Difference between revisions of "The Haggard Witch"

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'''The Haggard Witch'''
+
=='''The Haggard Witch'''==
 
(Real name currently unknown)
 
(Real name currently unknown)
  
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'''Career/Specializations:''' Explorer / Scout; Force Sensitive Emergent
 
'''Career/Specializations:''' Explorer / Scout; Force Sensitive Emergent
  
'''Characteristics'''
+
=='''Characteristics'''==
  
 
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence
 
2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence
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Wound 14
 
Wound 14
  
Strain 14
+
Strain 14 / 4
  
'''Duty / Obligations'''
+
Force Rating: 2
 +
 
 +
=='''Duty / Obligations'''==
  
 
Debt -- Jarro Handa
 
Debt -- Jarro Handa
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The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat
 
The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat
  
'''Career Skills'''
+
=='''Career Skills'''==
  
 
Astrogation YGG
 
Astrogation YGG
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Cool YG
 
Cool YG
  
Discipline GG
+
Discipline YG
  
Lore GGG
+
Lore YGG
  
 
Medicine GGG
 
Medicine GGG
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Perception YGB
 
Perception YGB
  
Piloting - Planetary YGG
+
Piloting - Planetary YYG
  
 
Piloting - Space GGG
 
Piloting - Space GGG
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Xenology GGG
 
Xenology GGG
  
'''Other Skills'''
+
=='''Other Skills'''==
  
 
Brawl GG
 
Brawl GG
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Ranged - Heavy GGG
 
Ranged - Heavy GGG
  
Ranged - Light Y
+
Ranged - Light YGG
  
 
Resilience YG
 
Resilience YG
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Underworld GGG
 
Underworld GGG
  
Vigilance GG
+
Vigilance GGB
  
 
Warfare GGG
 
Warfare GGG
  
'''Talents'''
+
=='''Talents'''==
  
Rapid Recovery - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
+
Rapid Recovery II - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
  
 
Grit - Gain +1 strain threshold
 
Grit - Gain +1 strain threshold
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Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
 
Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
  
'''Force Powers'''
+
Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check.
 +
 
 +
Uncanny Reactions - +1B to Vigilance checks
 +
 
 +
Sense Danger - Once per session, remove 2S from a skill roll.
 +
 
 +
Touch of Fate - Once per game session, add 2B to a skill roll.
 +
 
 +
Stalker - +1B to all Coordination and Stealth checks
 +
 
 +
Force Rating - +1 Force Rating
  
The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
+
Balance - When the character heals strain at the end of the encounter, she may add 1F per Force Rating. She recovers additional strain equal to F generated.
  
'''Equipment'''
+
=='''Force Powers'''==
 +
 
 +
'''Move:''' The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
 +
 
 +
'''Range''' Spend 1F (L/D) to increase Move range. (Current Rank 1, Maximum Range Medium, Cost 1 FP)
 +
 
 +
=='''Equipment'''==
  
 
Blaster
 
Blaster
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50 Cr
 
50 Cr
 +
 +
Contact (Nar Shaddaa) Jarro

Latest revision as of 07:00, 3 March 2018

The Haggard Witch[edit]

(Real name currently unknown)

Human

Female

33 years old.

Iron Gray Hair

Blue Eyes

Career/Specializations: Explorer / Scout; Force Sensitive Emergent

Characteristics[edit]

2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence

Soak 2

Wound 14

Strain 14 / 4

Force Rating: 2

Duty / Obligations[edit]

Debt -- Jarro Handa

The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat

Career Skills[edit]

Astrogation YGG

Athletics GG

Cool YG

Discipline YG

Lore YGG

Medicine GGG

Outer Rim YGG

Perception YGB

Piloting - Planetary YYG

Piloting - Space GGG

Survival YG

Xenology GGG

Other Skills[edit]

Brawl GG

Charm GG

Coercion GG

Computers GG

Coordination GGG

Core Worlds GGG

Deception GG

Education GGG

Gunnery GGG

Leadership GG

Mechanics GGG

Melee YG

Negotiation GG

Ranged - Heavy GGG

Ranged - Light YGG

Resilience YG

Skullduggery GG

Stealth GGG

Streetwise GG

Underworld GGG

Vigilance GGB

Warfare GGG

Talents[edit]

Rapid Recovery II - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.

Grit - Gain +1 strain threshold

Short Cut - During a chase, add B per rank in Shortcut to any checks made to catch or escape an opponent.

Insight - Perception and Discipline become career skills

Uncanny Senses - Add B per rank of Uncanny Senses to all Perception checks.

Toughened - Gain +2 wound threshold.

Indistinguishable - Upgrade difficulty of checks to identify character once per rank of Indistinguishable.

Grit II - Gain +1 Strain Threshold

Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time.

Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check.

Uncanny Reactions - +1B to Vigilance checks

Sense Danger - Once per session, remove 2S from a skill roll.

Touch of Fate - Once per game session, add 2B to a skill roll.

Stalker - +1B to all Coordination and Stealth checks

Force Rating - +1 Force Rating

Balance - When the character heals strain at the end of the encounter, she may add 1F per Force Rating. She recovers additional strain equal to F generated.

Force Powers[edit]

Move: The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Range Spend 1F (L/D) to increase Move range. (Current Rank 1, Maximum Range Medium, Cost 1 FP)

Equipment[edit]

Blaster

Light Armor

Datapad

Comm Link (Handheld)

5 Glow Sticks

50 Cr

Contact (Nar Shaddaa) Jarro