Difference between revisions of "The Tiger is Out: The Tygers of Orc"

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=Profile=
 
=Profile=
 
 
==Background==
 
TBA
 
  
  
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==Lair and Operations==
 
==Lair and Operations==
* Currently, '''Stoker's Barge''' is a front for the Tygers, serving as their base of operations.  It is a dry-docked ship that can be found in '''TBA''' near the river.
+
* '''Stoker's Barge'''
** Possible Locations
+
** This dry-docked ship converted into a tavern can be found in Silkshore.  It is a front for the Tygers, serving as their base of operations.
*** ''Barrowcleft''
+
* '''Sacred Site''': The pleasure dens of Silkshore.
****"Barrowcleft is the home to the laborers and overseers of the Ministry of Preservation who attend the radiant energy farms of Doskvol. It is a dusty, rural district, with simple wooden buildings of only one or two stories and wide dirt roads to accommodate large cargo wagons.  The farmers of Barrowcleft are organized into tight-knit family-based clans that are proud of their vital role in the city’s welfare and hold themselves apart from the “city folk” across the river. Outsiders are welcome here for honest trade, but are met with a cold suspicion otherwise."
+
** ''Specialization'': Sacrifice
*** ''The Docks''
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*** The Tygers destroy the powerful and their riches in the name of Orc.
****"The docks of Doskvol are ancient, going back to the days before the cataclysm, when the area was a colony town of the old Skov kingdom. Today, some commerce has shifted to the new electro-rail lines of the Imperium, but the docks are still bustling with cargo haulers, fishing boats, and the prestigious leviathan hunter ships that provide the raw material that keeps the city running."
+
*** A secret society called the Circle of the Flame controls this area.
*** ''Dunslough''
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* No Claims
**** "Dunslough is a ghetto for the destitute poor of the city, as well as the site of Ironhook Prison and its labor camp. Originally, the ghetto was a neighborhood for families of prisoners, but over the years, extreme poverty and neglect have worn it down into a sodden ruin. A vicious cycle plays out here: crime driven by desperation, then arrest, incarceration, and release back to Dunslough—giving Ironhook an endless supply of laborers to exploit."
 
*** ''Nightmarket''
 
**** "Nightmarket is a district dominated by commerce. Situated near Gaddoc Rail Station, Nightmarket receives the bulk of salable goods from the cargo trains that travel across the Imperium, bringing the exotic and rare to Duskwall. The citizens that call Nightmarket home constitute a new class of “elites”—wealthy people who are not of noble descent but nevertheless claim land, status, and power without titles. The district has been taken over by new construction, introducing lavish private townhouses with all of the modern advances for the elites that can afford them."
 
*** Silkshore
 
**** "Criss-crossed by dozens of narrow canals, Silkshore is a district best navigated by gondola, as most visitors to this “red lamp district” do. The brothels, vice dens, food stalls, and exotic shops all perch at the waterside, ready to satisfy the appetites of their clientele, no questions asked. Silkshore is a place of public indulgence and private indelicacy, catering to every pleasure imaginable—as well as some that strain the bounds of fantasy."
 
* No other claims.
 
  
 
==Chronicle of Exploits==
 
==Chronicle of Exploits==
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==Allies & Enemies==
 
==Allies & Enemies==
* '''Faction controlling sacred site TBA''', -1, 0, +1
 
* '''Faction supportive of your upgrade TBA''', +1 or +2
 
* '''Faction hurt by your upgrade TBA''', -2 or -1
 
* '''Faction friendly to your contact TBA''', +1 or +2
 
* '''Faction hostile to your contact TBA''', -2 or -1
 
 
  
 +
* '''The Circle of the Flame'''
 +
** ''Relationship'': TBA (+1)
 +
** The Circle of the Flame controls the sacred sites of the Tygers.
  
 
=Crew Stats=
 
=Crew Stats=
  
 
* '''Name:''' The Tygers of Orc
 
* '''Name:''' The Tygers of Orc
* '''Reputation:''' TBA
+
* '''Reputation:''' Weird & Brutal
* '''Lair:''' Stoker's Barge, bar in TBA
+
* '''Lair:''' Stoker's Barge, bar in the Docks
** ''Hold:'' Weak
+
** ''Hold:'' Strong
 
* '''Deity:''' Orc
 
* '''Deity:''' Orc
** ''Feature 1 TBA''
+
** ''Ferocious & Transcendent''
** ''Feature 2 TBA''
+
* '''Sacred Site:''' Sacrifice
* '''Sacred Site:''' Sacrifice (TBA?)
+
** ''Controlling Faction:'' The Circle of Flame
** ''Controlling Faction:'' TBA?
 
  
  
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* '''Special Ability:''' TBA
+
==Crew Abilities & Upgrades==
** Description
 
  
 +
* '''Abilities'''
 +
** ''Bound in Darkness''
 +
*** You may use teamwork maneuvers with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.
 +
*** The Spirit of Rebellion spreads faster than words can carry it.  The very fabric of the world is bursting at the seams, ready to tear down the mighty.
  
