is:
+
[[File:UncannyXMen-PBP.jpg|right|frame|Cover design by Fred Furtado]]
 +
''The (Mutant) revolution Will Not Be Televised'' is an Uncanny X-Men PBP game set on Marvel Universe Earth-615 and run using TSR's ''Marvel Super-Heroes'' RPG (FASERIP). It's part of the ''RPGnet Play-by-Forum Universe'' (RPU), a shared slice of multiverse that unites "sister" super-hero PBP games. The RPU includes [https://wiki.rpg.net/index.php/Some_Assembly_Required_(an_Avengers_PBP_game) Some Assembly Required] (also set on Earth-615), [https://wiki.rpg.net/index.php/Let_there_be_Justice,_though_the_World_Perish_(a_Justice_League_PBP_game) Let there be Justice, though the World Perish] and [https://wiki.rpg.net/index.php/X-Men:_Year_One_(a_PBP_game) X-Men: Year One].
 +
 
 +
The original pitch for The (Mutant) Revolution Will Not Be Televised is:
 +
 
  
 
''Hello, True Believers and Children of the Atom!''
 
''Hello, True Believers and Children of the Atom!''
Line 24: Line 27:
  
  
=='''Gamemasters'''==
+
=='''Gamemaster'''==
 
[http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]
 
[http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]
 
  
 
=='''Cast'''==
 
=='''Cast'''==
[http://forum.rpg.net/member.php?96953-Bullwinkle-J-Moose Bullwinkle J. Moose] as '''Spider-Man''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19184415#post19184415 FASERIP]) (inactive)
+
[https://forum.rpg.net/member.php?17725-blackthought blackthought] as '''[https://forum.rpg.net/showthread.php?830716-OOC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21978188#post21978188 Gambit]''', mid 20s
 
 
[http://forum.rpg.net/member.php?142455-Bunch Bunch] as '''Moon Knight''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19180650#post19180650 FASERIP]/ICONS AE)
 
 
 
[http://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding] as '''Dr. Druid''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19178378#post19178378 FASERIP]/ICONS AE) and '''Dr. Pym''' ([https://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19855317#post19855317 FASERIP])
 
 
 
[http://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr_Dollarsson] as '''Titanium Man''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19258097#post19258097 FASERIP]/ICONS AE)
 
 
 
[http://forum.rpg.net/member.php?159021-drreamscape drreamscape] as '''Wasp''' (inactive)
 
  
[http://forum.rpg.net/member.php?4541-Fred Fred] as '''Sunspot''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19178773#post19178773 FASERIP]) and '''Gray Hulk''' ([http://i1214.photobucket.com/albums/cc482/Planetfred/Personagens/JOE%20FIXIT.jpg FASERIP])
+
[https://forum.rpg.net/member.php?6725-BVrtis BVrtis] as '''[https://forum.rpg.net/showthread.php?830716-OOC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21978162#post21978162 Colossus]''', 18/19 years old
  
[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai] as '''Tigra''' ([https://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19880357#post19880357 FASERIP])
+
[http://forum.rpg.net/member.php?4541-Fred Fred] as '''[https://forum.rpg.net/showthread.php?830716-OOC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21978428#post21978428 Sunspot]''', 18 years old
  
[http://forum.rpg.net/member.php?3797-Ryan-L Ryan L] as '''Iceman''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19257523#post19257523 FASERIP]/ICONS AE)
+
[https://forum.rpg.net/member.php?63423-Lord-Stilt-Man Lord Stilt-Man] as '''[https://forum.rpg.net/showthread.php?830716-OOC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21977308#post21977308The Shroud]''', 35 years old
  
[http://forum.rpg.net/member.php?12030-ScottL ScottL] as '''Scarlet Witch''' ([http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19296819#post19296819 FASERIP]/ICONS AE)
+
[http://forum.rpg.net/member.php?107493-Sonsaku Sonsaku] as '''[https://forum.rpg.net/showthread.php?830627-Recruitment-The-Uncanny-X-Men-(FASERIP)&p=21988074#post21988074 Kid Omega]''', 16 years old
  
[http://forum.rpg.net/member.php?107493-Sonsaku Sonsaku] as '''Kid Omega'''
+
[https://forum.rpg.net/member.php?13588-Unka-Josh Unka Josh] as '''[https://forum.rpg.net/showthread.php?830716-OOC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21978954#post21978954 Diamond Lil]''', 23 years old
  
 
=='''Timeline'''==
 
=='''Timeline'''==
 +
Technically, this is the same timeline as ''Some Assembly Required'' 's, the Avengers game. However, this timeline has been pushed forward five years and the creation of the Fantastic Four is now the premier event of the super-hero age. Importing events listed in the Avengers game should only require adding five to the year listed in that timeline.
  
