Editing The Tiger is Out: The Tygers of Orc

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
=Profile=
 
=Profile=
 +
 +
 +
==Background==
 +
TBA
  
  
Line 33: Line 37:
 
* '''Name:''' The Tygers of Orc
 
* '''Name:''' The Tygers of Orc
 
* '''Reputation:''' Weird & Brutal
 
* '''Reputation:''' Weird & Brutal
* '''Lair:''' Stoker's Barge, bar in the Docks
+
* '''Lair:''' Stoker's Barge, bar in TBA
** ''Hold:'' Strong
+
** ''Hold:'' Weak
 
* '''Deity:''' Orc
 
* '''Deity:''' Orc
** ''Ferocious & Transcendent''
+
** ''Feature 1 TBA''
 +
** ''Feature 2 TBA''
 
* '''Sacred Site:''' Sacrifice
 
* '''Sacred Site:''' Sacrifice
 
** ''Controlling Faction:'' The Circle of Flame
 
** ''Controlling Faction:'' The Circle of Flame
Line 83: Line 88:
 
** Bennett, an astronomer.
 
** Bennett, an astronomer.
  
=Visualizations=
+
=Claims Map=
==Claims Map==
 
 
[[File:Copy_of_Claims_Map_for_wiki.jpg|750px]]
 
