Difference between revisions of "The Voyage of the Caveat"

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(NPC's)
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=The Good Ship Caveat Emptor=
 
=The Good Ship Caveat Emptor=
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*[[Ship's Charter]]
  
 
Jervis & Bottingly Tigerfish Class (Modified)
 
Jervis & Bottingly Tigerfish Class (Modified)
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*'''Broadside Damage:''' 100
 
*'''Broadside Damage:''' 100
 
*'''Health:''' 17 Health Dice
 
*'''Health:''' 17 Health Dice
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=NPC's=
 +
*'''Jeremiah Storm''' is an information broker and "fixer" of some repute; he's very good at finding people who can solve other people's problems. Probably better to be in his good books, all things considered. If he's contacting you, then it's likely he has a job offer to make.
  
 
=Ship's Charter=
 
=Ship's Charter=
 +
  
 
<center> '''FIRST DRAFT'''</center>
 
<center> '''FIRST DRAFT'''</center>
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</small>
 
</small>
  
=NPC's=
 
*'''Jeremiah Storm''' is an information broker and "fixer" of some repute; he's very good at finding people who can solve other people's problems. Probably better to be in his good books, all things considered. If he's contacting you, then it's likely he has a job offer to make.
 
  
 
=Gameplay=
 
=Gameplay=

Revision as of 05:50, 13 December 2011

Setting

The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.

GMed by prankster_dragon

The Crew

The Ships officers include:


Crew includes:

  • 50 Able Bodied seamen
  • 10 Air Marines

The Good Ship Caveat Emptor

Jervis & Bottingly Tigerfish Class (Modified)

  • Handling: 8
  • Movement: 100mph
  • Armour Points: 5
  • Crew: 50/40
  • Resource Space: 50/50
  • Range: 1,500 miles
  • Fixed Cargo Space: 50
  • Cost: He15,830
  • Resources:
    • Grappling Hooks (4)
    • Marine Quarters
    • Sails
    • Sickbay
    • Small Cannon (20)
    • Standard Cabin
    • Weapons Locker
    • Workshop
  • Weapons: Small Cannon (20) (10 per side)
  • Broadside Damage: 100
  • Health: 17 Health Dice


NPC's

  • Jeremiah Storm is an information broker and "fixer" of some repute; he's very good at finding people who can solve other people's problems. Probably better to be in his good books, all things considered. If he's contacting you, then it's likely he has a job offer to make.

Ship's Charter

FIRST DRAFT
-----------------------
Charter of the Caveat Emptor
Articles

All may be crew, be they man or woman; human, Misbegotten or Automaton.

All Crewmen share a vote in the Election of Captain.

The Crew agree to obey the orders of the Captain until such a time that a Vote of No Confidence passes.

Every Crewman has the right to a share of booty or treasure retrieved, or a share of payment received by the Stipendium Peccati.

Stealing from the Common Funds will be punished by Marooning.

Stealing from another Crewman shall be punished at the Captain’s leisure.

Every Crewman will maintain their weapons ready for sudden use.

Desertion in battle will be punished by Death or Marooning, at the Captain’s leisure.

All crewmen must be sober while on duty.

No crewmen may engage in gambling with another crewman while aloft.

No crewman shall attack another crewman while aloft; grievances will be noted and addressed at port by way of blade or pistol.

The crew shall not engage in physical liaisons and dalliances while aloft.

Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.


Provisions for the payment of crew and distribution of wealth

For the privilege of Rank and duty of Command, the Captain shall receive two full shares.

One and one-half shares shall be set aside for the Caveat Emptor.

For services rendered to the crew, the Bursar shall receive one and one-half shares.

Titled Officers shall receive one and one-quarter shares.

Each remaining crewman shall receive one full share.


Compensations

Any crewman receiving a temporary or non-hindering injury shall receive one-quarter share as compensation.

Any crewman receiving a lasting and hindering injury shall receive compensation decided by the Crew and ratified by the Captain, and be assigned a position fulfilling to their new state.


Gameplay

We use Invisible castle for die rolls

1d6.open(6) will reroll any 6 e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)

As for Black Dice, the IC roller lets you make multiple rolls at once.