Editing The Sanguine Squad: The Reformed

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'''Current:'''<br>
 
'''Current:'''<br>
Danger +2<br>
+
Danger =0<br>
Freak +3<br>
+
Freak +1<br>
Saviour =0<br>
+
Saviour -1<br>
 
Superior =0<br>
 
Superior =0<br>
Mundane =0
+
Mundane +3
  
 
'''Starting:'''<br>
 
'''Starting:'''<br>
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'''Do me a favour:''' When you go to an ordinary civilian you know for a favour, roll + Mundane. On a 10+, they’ll lend you a hand. On a 7-9, they need a promise up front. On a miss, you catch them up in your superpowered nonsense, and they suffer for it.
 
'''Do me a favour:''' When you go to an ordinary civilian you know for a favour, roll + Mundane. On a 10+, they’ll lend you a hand. On a 7-9, they need a promise up front. On a miss, you catch them up in your superpowered nonsense, and they suffer for it.
 
==Other Moves:==
 
 
'''The Mask:''' Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your Danger. When you reveal your secret identity to someone who didn’t know it already, mark potential.
 
  
 
==Team Moves:==
 
==Team Moves:==
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''Finch''<br>
 
''Finch''<br>
 
Speciality: Insider info<br>
 
Speciality: Insider info<br>
Obligation: xxxo
+
Obligation: xxoo
 
   
 
   
 
''Ellen ‘Devil’ Drummond''<br>
 
''Ellen ‘Devil’ Drummond''<br>
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'''Drives:''' When you fulfil a drive, cross it off, and choose one: mark potential, clear a condition, take Influence over someone involved. When your four drives are all crossed off, choose four new drives. When all drives are crossed off, change playbooks, retire from the life, or become a paragon of the city.
 
'''Drives:''' When you fulfil a drive, cross it off, and choose one: mark potential, clear a condition, take Influence over someone involved. When your four drives are all crossed off, choose four new drives. When all drives are crossed off, change playbooks, retire from the life, or become a paragon of the city.
  
x lead the team successfully in battle<br>
+
o lead the team successfully in battle<br>
x help a teammate when they most need you<br>
+
o help a teammate when they most need you<br>
 
o kiss someone dangerous<br>
 
o kiss someone dangerous<br>
 
o reject someone who tells you "you shouldn’t be here"<br>
 
o reject someone who tells you "you shouldn’t be here"<br>
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- get a new costume<br>
 
- get a new costume<br>
 
- get a new hero name<br>
 
- get a new hero name<br>
 
==Moment of Truth:==
 
 
x You’ve seen your greatest mistakes, and the rest of the world has, too. They’re all watching you now, judging every move you make. When everything is on the line and your back is against the wall, though, you’ll show them what you’re made of—that being a hero is a choice. An act of will. And you’ve got what it takes to save the day. Of course, afterward, you can expect both sides, hero and villain, to deeply question where your loyalties truly lie...
 
  
 
==Advancement:==
 
==Advancement:==
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o Take another move from your playbook<br>
 
o Take another move from your playbook<br>
 
o Take another move from your playbook<br>
 
o Take another move from your playbook<br>
x Take a move from another playbook<br>
 
 
o Take a move from another playbook<br>
 
o Take a move from another playbook<br>
x Someone permanently loses Influence over you; add +1 to a Label<br>
+
o Take a move from another playbook<br>
x Rearrange your Labels as you choose, and add +1 to a Label<br>
+
o Someone permanently loses Influence over you; add +1 to a Label<br>
x Unlock your Moment of Truth<br>
+
o Rearrange your Labels as you choose, and add +1 to a Label<br>
 +
o Unlock your Moment of Truth<br>
 
x Take drives and mark four (from the Beacon’s playbook)<br>
 
x Take drives and mark four (from the Beacon’s playbook)<br>
  
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* After about a year of this, the Blacksmith was jailed by his nemesis the Silver Sentinel following an attempt to take over AEGIS defence tech. He told Shrapnel not to try to spring him, as he had plans in motion from the inside and didn’t want to risk her being locked up  as well.
 
