Difference between revisions of "The Crushers write-up"

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(Bull)
(Bull)
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Battle Tactics: Charge, smash, continue, repeat on next target
 
Battle Tactics: Charge, smash, continue, repeat on next target
  
'''Power Level''' (Power Points): 8 (115 power points)
+
'''Power Level''' (Power Points): 8 (117 power points)
  
 
ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0)
 
ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0)
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POWERS (Mutant birth and bad upbringing):   
 
POWERS (Mutant birth and bad upbringing):   
 +
*'''Immovable''' [2] (total k/b resistance 11)
 
*'''Impervious''' Damage Save bonus (from Con) [8]  
 
*'''Impervious''' Damage Save bonus (from Con) [8]  
 
*'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft)  
 
*'''Leaping''' [1] (Run 40ft, Standing 20ft, High 10ft)  
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SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8
 
SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8
  
''Abilities 34 + Skills 8 (32 ranks) + Feats 15 + Powers 21 + Combat 26 + Saves 11 – Draw 0 = 115''
+
''Abilities 34 + Skills 8 (32 ranks) + Feats 15 + Powers 23 + Combat 26 + Saves 11 – Draw 0 = 117''
  
 
+ note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14; Lasts for 10 rounds.
 
+ note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14; Lasts for 10 rounds.

Revision as of 11:23, 4 December 2008

Back to World of Project VIGILANCE Factbook

Badguys Section

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Spoiler alert... this is for the GM and non-playing readers only. If you are a player PLEASE don't read this over as of yet. After the adventure you may look to your hearts content.

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OK you were warned ;)

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THE CRUSHERS

F.I.S.T. (Flying Infantry Shock Trooper)

Real Name: Frank Streeter

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 32, 5’10”, 190 lbs.

Appearance: Advanced Power Armored Shell, oversized Blaster Gauntlets and Jet-boost Boots.

Origin: A self-employed inventor of electronics, Frank was developing the powered armored suit for the military when he believed scientists from Newtronics Corporation stole his patents and incorporated them into their FISH ‘Barracuda’ Powered Armor program. He sabotages the project and stole the prototype and now works to destroy everyone who betrayed him (at least in his mind).

Personality: Hatred (Crusaders, USA government, FISH, Newtronics Corporation), Obsession (Tech)

Quote: “The corruptors will be destroyed”

Battle Tactics: the FIST suit is not subtle or quite and neither is its’ operator. He uses brute force (blasters or fists) to get the job done, whatever it is.

Power Level (Power Points): 8 (123 power points)

ABILITIES: STR: 26/12 (+8/+1), DEX: 14 (+2), CON: 12 (+1), INT: 16 (+3), WIS: 12 (+1), CHA: 8 (-1)

SKILLS: Computers 5 (+8), Craft (electronic) 4 (+7), Craft (mechanical) 4 (+7), Disable Device 5 (+8), Intimidate 8 (+7), Investigate 4 (+7), Know (technology) 12 (+15), Notice 4 (+5), Pilot 2 (+4), Search (+3), Sense Motive 4 (+5)

FEATS: Attack Focus [ranged] (1), Attack Specialization [Kinetic-Blasters] (1), Dodge Focus (1), Move-by Action, Precise Shot (2)

POWERS (Advanced Technology/Powered Armor Suit):

  • DEVICE [16] – Armor Suit (hard to take) [80 point reserve] (1.) Blast (gauntlet kinetic-blasters) [9]; (2.) Flight (jet boots) [5] 250MPH; (3.) Enhanced Strength [14]; (4.) Immunities [9]: Life Support (sealed systems); (5.) Protection [7], extra: Impervious [5]; (6.) Sensory Shield (dampers) [3] all senses +6; (7.) Super-Senses [5]: direction sense, dark vision, radio, time sense; (8.) Super-Strength [3] (Heavy: 3.7 tons)

COMBAT: Attack +4/ Ranged +5/ Blasters +7 [Unarmed +8 (L), Blaster +9 (L)]; Defense: 18 (13 flat); Init: +2

SAVES: Toughness +8 (5pts. Impervious; +1 normal), Fortitude +4, Reflex +5, Will +4

DRAWBACK: Normal Identity (full round) [-4]

Abilities 13 + Skills 13 (52 ranks) + Feats 6 + Powers 64 + Combat 22 + Saves 9 – Draw -4 = 123


Temper

Real Name: Thomas Perry

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 19, 5’ 8”, 170 lbs.