 
===3000 BCE*===
 
===3000 BCE*===
Line 56: Line 51:
 
===44 BCE*===
 
===44 BCE*===
 
* Nova Roma is founded.
 
* Nova Roma is founded.
 +
 +
===1993===
 +
* Julia & Quincy Coleridge are gunned down in a driveby targeting Joseph Manfredi, the son of a prominent Maggia don. They are survived by their son Maximillian. Manfredi similarly survives.
 +
 +
===1996===
 +
* Maximillian's Godmother and new legal guardian Patricia Brock is the recipient of a generous anonymous donation toward the boy's education. 
 +
* Max pours all his spare hours away from his studies into training in MMA and athletic conditioning, determined to ensure he would one day have vengeance for his parents.
  
 
===2007===
 
===2007===
 
* Department H forms after a rash of disappearances in the Canadian Wilderness.
 
* Department H forms after a rash of disappearances in the Canadian Wilderness.
 +
 +
===2009===
 +
* Maximillian Coleridge receives his Masters in Law and Criminology from the University of Chicago Law School.
 +
* Mere months later Max departs for Nepal chasing rumours of a near mythical Cult of Kali that taught the most deadly of all the Fighting arts.
  
 
===2014===
 
===2014===
Line 76: Line 82:
 
===2016===
 
===2016===
 
* Teenager Peter Parker is bitten by a radioactive spider, changing everything for him.
 
* Teenager Peter Parker is bitten by a radioactive spider, changing everything for him.
 +
* Max is honoured above all his fellow applicants with the Kiss of Kali, a burning mystical brand. He flees the temple in pain and cannot find it again.
 +
 +
===2017===
 +
* Using his newly found powers to aid in obscuring the exact nature of his scarring, Max joins the Crooked Man's gang, seeing them as an easy first test of his intention to destroy the mob from within.
  
 
===2018===
 
===2018===
Line 86: Line 96:
  
 
=='''Story Arcs'''==
 
=='''Story Arcs'''==
Summaries by ??.
+
Summaries by Fred.
  
 
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 Point of No Return]===
 
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 Point of No Return]===
  
There was an official meeting of the new lineup under Chairwoman Van Dyne (the Wasp) to vote on Spider-Man's membership. He had been sponsored by Ms Marvel (Carol Danvers) who abstained, Dr. Druid who was seemingly annoyed about some change in official software was against but talked into abstention. The Vote hinges on Namor...
+
The All-New X-Men's first official meeting is interrupted by a news report of an attack on Bridgeport being perpetrated by a mutant with seismic powers. The group arrives to find a religious extremist group, The Right, sending armed goons to capture or kill the mutant. They are dealt with quickly by most fo the team, while Colossus and Diamond Lil' find the mutant: a young, scared teenager named Juio, who was being terrorized by bullies. Before the X-Men can take Julio to safety, Emma Frost shows up with two of her students. Teh confrotation isprevented when Gambit literally drops the ceiling between the two groups. The X-Men leave town just before the accusations thrown by one of the bullies can ignite the crowd in to a mob.
 
 
Unbeknownst to the team the government is dispatching one Henry Gyrich to look into team practices.
 
 
 
The vote is abandoned when Skurge breaks in, he's battered by the automated defences and stands down when the Avengers all stand ready to fight him. He is without his Axe and tells a tale of the Enchantress gone mad, dealing with forces she could not control. He was taken into custody and gave Spider-Man a letter saying she had headed to Stonehenge. Druid lectures people on the importance of protecting the place, then has a premonition of great danger there.
 
 
 
Scarlet Witch arrives called in by Wasp to help with the situation. Druid declares a plan to protect the team with Wanda's help. He's told they need to do it on the Quinjet and goes to get supplies. Wasp pulls Ms Marvel aside and tells her she's been made acting chair while Wasp goes to make a West Coast branch.
 
