The Keep

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Back to the Campaign: Time of the Green Star Trim keep plan.png

The west (Guest's) Tower houses guests' (including most characters') quarters. Its cellar is a place for guests to stow bulky gear.
The east ('Barracks') tower houses: (Ground Floor) Disarming Room with murder holes.(1F) armoury and (2, 3, 4F) cramped barrack rooms. Friar Ventas has transformed the 3rd Floor Barracks, ensuring that there is no wasted space, All of the single beds have been replaced with bunked beds allowing the space in the room to be maximized. The eastern facing of the room is occupied by the Friar's own billet. The original hastily erected screen has been replaced by a wooden wall that screens his sleeping area and a rough cut wooden desk off from the rest of the room, the area directly in front of the wooden wall has a small rug and three short pews that Ventas uses to lead small prayer services for the men without disturbing the shrine. There is also a small bookshelf in which the Friar has placed small tomes on tactics and military training. It also has a dungeon below.
The north (Duke's) Tower houses 1) the Duke's armoury and trophy room 2) Glixie's library, 3) the Duke's chamber 4) Glixie's observatory. The cellar is Glixie's lab.
The south (Old Wizards) tower has recently been explored and found to contain a number of hazardous spaces including a summoning chamber (where a Devil was encountered) and a chamber trapped with a magical shrieking siren.
The large central chamber to the east is the Great Hall.
The large space on its left is the Fencing Hall. Travellers and villagers cram into this space when danger threatens. It is otherwise used for fencing and games.
Beneath both spaces lie a small but maze-like cellar of kitchens, servants' quarters and store rooms. These have been explored and a secret (blasphemous) chapel discovered from which lead horrific ancient crypts, clearly haunted by the Keep's evil ancestral rulers.


Walls and towers give onto rooftop turrets and defenses.


Outside the keep stand a cluster of huts - a smith, stables, shrine, brewery along with a score of farmers' dwellings. Friar Ventas has also taken over one of the fallow fields and erected a training area where he assists in drilling the men in various forms of combat. It includes models of various sorts of beasts and men. .