Difference between revisions of "The Red Walker"

From RPGnet
Jump to: navigation, search
(Equipment)
Line 15: Line 15:
 
         Dexterity      '''13'''  +1 missiles, -1 AC, +1 Init.   
 
         Dexterity      '''13'''  +1 missiles, -1 AC, +1 Init.   
 
         Constitution  '''08'''  -1hp  
 
         Constitution  '''08'''  -1hp  
         Charisma      '''11'''   
+
         Charisma      '''11'''  Maximum retainers:4, Retainer morale:7
  
 
==Valuables==
 
==Valuables==

Revision as of 07:09, 20 February 2013

- Main Page; Keep On The Borderlands

   The Red Walker
       Class:              Elf
       Level:                3 (Swordsmaster-Conjuror)
       Experience Points: 8285 (+10%)
       Total Hit Points:    13
       Armor Class:          1
       Movement:            30'/Round
   Attributes:
       Strength       13   +1 Hit/Dam, Open Doors, Hurled
       Intelligence   17   R/W Elvish, Common, Orc, Hobgoblin, Gnoll, Eastern (Human), Lizard Man
       Wisdom         09      
       Dexterity      13   +1 missiles, -1 AC, +1 Init.   
       Constitution   08   -1hp 
       Charisma       11   Maximum retainers:4, Retainer morale:7

Valuables

   On Person:
     80 gp - wt  80
     10 pp - wt  10
   Stored at Guildhouse:
     30 gp            - wt 30 
     gems (50, 100)   - wt 20
     gold flagon (500) & 9 gold serving cups (100 ea.)

Equipment

Weapons:

  • Spear +1 wt 30
  • Silver Dagger wt 10
  • Handaxe wt 30
  • Shortbow wt 30 (inc Quiver?)
  • Quiver (14 normal, 6 silver arrows)
  • Hammer wt 30

Armor:


Backpack: wt 80

  • Tinderbox
  • 0 torches
  • 2 waterskins
  • 50'Rope
  • Standard rations
  • 0 vials holy water
  • 2 oil flasks
  • Potion: Stone to Flesh (5 doses) - wt 10
  • Potion of Gaseous Form - wt 10

Spellbook:

Total Encumbrance: 470

- Main Page; Keep On The Borderlands