 
 
Druid and Wanda manage to complete the ritual on the plane.
 
 
 
For a while Spider-Man and Moon Knight have had suspicions something's up with Namor. The rest of us are unaware.
 
 
 
We arrive to find missiles fired at us that Scarlet Witch deals with, our ritual drops the mask that hid The Enchantress and her mercenaries, including Nathan Garret, The BLACK KNIGHT! (the famous one's villainous uncle) wielding the Executioner's Axe!
 
 
 
Druid stands around pretty uselessly while the rest of the team start to deal with the threat. Enchantress is revealed to actually be MORGAN LE FAY! who awakens a hill Giant to help fight us, leaving the Black Knight to attack Druid.
 
 
 
Druid continues to be utter useless and is saved by Wanda while the rest of the team fight Morgan, and defeat the mercenaries and hill Giant in grand style.
 
 
 
In the confusion those no preoccupied see that Namor was actually... some kid... not like a teenager either, like tween at best. but Thor says he's LOKI GOD OF MISCHIEF! which is weird given Loki's a grown adult imprisoned in Asgard.
 
 
 
Being thoroughly schooled by Scarlet Witch Black Knight whinges to Morgan to give him his money. which she does, as he starts voomiting it, falling from his flying horse and dropping his sword. It doesn't look good for him, but Druid thinks he needs to deal with the possibly C'Thon powered sorceress before he can try to save the villain and uses his mastery of the mind to fire a mighty psionic blast at her.
 
 
 
She is less than pleased by this and summons flames, ready to engulf Druid.
 
  
The whole God of Mischief thing caused some concern when Loki tried to pick up the Ebony Blade that Garrett had dropped, Wanda cast a hex to stop it, and Spider-Man stepped in to take up the sword, but will it be safe?
+
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 The Road to Shamballa]===
  
 +
On their way back to Westchester, the X-Men receive a distress call sent by Moira McTaggart: the mansion ha sbeen invaed by Black Tom Cassidy and teh Juggernaut, who want to kidnap Professor Xavier and take him to the Savage Land.
  
 
=='''House Rules'''==
 
=='''House Rules'''==
Line 130: Line 119:
 
==='''Karma'''===
 
==='''Karma'''===
 
Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma.
 
Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma.
 +
 +
The "spent" Karma pool is linked to the player, not the character. It can be used for the advancement of any of the player's PCs.
  
 
==='''Power Stunt'''===
 
==='''Power Stunt'''===
 
Once you've done a stunt THREE TIMES successfully and it becomes "Established", the Karma Cost will be reduced to 10, and you won't need any feats other than the normal one.
 
Once you've done a stunt THREE TIMES successfully and it becomes "Established", the Karma Cost will be reduced to 10, and you won't need any feats other than the normal one.
 +
 +
==='''BETA (SUBJECT TO CHANGE) Changes to Martial Arts'''===
 +
Rules as written, Martial Arts talents are of greatly varying quality. These range from Martial Arts A, which grants a benefit already given by the advanced core rules, to Martial Arts D, which creates an advanced subsystem for studying opponents' moves. Martial Arts B is simply an unarmed specialty, which can honestly be rolled into the other weapon talents. C and E are highly situational.
 +
 +
My solution to this issue is to streamline Martial Arts into a single talent, designed to get rid of the clutter, and make Martial Arts something desirable. It also allows non-super-strong characters like Nightcrawler or Kitty Pryde to not feel totally powerless. I've reduced the 5 talents down to 2.
 +
 +
'''Unarmed Fighting''' - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed.
 +
 +
'''Martial Arts''' - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS (maximum of Remarkable).
 +
 +
''Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.''
  
 
=='''Karma Awards'''==
 
=='''Karma Awards'''==
 
This includes only the general awards. Individual gains due to roleplaying, game contribution, etc. are not listed.
 
This includes only the general awards. Individual gains due to roleplaying, game contribution, etc. are not listed.
  