Appearance: Full-body, skin tight black body-armor suit, with red “T” on forehead.

Origin: A psychology student, Thomas developed a ‘rage’ drug and then experimented with it and other mind-altering drugs on himself.

Personality: Cruel, Hatred (Crusaders), Prejudice (‘normals’), Temper

Quote: “Don’t you feel a little mad right now…”

Battle Tactics: Temper is not a front line fighter and he knows it. He likes to use his power back behind other team members.

Power Level (Power Points): 8 (120 points)

ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 18 (+4), CHA: 10

SKILLS: Bluff 9 (+9), Concentration 11 (+15), Notice 4 (+8), Sense Motive (+4)

FEATS: Dodge Focus (3), Distract (1), Improved Defense, Taunt

POWERS (Chemical Experiment Accident):

  • Emotion Control [8], extra: Area [Burst 8, 40ft radius]; flaw: One Emotion - Rage!!; Linked to Fatigue [8], extra: Ranged, Area [Burst 8, 40ft radius]; Linked to Mental Transform [8], extra: Area [burst 8, 40ft radius] – change target memories to make friends appear to be foes [rank 1 per level]
  • DEVICE: Armored Suit [1] (hard to take) [5 pt reserve]; (1.) Protection [4]; (2.) Super-Senses [1]: Radio

COMBAT: Attack +4 [Unarmed +2 (Bruise)]; Defense 18 (12 flat-footed); Init +1

SAVES: Toughness +6, Fortitude +2, Reflex +1, Will +8

Abilities 22 + Skills 6 (24 ranks) + Feats 6 + Powers 68 + Combat 18 + Saves 4 – Draw 0 = 120


Mercury Mercenary

Real Name: Unknown

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age (?) 28, 5’10”, 190 lbs.

Appearance: Combat fatigues, boots, half-face mask.

Origin: Unknown, he believes he was struck by lightning and it awoke something. He now avoids anything that might reveal his past, and goes by no other name then “Merc”.

Personality: Hatred (Crusaders), Phobia (Past)

Battle Tactics: Mercenary prefers to move, attack and then move again, far away from the battle (or around a corner).

Power Level (Power Points): 9 (139 power points)

ABILITIES: STR: 18 (+4), DEX: 14 (+2), CON: 16 (+3), INT: 14 (+2), WIS: 12 (+1), CHA: 18 (+4)

SKILLS: Acrobatics 4 (+6), Bluff 8 (+12), Disable Device 2 (+4), Know (tactics) 6 (+8), Notice 2 (+3), Sense Motive (+1), Stealth 6 (+8)

FEATS: Ambidexterity, Defensive Attack, Defensive Roll (3), Dodge Focus (2), Elusive Target, Equipment (9) [45 pts], Evasion (1), Fast Overrun, Fearless, Improved Critical (1) [19-20 w/ pistols], Improved Defense (1), Improved Overrun, Instant Up, Move-by Action, Power Attack, Precise Shot (1), Quick Draw (2), Seize Initiative, Uncanny Dodge

POWERS (Accident/Struck by lightning??):

  • Super-Speed [5] 250MPH; free/extra Alt: Rapid Fire [5] (25ft radius); alt. power: Rapid Attack [5] (25ft radius)

EQUIPMENT [45 point pool]: Knife [melee, dmg +5 (L)] (3), Heavy Pistol [ranged, dmg +4 (L), RI 40ft] (8), Assault Rifle [ranged, dmg +5 (L), Autofire, RI 50ft] (16), Fragmentation Grenade [thrown, Blast Explosive, dmg +5 (L), 20ft radius] (15), Smoke Grenade [thrown, Obscure (visual) 10ft radius] (3)

COMBAT: Attack +11 [Unarmed +4 (B), weapons see above]; Defense 20 (14 flat-footed) *Uncanny Dodge; Init +26

SAVES: Toughness +6 (+3 flat-footed), Fortitude +5, Reflex +10, Will +1

Abilities 32 + Skills 7 (28 ranks) + Feats 28 + Powers 26 + Combat 36 + Saves 10 – Draw 0 = 139


Vulture

Real Name: Victor Truttle

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 29, 5’ 8”, 160 lbs.