==Crew Upgrades==
+
* '''Upgrades'''
* '''Training''': Resolve
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** ''Training'': Resolve
**  You earn 2 xp (instead of 1) when you train the Resolve or Playbook xp track during downtime.
+
***  You earn 2 xp (instead of 1) when you train the Resolve xp track during downtime.
* '''Cohort''': Adepts (Quality: 0)
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** ''Cohort'': Adepts (Quality: 0)
** A couple of disaffected university students who are regulars at Stoker's Barge
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*** A couple of disaffected university students who are regulars at Stoker's Barge.  They jokingly refer to themselves as The Interns.
** ''Edge:'' TBA
+
*** Edge: Tenacious - The cohort won't be deterred from a task.
** ''Flaw:'' TBA
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*** Flaw: Unreliable - The cohort isn't always available, due to other obligations, stupefaction from their vices, etc
** ''Harm:'' 0
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*** Harm: 0
* '''TBA Upgrade''' 1
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** ''Elite Adepts'' for the Interns
** ''Supportive Faction:'' TBA
+
*** All of your cohorts with the Adepts type get +1d to quality rolls for Adept-related actions.
* '''TBA Upgrade''' 2
+
*** The Grinders have a soft spot for the Adepts after they made a special batch of block lotus resin for their leader Hutton's birthday party.
** ''Hurt Faction:'' TBA
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** ''Ritual Sanctum in Lair''
 +
*** This counts as a sacred and arcane workshop for occult practices and rituals.  You may accomplish long-term projects with these assets without leaving your lair.
  
 
==Contacts==
 
==Contacts==
* Favourite TBA
+
* '''Favoured Contact:''' TBA
** Supportive & hurt factions TBA
+
** ''Faction that supports (and the Tygers as a result):'' TBA
* Gagan, an academic.
+
** ''Faction that hates (and the Tygers as a result):'' TBA
* Adikin, an occultist.
+
* '''Other Contacts'''
* Hutchins, an antiquarian.
+
** Mateas Kline, a noble.
* Moriya, a spirit trafficker.
+
** Gagan, an academic.
* Mateas Kline, a noble.
+
** Adikin, an occultist.
* Bennett, an astronomer.
+
** Hutchins, an antiquarian.
 +
** Moriya, a spirit trafficker.
 +
** Bennett, an astronomer.
 +
 
 +
=Visualizations=
 +
==Claims Map==
 +
[[File:Copy_of_Claims_Map_for_wiki.jpg|750px]]
 +
 
 +
==Faction Network Map==
 +
 
 +
[[File:6_Tygers_is_Out_2_out_%2B_2_Rel.jpg|1100px]]

Latest revision as of 14:39, 20 March 2019


The Tygers of Orc are a cult the venerates the spirit of rebellion. The have been known to target powerful individuals and institutions for destruction.

Profile[edit]

Mythology[edit]

Once upon a time, Luvah was the Aspect of love and passion in the world. But Urizen the Maker of Law struck Luvah down while breaking the world. The fallen Luvah arose in the broken world as Orc, and swore vengeance against the tyranny of law in all its forms.


Lair and Operations[edit]

  • Stoker's Barge
    • This dry-docked ship converted into a tavern can be found in Silkshore. It is a front for the Tygers, serving as their base of operations.
  • Sacred Site: The pleasure dens of Silkshore.
    • Specialization: Sacrifice
      • The Tygers destroy the powerful and their riches in the name of Orc.
      • A secret society called the Circle of the Flame controls this area.
  • No Claims

Chronicle of Exploits[edit]

  • TBA


Allies & Enemies[edit]

  • The Circle of the Flame
    • Relationship: TBA (+1)
    • The Circle of the Flame controls the sacred sites of the Tygers.

Crew Stats[edit]

  • Name: The Tygers of Orc
  • Reputation: Weird & Brutal
  • Lair: Stoker's Barge, bar in the Docks
    • Hold: Strong
  • Deity: Orc
    • Ferocious & Transcendent
  • Sacred Site: Sacrifice
    • Controlling Faction: The Circle of Flame


  • Rep: 0
  • Turf: 0
  • Tier: 0
  • Heat: 0
  • Wanted: 0
  • Coin: 2
    • Vaults: 0


Crew Abilities & Upgrades[edit]

  • Abilities
    • Bound in Darkness
      • You may use teamwork maneuvers with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.
      • The Spirit of Rebellion spreads faster than words can carry it. The very fabric of the world is bursting at the seams, ready to tear down the mighty.
  • Upgrades
    • Training: Resolve
      • You earn 2 xp (instead of 1) when you train the Resolve xp track during downtime.
    • Cohort: Adepts (Quality: 0)
      • A couple of disaffected university students who are regulars at Stoker's Barge. They jokingly refer to themselves as The Interns.
      • Edge: Tenacious - The cohort won't be deterred from a task.
      • Flaw: Unreliable - The cohort isn't always available, due to other obligations, stupefaction from their vices, etc
      • Harm: 0
    • Elite Adepts for the Interns
      • All of your cohorts with the Adepts type get +1d to quality rolls for Adept-related actions.
      • The Grinders have a soft spot for the Adepts after they made a special batch of block lotus resin for their leader Hutton's birthday party.
    • Ritual Sanctum in Lair
      • This counts as a sacred and arcane workshop for occult practices and rituals. You may accomplish long-term projects with these assets without leaving your lair.

Contacts[edit]

  • Favoured Contact: TBA
    • Faction that supports (and the Tygers as a result): TBA
    • Faction that hates (and the Tygers as a result): TBA
  • Other Contacts
    • Mateas Kline, a noble.
    • Gagan, an academic.
    • Adikin, an occultist.
    • Hutchins, an antiquarian.
    • Moriya, a spirit trafficker.
    • Bennett, an astronomer.

Visualizations[edit]

Claims Map[edit]

Copy of Claims Map for wiki.jpg

Faction Network Map[edit]

6 Tygers is Out 2 out + 2 Rel.jpg