Editing The Great Castlemourn Campaign

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 166: Line 166:
 
The Overseer of Mossgreen is also a major land holder. In addition to holding Mossgreen as an almost hereditary holding,  the current Overseer, Sir Tardar, holds 7 manors near Mossgreen, supporting himself and 5 household knights, and 25 more distant manors, all of which are sub-enfeoffed to other knights. This makes the Overseer of Mossgreen effectively equivalent to a Pendragon Baron.
 
The Overseer of Mossgreen is also a major land holder. In addition to holding Mossgreen as an almost hereditary holding,  the current Overseer, Sir Tardar, holds 7 manors near Mossgreen, supporting himself and 5 household knights, and 25 more distant manors, all of which are sub-enfeoffed to other knights. This makes the Overseer of Mossgreen effectively equivalent to a Pendragon Baron.
  
The Marshal of Greatbellow is also a major landholder. This title is not hereditary, but is effectively granted for life, and brings with it a major gift of 80 manors near the southern border. 10 of these manors are for the marshal's personal upkeep; the remainder are all enfeoffed to other knights. This large holding is not hereditary, but belongs to whomever fills the position of Marshal. This makes the Marshal roughly equivalent to a Pendragon Count, and probably the second most powerful man in Greatbellow. The current Marshal, Sir Yauramyr, personally holds 10 manors, 7 of which are sub-enfeoffed.
+
The Marshal of Greatbellow is also a major landholder. This title is not hereditary, but is effectively granted for life, and brings with it a major gift of 80 manors near the southern border. 10 of these manors are for the marshal's personal upkeep; the remainder are all enfeoffed to other knights. This large holding is not hereditary, but belongs to whomever fills the position of Marshal. This makes the Marshal roughly equivalent to a Pendragon Count, and probably the second most powerful man in Greatbellow. The current Marshal, Sir Yauramyr, personally holds 10 manors, 7 of which are sub-enfeoffed.  
 
 
Otherwise, the realm is held in large part by an assortment of bannerets.
 
 
 
===Significant Locales===
 
 
 
The Thaalride is the longest trade route in Mournra, stretching from Shields Hard in Khalandorn far to the west all the way to Orlsgate in the Haunthills to the far east. It passes through Greatbellow between Stormgate and Wind Pass, the sole overland trade route through the Yarhoon.
 
 
 
Bucklebank is the largest city in Greatbellow, but is still fairly small. It is home to about 4,000 people. The primary business here is trade, especially in warriors for escorting caravans through the pass. Horses, wagons, and other caravan supplies are also prevalent here. Bucklebank is also the primary seat of the duke's court.
 
 
 
Mossgreen is a large market town near the center of the duchy. Smaller and poorer than Bucklebank, it is nonetheless more important to the southern landholders. Mossgreen is home to about 1,000 people.
 
 
 
The King's Road stretches from Bucklebank through Mossgreen towards Ladywake far to the south. The king it refers to is actually the former king when Greatbellow was an independent realm. Now, the road is in comparative disrepair, but it is still a fairly important path.
 
 
 
The Great Circle is a large stone circle north of Bucklebank. It was erected before the Castles Fell, and is comparable to other circles throughout Mournra (there are other, smaller ones elsewhere in Greatbellow). Nobody knows what it is for.
 
 
 
A great number of watchtowers exist throughout Greatbellow, built during the time of the previous kingdom to keep watch for attackers from the hostile lands surrounding the realm. Most of these towers were made of wood, but some were built on pre-Fall ruins and have strong, stone foundations.
 
 
 
The Winterwood sits north of Greatbellow. It is a forest full of monsters, wolves, and outlaws. Many claim that where there are monsters, there must be treasure, but it remains relatively uncommon for people to travel through the wood.
 
  
 
The Roserun is a stretch of the King's Road 30 miles south of Mossgreen. In Lyonar, tradition dictates that travelers can freely fruit they can reach from a road without stepping off of it. Farmers often dig ditches along the roadside to discourage people from reaching, though there are not many orchards in Greatbellow. The Roserun is about a mile-long stretch of the King's Road where it winds through an apple orchard. The local lord has had rose bushes planted along the road to discourage reaching, instead of the usual ditches. This creates a romantic atmosphere. Anyone passing through must roll an Amor, and become introspective if they succeed. In addition, the area has 4d6 ambient mana for spells of love or lust.
 
The Roserun is a stretch of the King's Road 30 miles south of Mossgreen. In Lyonar, tradition dictates that travelers can freely fruit they can reach from a road without stepping off of it. Farmers often dig ditches along the roadside to discourage people from reaching, though there are not many orchards in Greatbellow. The Roserun is about a mile-long stretch of the King's Road where it winds through an apple orchard. The local lord has had rose bushes planted along the road to discourage reaching, instead of the usual ditches. This creates a romantic atmosphere. Anyone passing through must roll an Amor, and become introspective if they succeed. In addition, the area has 4d6 ambient mana for spells of love or lust.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)