Appearance: Large dark vulture-like wings graphed to back, light black vest and ‘running-shorts’ pants. Wears no mask, or shoes, and has clawed hands and feet.

Origin: A janitor at a Gene-therapy client, one of the less then ethical doctors there decided he needed a ‘volunteer’ for his splicing program… Victor was it

Personality: Emotional Problems (irrational hatred/fear of ‘normals’), Hatred

Battle Tactics: Vulture is a ruthless killer and likes to attack women or weaker looking opponents first. If they are light enough he will pick them up to drop from a great height

Power Level (Power Points): 8 (116 power points)

ABILITIES: STR: 8 (-1), DEX: 30/20 (+10/+5), CON: 9 (-1), INT: 14 (+2), WIS: 8 (-1), CHA: 16 (+3)

SKILLS: Acrobatics 8 (+18), Bluff 8 (+11), Notice 4 (+3), Stealth 4 (+14)

FEATS: Acrobatic Bluff, Ambidexterity, All-out Attack, Attack Specialization [+2 w/ claws], (1) Defensive Roll (5) Evasion (1), Improved Defense (2), Grappling Finesse, Improved Critical [18-20 w/ claws] (2). Improved Grab, Improved Initiative (2), Move-by Action, Sneak Attack (1), Uncanny Dodge, Taunt

POWERS (Avian-Grafted DNA/Parts):

  • Enhanced Dexterity [10]
  • Strike [8]: Claws
  • Super-Sense [2]: low-light vision (1), telescopic vision [-1 per 100ft] (1)
  • Flight [5]: 250MPH, Drawback: Power Loss if 'wings' bond

COMBAT: Attack +6/ Claws +8 [Unarmed -1 (B)] with Claws +8 (L)]; Defense 22 (16 flat-footed) *Uncanny Dodge; Init: +18

SAVES: Toughness +4 (-1 flat-footed), Fortitude +1, Reflex +13, Will +1

Abilities 15 + Skills 6 (24 ranks) + Feats 22 + Powers 28 + Combat 36 + Saves 7 – Draw 0 = 114


Bull

Real Name: 'Big Bill' Buckford

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 29, 6’11”, 540 lbs.

Appearance: Massive built, almost down-syndrome looking man. Only wears Speedo shorts, no shoes or any other clothing. Abundant body hair.

Origin: Bill grew up bad. He was large even a very young age, and it was said he was born mad. Billy is not so much evil as he has never grown up and is still an angry child.

Personality: Temper (irrational rage most of the time)

Quote: “I’ll kill you!”

Battle Tactics: Charge, smash, continue, repeat on next target

Power Level (Power Points): 8 (117 power points)

ABILITIES: STR: 30 (+10), DEX: 6 (-2), CON: 30 (+10), INT: 6 (-2), WIS: 12 (+1), CHA: 10 (0)

SKILLS: Climb 4 (+14), Intimidate 12 (+12), Notice 8 (+9), Search (-2), Sense Motive (+1), Stealth (-2), Survival 8 (+9)

FEATS: All-out Attack, Chokehold, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Improved Sunder, Power Attack, Rage [+5 rds duration] (6), Startle

POWERS (Mutant birth and bad upbringing):

  • Immovable [2] (total k/b resistance 11)
  • Impervious Damage Save bonus (from Con) [8]
  • Leaping [1] (Run 40ft, Standing 20ft, High 10ft)
  • Super-Strength [5] (Heavy: 25.6 tons); power feat: Ground strike, power feat: Shockwave [5]

COMBAT: Attack +6 [Unarmed +10 (L) when Berserk +12 (L)]; Defense: 16 (13 flat-footed); Init: -2

SAVES: Toughness +10 (8 Impervious), Fortitude +11, Reflex +0, Will +8

Abilities 34 + Skills 8 (32 ranks) + Feats 15 + Powers 23 + Combat 26 + Saves 11 – Draw 0 = 117

+ note that Under Rage +4 Strength (+2 damage); Saves: Fort +13, Will +10; DEF 14; Lasts for 10 rounds.

The Shrew

Real Name: Sheila Brewster

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Female, age 21, 5’ 6”,120lbs.

Appearance: Athletic, attractive blond woman, wearing work-out boxing sweats and ‘domino’ mask.

