The Salvage of the Kaine

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SoK title.jpg


Introduction and Background

Cheap, powerful ion drives opened up the solar system, bringing in ores from the asteroid belt and scattering mankind across the system. Better yet, it looked as if Kemmler Compression would open up the stars, but crews sent on the longer jumps never returned, though some probes did.

Whether something about the drive caused the rash of emerging psy talents that followed the first tests or it whether it was just happenstance was never clear. The Ascendents were brilliant and almost all of them meant well, wanted to make the world better but their plans and the shock of their sudden emergence caused chaos.

The revolt against Psy Ascendancy almost trashed the planet. Ruthless and indiscriminate nano-tech attacks wiped out the Ascendants, anyone holding those genes and many other genetic heritages.

You cannot go home. So you work in space.

The “Compass Rose” is a sturdy, ugly ion-drive tug, hand-to-mouthing it around the outer system. Following a lead you have come upon the haul of a lifetime: a huge, state-of-the-art science vessel, tumbling silently in the blackness far beyond the orbit of Jupiter….

Threads

IC Thread

OOC Thread

Map

KAINE Functional Operational Divisions.png

Setting Rules

The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are either crew of the Compass Rose or survivors on the Kaine. The only Arcane Background is Psionics, which makes you an Ascendant, hunted and reviled and needs me to sign off on it.

Gear List
Electronic Warfare
Movement in Zero-G
Pattern Sickness

Characters

Mac

Erin "Mac" MacAran Traits
ERINMACARAN.jpg Hindrances:Curious (M); Small (m)
Pace: 6; Size: -1; Parry: 4; Toughness: 6(1)
Attributes: Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6
Skills: Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4
Edges: (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.
Gear: Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)
Played by: Kokopelli

Spuds

Jimmy "Spuds" McConnell Traits
Karl Green.jpg Hindrances: Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)
Pace: 6; Size: +1; Parry: 5; Toughness: 8(1)
Attributes: Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8
Skills: Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4, Repair d6; Science d4, Stealth* d4
Edges: (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)
Gear: Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50
Played by: Karl Green

Stormy

Simon "Stormy" Tourmaline Traits
StormyT.png Hindrances: Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)
Pace: 6; Size: 0; Parry: 5; Toughness: 7(2)
Attributes: Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6
Skills: Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4
Edges: Calculating (Ignore 2 points of penalties when action card is 5 or less)
Gear: EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50
Played by: Talisman