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As it Stands now:
 
As it Stands now:
  
[img]https://i.imgur.com/BTUC0tT.jpg[/img]
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[https://imgur.com/hncwbLl]
 
 
==Links==
 
* '''[https://forum.rpg.net/index.php?threads/the-land-of-spoils-and-promised-danger.856279/ In Character]'''
 
* '''[https://forum.rpg.net/index.php?threads/the-land-of-spoils-and-promised-danger.856281/ Out Of Character]'''
 
* '''[https://forum.rpg.net/index.php?threads/closed-recruitment-d-d-5e-the-land-of-spoils-and-promised-danger.856099/ Recruitment]'''
 
 
 
  
 
==The Explorers==
 
==The Explorers==
 
These are the brave (or desperate, or insane, or...nevermind) these are the explorers of the New Land.  
 
These are the brave (or desperate, or insane, or...nevermind) these are the explorers of the New Land.  
 
'''Total XP Thus Far''': 1175
 
  
 
'''Dancer Under the Crescent Moon (Dancer to Her Allies)'''
 
'''Dancer Under the Crescent Moon (Dancer to Her Allies)'''
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'''Zass'''
 
'''Zass'''
 
Zass is a Yuan Ti Pureblood, or perhaps it should be said she was until being cursed by the Fey and bound to them. Now her emotions have been unleashed as she uses stealth and magic as a Thief/Warlock to make her way through the world, lost to her own people.  
 
Zass is a Yuan Ti Pureblood, or perhaps it should be said she was until being cursed by the Fey and bound to them. Now her emotions have been unleashed as she uses stealth and magic as a Thief/Warlock to make her way through the world, lost to her own people.  
Played by: Stattick [https://wiki.rpg.net/index.php/Zass Zass]
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Played by: Stattick
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[https://wiki.rpg.net/index.php/Zass] (Zass)
  
 
==The Troupe of Newdawn==
 
==The Troupe of Newdawn==
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'''Commandant Horris Belevante'''
 
'''Commandant Horris Belevante'''
  
This stalwart human is typically seen in his retired uniform from the King's Guard. His long gray hair shows his years where his strong and confident physique does not.
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This stalwart human is typically seen in his retired uniform from the King's Guard. His long gray hair shows his years where his strong and confident physique doe not.
 
The Commandant oversees the entire operation of the Troupe, from everyday affairs such as ration shortages or, if the Troupe is lucky, overages, and any petty squabbles the Troupe (or its visitors) may have to larger threats such as raids by monsters or "competition" showing up.  
 
The Commandant oversees the entire operation of the Troupe, from everyday affairs such as ration shortages or, if the Troupe is lucky, overages, and any petty squabbles the Troupe (or its visitors) may have to larger threats such as raids by monsters or "competition" showing up.  
 
Though Exploration and the purging of dangerous and vile creatures is a primary concern of the Commandant, his main concern is the safety of the Troupe (without the Troupe the operation is lost, after all) and with the help of his second, Bijinn Umi, and the "Good Captain Bashaar Firescale" is ready to evacuate the Troupe to the Captains ship, the Silt Maiden, at a moment's notice.  
 
Though Exploration and the purging of dangerous and vile creatures is a primary concern of the Commandant, his main concern is the safety of the Troupe (without the Troupe the operation is lost, after all) and with the help of his second, Bijinn Umi, and the "Good Captain Bashaar Firescale" is ready to evacuate the Troupe to the Captains ship, the Silt Maiden, at a moment's notice.  
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Bijinn Umi does not talk a lot and seems very shy on matters that pertain to her, directly, and is very vocal on giving orders as the "second" to the Commandant.  
 
Bijinn Umi does not talk a lot and seems very shy on matters that pertain to her, directly, and is very vocal on giving orders as the "second" to the Commandant.  
 
She is skilled in tactics and combat both, carrying twin blades with a bluish metal tint and inspiring confidence in all of her allies. Though an enigma from an even more enigmatic land, she has won the trust and respect of her peers and is treated as one of the Troupe just as much as any who might be more "local".  
 
She is skilled in tactics and combat both, carrying twin blades with a bluish metal tint and inspiring confidence in all of her allies. Though an enigma from an even more enigmatic land, she has won the trust and respect of her peers and is treated as one of the Troupe just as much as any who might be more "local".  
Bijinn Umi is responsible for a lot of the items that the Commandant just can't juggle and is, in particular, responsible for the security of Camp Newdawn. It is whispered around camp that Bijinn Umi often makes weather predictions with amazing and unnerving accuracy, impressing even the resident magical expert of the Troupe, Shalahazz.
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Bijinn Umi is responsible for a lot of the items that the Commandant just can't juggle and is, in particular, responsible for the security of Camp Newdawn. It is whispered around camp that Bijinn Umi often makes weather predictions with amazing and unnerving accuracy, impressing even the resident magical expert of the Troupe, Skalahazz.
  
 
'''Kalen'''  
 
'''Kalen'''  
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'''The Lush Green'''
 
'''The Lush Green'''
 
This section of tropical woodlands is said to be ruled over by creatures known as ghost monkeys. Creatures that can control nature, steal items very stealthily, and possibly even fly. It has been proposed most recently that these creature may be upset nature spirits as they seem to attack when the trees or fruits of this area are threatened.
 
This section of tropical woodlands is said to be ruled over by creatures known as ghost monkeys. Creatures that can control nature, steal items very stealthily, and possibly even fly. It has been proposed most recently that these creature may be upset nature spirits as they seem to attack when the trees or fruits of this area are threatened.
 
The Lush Green, as the Explorers found out, was protected by a tropical treant and a host of phanatons who take the protection of this tropical forest paradise very seriously. Come to find out, another host of creatures has also started to crawl from the dark earth, spider-like beings known as the Colony of Strands.
 
 
Sunfrond, the treant warden of the Lush Green and friend to the phanatons asked that the Explorers investigate the Colony of Strands and find out what danger they pose to life in the Lush Green.
 
 
The Explorers met the Aranea as the Colony of strands call themselves. Rathaxx, an older Aranea in the guide of a man from the East and Kaliel, a more brash and younger Aranea that takes on the guise of a dark elf. The meeting was tenuous and there were a few times it almost came to a battle, especially with the younger Aranea insisting on possibly eating a tresspassing phanaton and practicing necromancy but cooler heads prevailed and no one lost their life that day, even the little would be brave phanaton.
 
 
Some brokerage of peace, while it lasts, was struck and news was taken back to Sunfrond who delivered an area of safe wood gathering as was promised. Though Sunfrond is dubious at best about an aliance with the spider folk he agrees to leave their ruins alone for the time being and to urge the phanatons to do the same.
 

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