Origin: A professional female boxer, she experimented with an unknown steroid substance that granted her some pretty amazing powers. She still has to take them at least once a day

Personality: Addiction (believes drugs give her powers), Rivalry (Evergreen)

Quote: “Armatures…”

Battle Tactics: the Shrew is a bit reckless and cocky. She tends to charge into combat, especial other martial artist in which she can test herself against.

Power Level (Power Points): 8 (126 power points)

ABILITIES: STR: 26/10 (+8), DEX: 30/16 (+10), CON: 26/16 (+8), INT: 16 (+3), WIS: 20/14 (+5), CHA: 12 (+1)

SKILLS: Acrobatics 4 (+14), Bluff 8 (+9), Escape Artist (+10), Intimidate 8 (+9), Notice 4 (+9), Sense Motive (+5), Stealth (+10)

FEATS: Accurate Attack, All-out Attack, Assessment, Blind-Fight, Diehard, Endurance (1), Evasion (1), Improved Defense (2), Improved Disarm, Improved Initiative (1), Improved Trip, Instant Up, Power Attack, Stunning Attack, Uncanny Dodge

POWERS (Chemical/Drug Over-does Altered Human):

  • Enhanced Constitution [10]
  • Enhanced Dexterity [16]
  • Enhanced Strength [10]
  • Enhanced Wisdom [6]

COMBAT: Attack +8 [Unarmed +8 (L)]; Defense 18 (14 flat-footed) *Uncanny Dodge; Init: +14

SAVES: Toughness +8, Fortitude +10, Reflex +12, Will +7

Abilities 24 + Skills 6 (24 ranks) + Feats 16 + Powers 42 + Combat 32 + Saves 6 – Draw 0 = 126


Mocker

Real Name: Android Mk. R

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: (Male?), Age 6, 5’ 8”, 190 lbs.

Appearance: Mostly human, except for ‘happy’ face head. Wears hood to hide as much as possible.

Origin: Created by a scientist who was partial to actors, Mocker hated him from the start and killed him the first chance he got. He now leads the Crushers

Personality: Hatred (‘normals’ and Scientists)

Quote: “Who are you to mock me!?”

Battle Tactics: Mocker approaches combat like everything else in its’ life, with cold calculations and thought. He (it) is utterly ruthless and does not grant mercy.

Power Level (Power Points): 8 (141 power points)

ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 30 (+10), INT: 20 (+5), WIS: 16 (+3), CHA: 20 (+5)

SKILLS: Bluff 4 (+9), Computers 12 (+17), Craft (electronic) 2 (+7), Disable Device 10 (+15), Disguise 1 (+6), Intimidate 8 (+13), Knowledge (technology) 10 (+15), Perform (oratory) 5 (+10)

FEATS: Assessment, Distract (2), Dodge Focus (1), Eidetic Memory, Fascinate (1), Inspire (2), Master Plan, Taunt

POWERS (Android Body):

  • Immunity [11]: life support, starvation and thirst
  • Regeneration [3]: recovery from Stun, 1 full round; feat: Persistent
  • Sound Control (blast) [9]; alt. power: Dazzle (hearing) [9], alt. power: Mimic [9] – sounds only (+45 to 'disguise' to sound like someone)
  • Super-Sense [1]: Infravision

COMBAT: Attack +6 [Unarmed +2 (B), Sonic +9 (L)]; Defense 16 (13 flat-footed); Init: +1

SAVES: Toughness +10, Fortitude +12, Reflex +3, Will +7

Abilities 52 + Skills 13 (52 ranks) + Feats 9 + Powers 37 + Combat 23 + Saves 8 – Draw 0 = 141


Hornet

Real Name: Henry Barnet

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 27, 6’1”, 160 lbs.

Appearance: Bug-eye helmet, green and brown light-mesh power armored shell, bug like wings.

Origin: Dr. Barnet was going blind and he knew it, so he spent his last few years of sight working on a solution. Always obsessed with insects and vibration control, he designed the suit and helmet and decide to take revenge on the world at large for the lost of his sight.

Personality: Hatred (Crusaders), Phobia (Blindness)

Battle Tactics: Hornet remains in the air and blasts his opponents from the air.