* After about a year of this, the Blacksmith was jailed by his nemesis the Silver Sentinel following an attempt to take over AEGIS defence tech. He told Shrapnel not to try to spring him, as he had plans in motion from the inside and didn’t want to risk her being locked up  as well.
 
* Shrapnel then spent several months operating on her own, taking increasingly bigger risks and with less of a plan beyond vengeance against the world of superheroes. Her last public outing was against the Sentinel, where she was hopelessly outclassed but managed to escape after hitting the Sentinel with a school bus.
 
* Shrapnel then spent several months operating on her own, taking increasingly bigger risks and with less of a plan beyond vengeance against the world of superheroes. Her last public outing was against the Sentinel, where she was hopelessly outclassed but managed to escape after hitting the Sentinel with a school bus.
* It was Ambassador Bell who put Ash in contact with the team, approaching her in her civilian identity when she was wracked with doubts and putting her on a new path. Quite how Bell knows so much about her, and what exactly her intentions are, Shrapnel doesn’t know.
+
* It was Ambassador Bell who put Ash in contact with the team, approaching her in her civilian identity when she was wracked with doubts and putting her on a new path. Quite how Bell knows so much about her, and what exactly her intentions are, Shrapnel doesn’t know.[/sblock]
  
 
==Q&A:==
 
==Q&A:==
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The Mad Magpie, an alien tech dealer who's also an '' alien'' tech dealer. Known as the Magpie both for his avian appearance and his tendency to collect shiny objects. He was the one who provided the equipment and expertise to integrate the smart metal into Ash's body and heal her injuries.
 
The Mad Magpie, an alien tech dealer who's also an '' alien'' tech dealer. Known as the Magpie both for his avian appearance and his tendency to collect shiny objects. He was the one who provided the equipment and expertise to integrate the smart metal into Ash's body and heal her injuries.
  
Bluefinch is, as far as most people know, a perfectly normal social-media app and website, a locally-grown competitor to things like Twitter and Facebook. Behind the public face of the company, however, is Blackfinch, a networking and intel-sharing system exclusive to supervillains. And behind '' that'' is the Finch, an anonymous figure who can tell you which Aegis site has your power armour in lockup, which crimelord is moving on your neighbourhood, or exactly which exotic element your nemesis is vulnerable to...for a price. Shrapnel is one of the very few villains who’s met the Finch face-to-face; she’s a wheelchair-bound teen hacker with a grudge against superheroes and a business plan to retire by thirty. The two of them bonded over shared life experiences and even dated for a while, although Shrapnel’s recent turn to heroism put an end to their personal relationship and a big strain on their professional one.
+
Bluefinch is, as far as most people know, a perfectly normal social-media app and website, a locally-grown competitor to things like Twitter and Facebook. Behind the public face of the company, however, is Blackfinch, a networking and intel-sharing system exclusive to supervillains. And behind '' that'' is the Finch, an anonymous figure who can tell you which Aegis site has your power armour in lockup, which crimelord is moving on your neighbourhood, or exactly which exotic element your nemesis is vulnerable to...for a price. Shrapnel is one of the very few villains who’s met the Finch face-to-face; she’s a wheelchair-bound teen hacker with a grudge against superheroes and a business plan to retire by thirty. The two of them bonded over shared life experiences and even dated a couple of times, although Shrapnel’s recent turn to heroism put an end to their personal relationship and a big strain on their professional one.
  
 
Ellen 'Devil' Drummond is a trader in cosmic artifacts and mystic relics. She's originally from another dimension, and has some ability to perceive alternate realities and possible futures that she uses to locate items of power and find new owners for them.
 
Ellen 'Devil' Drummond is a trader in cosmic artifacts and mystic relics. She's originally from another dimension, and has some ability to perceive alternate realities and possible futures that she uses to locate items of power and find new owners for them.
  
 
[[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Back To Sanguine Squad Main Page]]
 
[[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Back To Sanguine Squad Main Page]]

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