===[http://forum.rpg.net/showthread.php?760750-FASERIP-Avengers-Some-Assembly-Required&p=19215368#post19215368 OOC Post #179]===
+
===[OOC Post xxx]===

Latest revision as of 10:13, 30 July 2018

Cover design by Fred Furtado

The (Mutant) revolution Will Not Be Televised is an Uncanny X-Men PBP game set on Marvel Universe Earth-615 and run using TSR's Marvel Super-Heroes RPG (FASERIP). It's part of the RPGnet Play-by-Forum Universe (RPU), a shared slice of multiverse that unites "sister" super-hero PBP games. The RPU includes Some Assembly Required (also set on Earth-615), Let there be Justice, though the World Perish and X-Men: Year One.

The original pitch for The (Mutant) Revolution Will Not Be Televised is:


Hello, True Believers and Children of the Atom!

After a few years break from my (and many other awesome collaborators) Avengers game, I'm back and ready to launch an X-Men game.

If you're curious of what sort of tone I typically go with, please do take a look at that game, or my JLA one, to get an idea of what it looked like.

This time out, what I'm going for is a very 70s/80s Claremont style X-Men. We'll be relaunching from the ground up, so no need to worry about pesky continuity or reading reams of comics - our game takes place in an alternate Marvel-that-never-was, where things are still recognizably the characters you know, but we aren't bound by continuity.

I'll be reworking the timeline from the Avengers game to give you an idea of what state the Marvel U is in, but for now, just assume that something resembling the Lee/Kirby run happened, and this game will be picking up with an All-New All-Different X-Men!


Recruitment Thread

IC Thread

OOC Thread


Gamemaster[edit]

Bellerophon

Cast[edit]

blackthought as Gambit, mid 20s

BVrtis as Colossus, 18/19 years old

Fred as Sunspot, 18 years old

Lord Stilt-Man as Shroud, 35 years old

Sonsaku as Kid Omega, 16 years old

Unka Josh as Diamond Lil, 23 years old

Timeline[edit]

Technically, this is the same timeline as Some Assembly Required 's, the Avengers game. However, this timeline has been pushed forward five years and the creation of the Fantastic Four is now the premier event of the super-hero age. Importing events listed in the Avengers game should only require adding five to the year listed in that timeline.

3000 BCE*[edit]

  • First written records referring to En Sabah Nur, a mythohistorical figure supposedly possessing superhuman abilities.

44 BCE*[edit]

  • Nova Roma is founded.

1993[edit]

  • Julia & Quincy Coleridge are gunned down in a driveby targeting Joseph Manfredi, the son of a prominent Maggia don. They are survived by their son Maximillian. Manfredi similarly survives.

1996[edit]

  • Maximillian's Godmother and new legal guardian Patricia Brock is the recipient of a generous anonymous donation toward the boy's education.
  • Max pours all his spare hours away from his studies into training in MMA and athletic conditioning, determined to ensure he would one day have vengeance for his parents.

2007[edit]

  • Department H forms after a rash of disappearances in the Canadian Wilderness.

2009[edit]

  • Maximillian Coleridge receives his Masters in Law and Criminology from the University of Chicago Law School.
  • Mere months later Max departs for Nepal chasing rumours of a near mythical Cult of Kali that taught the most deadly of all the Fighting arts.

2014[edit]

  • Four amateur astronauts return from the first privately funded space flight with mysterious abilities granted through cosmic radiation. They save New York from subterranean invasion and begin careers as "Science Adventurers," dubbed the Fantastic Four. This marks the beginning of the so-called "Age of Heroes".
  • The mutant terrorist known only as Magneto makes his first public show of force, his terrorist group the Brotherhood of Mutants triggering an EMP in Lansing, Michigan that leaves thousands of Americans without power for weeks. Federal response is heavily criticized for its unpreparedness for the disaster. Public opinion is dire for the rising Mutant Menace, with reports of more mutants appearing every week. Geneticist Charles Xavier urges caution, claiming that "we know so little about these mutants, considering them a threat would be premature."
  • The original five X-Men, teenagers at the time, are formed to help give a counterpoint to this anti-mutant hysteria following Magneto's attacks. Note: the general public isn't aware that blue-furred Avenger Beast is a mutant, or that he was a member of this original team.
  • Roberto da Costa's mutant ability awakens during a soccer match.

2015[edit]

  • The Avengers are founded to combat Loki, the would-be Conquerer of Earth. WW2 Era hero Captain America is unearthed from the ice.
  • The Earth's heroes defeat the world-eater Galactus, saving the entire planet from certain destruction.