Power Level (Power Points): 8 (126 power points)

ABILITIES: STR: 16 (+3), DEX: 18 (+4), CON: 20 (+5), INT: 12 (+1), WIS: 12 (+1), CHA: 16 (+3)

SKILLS: Acrobatics 4 (+8), Craft (electronics) 4 (+9), Craft (mechanic) 4 (+9), Disable Device 2 (+3), Notice 13 (+14), Search 13 (+14), Sense Motive (+1), Stealth 4 (+8)

FEATS: Accurate Attack, All-out Attack, Blind-Fight, Move-by Action, Precise Shot (1)

POWERS (High Tech Suit and Helmet):

  • DEVICE: Vibration Control Armor [8] (hard to take) [40 pt. reserve] (1.) Flight [4] 100MPH; (2.) Insubstantial [4]; (3.) Protection [3]; (4.) Vibration Control (blast) [8], power feat: Affects Insubstantial
  • DEVICE: Bug-eyed helmet [2] (hard to lose) [10 pt reserve]; (1.) Super-Senses [5]: Blindsight (4), Radius (1) (blindsight); (2.) Sensory Shield (visual) +10 [5]

COMBAT: Attack +8 [Unarmed +3 (B), Vibro +8 (L)]; Defense 18 (14 flat); Init +4

SAVES: Toughness +8 (+5 without armor), Fortitude +7, Reflex +6, Will +3

DRAWBACKS: Disability – Blind w/o helm (Low) [-1]

Abilities 34 + Skills 11 (44 ranks) + Feats 4 + Powers 40 + Combat 32 + Saves 6 – Draw -1 = 124


Shocker

Real Name: Johnny Shakura

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 22, 6’ 2”, 190 lbs.

Appearance: Karate style costume and half-face mask

Origin: Johnny was an ordinary worker in a high-industrial chemical plant. One day lightning stuck toxic chemical barrel he was moving, and he absorb the chemical and electricity into his body. He joined the Crushers to get revenge against the city and chemical plant.

Personality: Hatred (Crusaders), Love (Evergreen)

Battle Tactics: Shocker likes to remain at range and blast opponents with this lightning attack. Only if he is in melee will he use his acid attack as it fatigues him.

Power Level (Power Points): 8 (134 power points)

ABILITIES: STR: 12 (+1), DEX: 10 (0), CON: 14 (+2), INT: 14 (+2), WIS: 14 (+2), CHA: 12 (+1)

SKILLS: Acrobatics 4 (+4), Computers 4 (+6), Disable Device 4 (+6), Notice 8 (+10)

FEATS: Attack Specialization (2) [Electrical blast], Dodge Focuys (1), Endurance (1), Improved Critical (1) [crit 19-20 with Electrical blast], Improved Initiative (2), Precise Shot (1), Second Chance (1) [reflex vs. area affects]

POWERS (Altered Human, Industrial Accident):

  • Corrosion (Acid Blood) [8]; extras: Aura [8]; Duration – Constant +2 [8], Penetrating [8]; flaws: Limited – Aura only works when Shocker takes an ‘Injury’ wound, Permanent, Tiring; power feat: Extended Reach (+5 ft)
  • Electrical Control (blast) [8]; extra: Area (cone) [8]; Selective [8]; alt. power feat: Dazzle (visual & audio) [8]; alt. power feat: Strike [8], extra: Penetrating [8], feat: Accurate [2]
  • Force Field [6]
  • Super-Senses [1]: Detect (electricity)

COMBAT: Attack +4/with electrical blast and strike +8 [Unarmed +1 (B), Electrical blast and strike +8 (L), Acid Strike/Aura +8 (L)]; Defense 18 (14 flat-footed); Init: +8

SAVES: Toughness +8 (+3 without Force Field), Fortitude +4, Reflex +4, Will +4

DRAWBACKS: none

Abilities 16 + Skills 5 (20 ranks) + Feats 9 + Powers 74 + Combat 22 + Saves 8 – Draw 0 = 134


The Mace

Real Name: Theodore McIntyre

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, age 25, 180 lbs.

Appearance: Long black hair, brown and green combat suit and half-face mask.

Origin: Sent to prison for a convenient store robbery, in the prison workshop Theo developed the first version of his ‘Mace’ and used it to escape from prison. He was sent back by the Crusaders and after his last escape, he is looking for revenge.

