Difference between revisions of "The Thief"
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==The Path of the Thief== | ==The Path of the Thief== | ||
− | Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - | + | Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - in various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo. |
Benefits of the Path | Benefits of the Path | ||
− | * Thieves avoid or resist | + | * Thieves avoid or resist Magic effects and Breath weapons at +4/20%, +5/25% vs body changing magic, but only +3/15% vs poisons and death magics. |
− | * Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows,battleaxes or maces - see osric for a complete list]. | + | * Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows, battleaxes or maces - see osric for a more complete list and ask if it isn't there. Shortbows, for instance, are fine]. |
* Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways. | * Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways. | ||
* Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions. | * Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions. | ||
+ | The main purpose of these skills to the class is that they function ''without concious thought'' - thieves use these skills naturally in all circumstances. | ||
These skills are: | These skills are: | ||
− | **Pick Pockets: | + | **Pick Pockets: 35% |
− | **Open Locks: | + | **Open Locks: 35% |
− | **Detect/Remove Traps: | + | **Detect/Remove Traps: 25% |
− | **Move Silently: | + | **Move Silently: 20% |
− | **Hide in Shadows: | + | **Hide in Shadows: 20% |
− | **Hear noise: | + | **Hear noise: 10% |
− | **Climb: | + | **Climb unaided: 85% |
*Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day. | *Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day. | ||
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Degree, then number of hero points needed. Additional benefits listed | Degree, then number of hero points needed. Additional benefits listed | ||
*1st Degree: 1 HP. All listed benefits above. | *1st Degree: 1 HP. All listed benefits above. | ||
− | *2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. | + | *2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. Thief skills increases [per level hereafter, refer to OSRIC tables] |
− | *3rd Degree: 6 HP. | + | *3rd Degree: 6 HP. +1/+5% to magic resistances only. |
− | *4th Degree: 12 HP. | + | *4th Degree: 12 HP. Read languages ability begins at 20% |
− | *5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. | + | *5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. +10% all thief weapons. Weapon proficiency [+10%] [per four levels hereafter]. |
*6th Degree: 48 HP. +1/+5% to all resistances. | *6th Degree: 48 HP. +1/+5% to all resistances. | ||
*7th Degree: 96 HP. +1/+5% to all resistances. | *7th Degree: 96 HP. +1/+5% to all resistances. | ||
*8th Degree: 195HP. | *8th Degree: 195HP. | ||
− | *9th Degree: +200 HP hereafter | + | *9th Degree: +200 HP hereafter. +1/+5% to all resistances. +15% with all thief weapons. [Master Thief] Backstab damage quadruple. |
*10th Degree | *10th Degree | ||
*11th Degree | *11th Degree | ||
*12th Degree | *12th Degree |
Latest revision as of 03:47, 19 August 2010
The Path of the Thief[edit]
Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - in various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo.
Benefits of the Path
- Thieves avoid or resist Magic effects and Breath weapons at +4/20%, +5/25% vs body changing magic, but only +3/15% vs poisons and death magics.
- Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows, battleaxes or maces - see osric for a more complete list and ask if it isn't there. Shortbows, for instance, are fine].
- Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways.
- Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions.
The main purpose of these skills to the class is that they function without concious thought - thieves use these skills naturally in all circumstances.
These skills are:
- Pick Pockets: 35%
- Open Locks: 35%
- Detect/Remove Traps: 25%
- Move Silently: 20%
- Hide in Shadows: 20%
- Hear noise: 10%
- Climb unaided: 85%
- Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day.
Thief HeroPath Degrees [under construction] Degree, then number of hero points needed. Additional benefits listed
- 1st Degree: 1 HP. All listed benefits above.
- 2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. Thief skills increases [per level hereafter, refer to OSRIC tables]
- 3rd Degree: 6 HP. +1/+5% to magic resistances only.
- 4th Degree: 12 HP. Read languages ability begins at 20%
- 5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. +10% all thief weapons. Weapon proficiency [+10%] [per four levels hereafter].
- 6th Degree: 48 HP. +1/+5% to all resistances.
- 7th Degree: 96 HP. +1/+5% to all resistances.
- 8th Degree: 195HP.
- 9th Degree: +200 HP hereafter. +1/+5% to all resistances. +15% with all thief weapons. [Master Thief] Backstab damage quadruple.
- 10th Degree
- 11th Degree
- 12th Degree