2016[edit]

  • Teenager Peter Parker is bitten by a radioactive spider, changing everything for him.
  • Max is honoured above all his fellow applicants with the Kiss of Kali, a burning mystical brand. He flees the temple in pain and cannot find it again.

2017[edit]

  • Using his newly found powers to aid in obscuring the exact nature of his scarring, Max joins the Crooked Man's gang, seeing them as an easy first test of his intention to destroy the mob from within.

2018[edit]

  • Present Day. Birth of the All-New, All-Different X-Men. The original five members have moved on to college or other exploits, but are on good terms with the professor.

2042[edit]

  •  ???

'* Not Public Knowledge

Story Arcs[edit]

Summaries by Fred.

Point of No Return[edit]

The All-New X-Men's first official meeting is interrupted by a news report of an attack on Bridgeport being perpetrated by a mutant with seismic powers. The group arrives to find a religious extremist group, The Right, sending armed goons to capture or kill the mutant. They are dealt with quickly by most fo the team, while Colossus and Diamond Lil' find the mutant: a young, scared teenager named Juio, who was being terrorized by bullies. Before the X-Men can take Julio to safety, Emma Frost shows up with two of her students. Teh confrotation isprevented when Gambit literally drops the ceiling between the two groups. The X-Men leave town just before the accusations thrown by one of the bullies can ignite the crowd in to a mob.

The Road to Shamballa[edit]

On their way back to Westchester, the X-Men receive a distress call sent by Moira McTaggart: the mansion ha sbeen invaed by Black Tom Cassidy and teh Juggernaut, who want to kidnap Professor Xavier and take him to the Savage Land.

House Rules[edit]

Advancement[edit]

You can buy straight to the next rank. Stats that aren't already superhuman are kept at human limit.

Body Armor[edit]

A common criticism of this system is that the Body Armor power, granting damage reduction essentially, is a bit too powerful, and outright prevents certain characters from being useful. As a compromise, I propose that attacks with Red results ignore Body Armor, representing finding a critical weak point in its structure. Additionally, attacks with Yellow results ignore Half of the Body Armor score. If this proves a bit too much, we can revise it, but I think it will, overall, allow for more fun battles.

Defensive Actions[edit]

Defensive Actions - A common criticism of FASERIP is that it's too easy to hit dodgy characters, like, say, Daredevil. ;) We're going to rectify that by reducing the hefty penalty given towards taking multiple actions when taking defensive actions (Dodging, Evading, Blocking, Shielding). Usually, this gives a -2 CS to all other actions taken that turn, which can be a real drag. I'm reducing this penalty to -1 CS. Additionally, characters with a power that might apply towards this sort of manuever may substitute their power rank for that ability rank. Therefore, Daredevil for instance could use his Enhanced Senses power rank of Monstrous to roll for Dodging rather than his Incredible Agility. I'm not super sure how these changes to Defensive actions will work out in play, so this is subject to change, but let's see.

Karma[edit]

Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma.

The "spent" Karma pool is linked to the player, not the character. It can be used for the advancement of any of the player's PCs.

Power Stunt[edit]

Once you've done a stunt THREE TIMES successfully and it becomes "Established", the Karma Cost will be reduced to 10, and you won't need any feats other than the normal one.

BETA (SUBJECT TO CHANGE) Changes to Martial Arts[edit]

Rules as written, Martial Arts talents are of greatly varying quality. These range from Martial Arts A, which grants a benefit already given by the advanced core rules, to Martial Arts D, which creates an advanced subsystem for studying opponents' moves. Martial Arts B is simply an unarmed specialty, which can honestly be rolled into the other weapon talents. C and E are highly situational.

My solution to this issue is to streamline Martial Arts into a single talent, designed to get rid of the clutter, and make Martial Arts something desirable. It also allows non-super-strong characters like Nightcrawler or Kitty Pryde to not feel totally powerless. I've reduced the 5 talents down to 2.

Unarmed Fighting - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed.

Martial Arts - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS (maximum of Remarkable).

Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.

Karma Awards[edit]

This includes only the general awards. Individual gains due to roleplaying, game contribution, etc. are not listed.

[OOC Post xxx][edit]