Personality: Greedy, Hatred (Crusaders)

Battle Tactics: Mace like to surprise opponents by Dazzling them and then smashing them with his mace (with reach)

Power Level (Power Points): 8 (110 power points)

ABILITIES: STR: 16 (+3), DEX: 12 (+1), CON: 14 (+2), INT: 14 (+2), WIS: 12 (+1), CHA: 16 (+3)

SKILLS: Acrobatics 2 (+3), Craft (electronic) 4 (+6), Intimidate 8 (+11), Knowledge (technology) 6 (+8), Notice 8 (+9), Sense Motive (+1), Survival 12 (+13)

FEATS: All-out Attack, Defensive Roll (6), Improved Block (1), Improved Critical (2) [18-20 crit. power mace], Improved Defense (2), Improved Disarm, Improved Initiative (1), Improved Sunder, Power Attack, Startle, Track, Weapon Bind, Weapon Break

POWERS (Mutant and Power Mace):

  • DEVICE [4]: power mace (easy to lose) [20 pt reserve]; Strike [8], extra: Penetrating [8], power feat: Extended Reach (+10ft) [2]; Alt. power: Dazzle (visual & audio) [8], flaw: Range – Touch, power feat: Extended Reach (+10ft) [2]; alt. power: Stun [8], extra: Sleep [8], power feat: Extended Reach (+10ft) [2]
  • Super-Senses [3]: Scent (1), Tracking Scent (2) (normal speed)

COMBAT: Attack +8 [Unarmed +3 (B), Power Mace +8 (L)]; Defense 18 (14 flat); Init: +5

SAVES: Toughness +8 (+2 flat-footed), Fortitude +6, Reflex +5, Will +3

Abilities 24 + Skills 10 (40 ranks) + Feats 19 + Powers 15 + Combat 32 + Saves 10 Draws 0 = 110


Stormlord

Real Name: Stanislaw Laird

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Male, 24, 200 lbs.

Appearance: Foppish blue and yellow suit with lightning bolt across crest.

Origin: The Lairds had always had strange powers and used them for the benefit of the people back in the UK. Stanislaw was not so generous and much preferred a life of crime.

Battle Tactics: a coward at heart, Stromlord remains invisible and strikes from cover.

Personality: Greedy, Hatred (Crusaders), Lazy

Power Level (Power Points): 8 (123 power points)

ABILITIES: STR: 12 (+1), DEX: 12 (+1), CON: 12 (+1), INT: 14 (+2), WIS: 16 (+3), CHA: 22/12 (+6/+1)

SKILLS: Bluff 4 (+10), Diplomacy 4 (+10), Disable Device 4 (+6), Notice 2 (+5), Sense Motive 2 (+5), Stealth 4 (+5)

FEATS: Attack Focus [ranged] (2), Attractive (1), Defensive Roll (3), Dodge Focus (5), Move-by Action

POWERS (Mutant, Family Heritage):

  • Weather Control - Exterme Cold (up to 25,000 ft. radius) [12]; dynamic alt. power: Distraction (DC10) [12]; dynamic alt. power: Hamper Movement [12]; dynamic alt. power: Exterme Heat [12]; dynamic alt. power: Obscure (visual & audio) [8]; dynamic alt. power: Air Control [12]; alt. power: Blast - lightning strike [11]; (power feat: Indirect 2); alt. power: Blast ball lightning [8] (extra: Area 40ft); alt. power: Dazzle (auditory and visual) thunder and lightning [7] (power feat: Indirect 2); alt. power: Fatigue [8] humidity; extra: Area (40ft radius)
  • Enhanced Charisma [10]
  • Flight [4] 100MPH
  • Invisibility [2] (total concealment from visual senses)

COMBAT: Attack +5 [Unarmed+1 (B), Lightning+11 (L)]; Defense 20 (13 flat); Init: +1

SAVES: Toughness +4 (+1 flat-footed), Fortitude +3, Reflex +3, Will +5

Abilities 18 + Skills 5 (20 ranks) + Feats 10 + Powers 64 + Combat 20 + Saves 6 – Draws 0 = 123

Marionette

Real Name: Marion Henderson

Group Affiliation: Crushers

Base of Operations: Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Personal Stats: Female, age 23, 10.5" tall, 0.5 lbs.

Appearance: Tiny woman, wearing skin tight body suit and red sash belt. Red ‘M’ on left beast pocket

Origin: Marion was a psychology student who while experimenting with drugs awakened great psychic powers trapped within her mind. Unfortunately, it also shrunk her down to 10” tall.