[[File:Copy_of_Claims_Map_for_wiki.jpg|750px]]
 +
 +
=Relevant Factions=
 +
This is a list of all factions that are either directly related to the Tygers of Orc, or one step removed.
 +
 +
==Direct Relationships==
 +
===The Bluecoats===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0*
 +
* ''Summary:'' A secret society of antiquarians and scholars; cover for extortion, graft, vice, and murder.
 +
* ''Notes:''Lock has a personal enemy on the force.
 +
 +
===The Circle of the Flame===
 +
* ''Tier'': 3
 +
* ''Relationship:'' +3
 +
* ''Summary:'' A secret society of antiquarians and scholars; cover for extortion, graft, vice, and murder.
 +
* ''Notes:''The Circle of the Flame controls the sacred sites of the Tygers.
 +
 +
===The Forgotten Gods===
 +
* ''Tier'': 3
 +
* ''Relationship:'' +2
 +
* ''Summary:'' Cults that attempt to follow the old ways from before the cataclysm, doing the bidding of demons and darker things. There are many cults, who rarely organize together. An individual cult is usually Tier I or Tier II.
 +
* ''Notes:''Bone Meal Miller spends time at a Forgotten God temple run by the priestess Ilacille.  They helped the Tygers get Elite Adepts
 +
 +
===The Grinders===
 +
* ''Tier'': 2
 +
* ''Relationship:'' -2
 +
* ''Summary:'' The former lamp-lighter guild, turned to crime when their services were replaced by electric lights.
 +
* ''Notes:'' They are leftist revolutionaries, but they are Skovlander nationalists and are suspicious of the supernatural.  These differences put them at odds with the Tygers.
 +
 +
===The Lampblacks===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0*
 +
* ''Summary:'' The former lamp-lighter guild, turned to crime when their services were replaced by electric lights.
 +
* ''Notes:'' The leader of the Lampblacks, Baszo Baz, is an old enemy of Onyx.  The Lampblacks are at war with the Red Sashes.
 +
 +
===The Reconciled===
 +
* ''Tier'': 4
 +
* ''Relationship:'' -2
 +
* ''Summary:'' An association of spirits who have not gone feral with the passage of time.
 +
* ''Notes:'' The Reconciled are angry at the Tygers for acquiring and developing its ritual sanctorum.
 +
 +
===Lord Skurlock===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0*
 +
* ''Summary:'' An ancient noble, said to be immortal, like the Emperor. Possibly a vampire. Obsessed with arcane secrets.
 +
* ''Notes:''A personal friend of Kobb Templeton, not the group as a whole.
 +
 +
==No Direct Relationship==
 +
===Billhooks===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' A tough gang of thugs who prefer hatchets, meat hooks, and pole arms.
 +
* ''Notes:''None
 +
 +
===Cabbies===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The public coach operators.  They also breed the large Akorosian goats used to pull the carriages. An impressive gossip network.
 +
* ''Notes:''None
 +
 +
===The Church of the Ecstasy of the Flesh===
 +
* ''Tier'': 4
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The “state religion,” if there is such a thing. They honor the life of the body and abhor the corrupted spirit world. Essentially a secret society.
 +
* ''Notes:''None
 +
 +
===The City Council===
 +
* ''Tier'': 5
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The elite noble rulers of the city government
 +
* ''Notes:''None
 +
 +
===The Crows===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' An old gang with new leadership. Known for running illegal games of chance and extortion rackets.
 +
* ''Notes:''None
 +
 +
===The Deathland Scavengers===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' Convicts from Ironhook and desperate freelancers who roam the wasteland beyond the lightning barriers.
 +
* ''Notes:'' None
 +
 +
===The Dimmer Sisters===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' Housebound recluses with an occult reputation.
 +
* ''Notes:'' None
 +
 +
===The Dockers===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The hard-bitten laborers who work the docks.
 +
* ''Notes:''None
 +
 +
===The Fog Hounds===
 +
* ''Tier'': 1
 +
* ''Relationship:'' 0
 +
* ''Summary:'' A crew of rough smugglers looking for a patron.
 +
* ''Notes:''None
 +
 +
===The Foundation===
 +
* ''Tier'': 4
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The powerful ancient order of architects and builders. Many of their enemies have disappeared behind the brick and mortar of Doskvol.
 +
* ''Notes:''None
 +
 +
===The Gondoliers===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The guild of canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in the Dusk)
 +
* ''Notes:''None
 +
 +
===The Gray CLoaks===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' Former Bluecoats who turned to crime.
 +
* ''Notes:''None
 +
 +
===The Hive===
 +
* ''Tier'': 4
 +
* ''Relationship:'' -2
 +
* ''Summary:'' A guild of merchants who secretly trade in contraband. Named for their symbol, a golden bee.
 +
* ''Notes:''None
 +
 +
===The Imperial Military===
 +
* ''Tier'': 6
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The armed forces of the Imperium stationed in Doskvol. Garrisons are posted at Gaddoc Rail Station, aboard the naval destroyer Paragon, and at the Lord Governor's stronghold (about 250 troops in total).
 +
* ''Notes:''None
 +
 +
===The Inspectors===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The criminal investigators of the City Watch. They have a reputation for ethics and integrity (no one likes them). They present evidence for prosecutions to the city magistrates.
 +
* ''Notes:''None
 +
 +
===Ironhook Prison===
 +
* ''Tier'': 4
 +
* ''Relationship:'' 0
 +
* ''Summary:'' Where many scoundrels spend the bulk of their lives. Several criminal organizations are run by convicts inside its walls.
 +
* ''Notes:''Mr Bottles was just released from here.
 +
 +
===Leviathan Hunters===
 +
* ''Tier'': 5
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The daring captains and crews that grapple with titanic demons of the Void Sea to drain their blood for processing into electroplasm.
 +
* ''Notes:''None
 +
 +
===The Lost===
 +
* ''Tier'': 1
 +
* ''Relationship:'' 0
 +
* ''Summary:'' A group of street-toughs and ex-soldiers dedicated to protecting the downtrodden and the hopeless.
 +
* ''Notes:''None
 +
 +
===The Path of Echoes===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0
 +
* ''Summary:'' A mystery cult that borders on open rebellion against spirit laws. They revere the ancients, and seek to gain knowledge from the past— including consorting with ghosts.
 +
* ''Notes:''None
 +
 +
===The Red Sashes===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:'' Originally an Iruvian school of swordsmanship, expanded into criminal endeavors.
 +
* ''Notes:''At war with the Lampblacks.
 +
 +
===Sailors===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The captains and crews for merchant and Imperial Navy ships.
 +
* ''Notes:''None
 +
 +
===The Silver Nails===
 +
* ''Tier'': 3
 +
* ''Relationship:'' 0
 +
* ''Summary:'' A company of Severosi mercenaries turned to crime when the war for Skovlan Unity ended. Renowned ghost killers.
 +
* ''Notes:''None
 +
 +
===The Sparkwrights===
 +
* ''Tier'': 4
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The engineers who maintain the lightning barriers. Also pioneers of new technology, often indulging in dangerous research.
 +
* ''Notes:''None
 +
 +
===The Spirit Wardens===
 +
* ''Tier'': 4
 +
* ''Relationship:'' 0
 +
* ''Summary:'' The bronze-masked hunters who destroy rogue spirits. Also run Bellweather Crematorium and research artifacts scavenged in the deathlands. Membership is secret.
 +
* ''Notes:''None
 +
 +
===Ulf Ironborn===
 +
* ''Tier'': 1
 +
* ''Relationship:'' 0
 +
* ''Summary:'' A brutal Skovlander, newly arrived in Doskvol, fighting everyone for turf.
 +
* ''Notes:''None
 +
 +
===The Unseen===
 +
* ''Tier'': 4
 +
* ''Relationship:'' 0
 +
* ''Summary:'' An insidious criminal enterprise with secret membership. Thought to pull the strings of the entire underworld.
 +
* ''Notes:''None
 +
 +
===The Wraiths===
 +
* ''Tier'': 2
 +
* ''Relationship:'' 0
 +
* ''Summary:''  A mysterious crew of masked thieves and spies.
 +
* ''Notes:''None
 +
  
 
==Faction Network Map==
 
==Faction Network Map==
  
[[File:6_Tygers_is_Out_2_out_%2B_2_Rel.jpg|1100px]]
+
[[File:The_Tiger_is_Out_Faction_Map.jpg]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)