The Gate and the Key

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Family Name: The Gate and the Key
Playbook: The Synthetic Hive

Stats
Reach: 0
Grasp: -1
Sleight: +2

Traditions

  • Populace: Anthropomorphic Robots
  • Style: Heavy and dirty casing
  • Governance: Shared consciousness of conjoined minds

Resources

Resource Tracks
Mood:
Tech:
Data:

Assets


Moves & Other Abilities


World-Building

  • Stats: The Homeland's power infrastructure was ravaged by the Fall.
  • Landmark: Before: A remote node critical to the digital infrastructure of Before.
  • Landmark: The Fall:
  • Landmark: A Threat:

Background