Personality: Hatred (Crusaders), Intolerance (‘big’ people)

Battle Tactics: Marionette first likes to take over opponents minds and have the fight for her. She also likes to strike from hiding, and enjoys greatly smashing big people who normally would not expect her to be so strong.

Power Level (Power Points): 8 (125 power points)

ABILITIES: STR: 12 (+1), DEX: 22 (+6/+2), CON: 12 (+1), INT: 16 (+3), WIS: 14 (+2), CHA: 14 (+2)

SKILLS: Acrobatics 8 (+14), Concentration 8 (+10), Notice 4 (+6), Stealth 4 (+22)

FEATS: Acrobatic Bluff, Attractive (1), Defensive Roll (3), Elusive Target, Evasion (2), Improved Defense (1), Improved Disarm, Improved Initiative (1), Improved Trip, Sneak Attack (4) [+5 dmg], Stunning Attack, Trance, Uncanny Dodge

POWERS (Mutants and Evil-Zen Ritual/trance Training):

  • Enhanced Dexterity [8]
  • Mind Control [8]; alt. power: Mental Blast [4]
  • Shrinking: size = Diminutive [12]; extra: Normal Strength, Duration – Continuous; flaw: Permanent; power feat: Innate

COMBAT: Attack +8 [Unarmed+1 (Bruise) w/ Sneak+6 damage]; Defense 22 (18 flat-footed) *Uncanny Dodge; Init +10

SAVES: Toughness +4 (+1 flat-footed), Fortitude +3, Reflex +10, Will +12

Abilities 22 + Skills 6 (24 ranks) + Feats 19 + Powers 38 + Combat 24 + Saves 16 – Draw 0 =125


Nightstalker

Real Name: unknown

Group Affiliation: currently the Crushers (mercenary)

Base of Operations: currently Los Angeles, CA

First Appearance: Crisis at Crusader Citadel, Issue #1

Persoanl Stats: Male, age unknown, 5'8" tall, 156 lbs

Appearance: Wears a black ninja suit.

Origin: unknown. Believed to be trained in the 'invisibile art' by unknown Ninjas

Personality: Cold and uncarring. Not much else is really known about him.

Battle Tactics: Nightstalker always attacks from surprise or seeks some advantage over his opponents. He attacks without mercy and at full strength.

Power Level (Power Points): 9 (150 power points)

ABILITIES: STR: 12 (+1), DEX: 26 (+8), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 12 (+1)

SKILLS: Acrobatics 8 (+16), Bluff 2 (+3), Concentration 2 (+6), Craft (chemical) 2 (+4), Disable Device 5 (+7), Disguise 4 (+5), Escape Artist 4 (+12), Knowleege (arcane lore) 2 (+4), (streetwise) 2 (+4), Notice 6 (+10), Stealth 8 (+16)

FEATS: Acrobatic Bluff, Ambidexterity, Defensive Attack, Defensive Roll (4), Elusive Target, Equipment [25ep] (5), Evasion (2), Fearless, Grappling Finesse, Hide in Plain Sight, Improved Critical [19-20 w/ sword] (1), Improved Initiative (2), Instant Up, Precise Shot (2), Prone Fighting, Quick Draw (1), Skill Mastery [acrobatics, escape artist, notice, stealth] (1), Seize Initiative, Sneak Attack (1), Uncanny Dodge

POWERS: (secret ninja training?)

  • DEVICE [4]: seven dragons' sword [15pts reserve] (easy to take): Strike [8], extra: Penertating [8], power feat: Affects Insubstantial, power feat: Extended Reach (+5ft), power feat: Incurable, power feat: Split Attack
  • Invisibility [1]
  • Leaping [3] high 27ft, standing 55ft, running 110ft
  • Super-Movement [2] Wall-Walking (full speed) [2]
  • Super-Senses [1]: IR Vision

EQUIPMENT: Ninja kit (same as Utility Belt)

COMBAT: Attack +10 [Unarmed +1 (B), Sword +8 (L)], Defense 21 (16 flat-footed) *Uncanny Dodge, Init +16

SAVES: Toughness +7 (+3 flat-footed), Fortitude +3, Reflex +13, Will +6

Abilities 38 + Skills 12 (48 ranks) + Feats 30 + Powers 24 + Combat 42 + Saves 7 – Drawbacks 0 = 150