Difference between revisions of "The Voyage of the Caveat"

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(Gameplay)
Line 72: Line 72:
 
We use Invisible castle for die rolls
 
We use Invisible castle for die rolls
 
1d6.open(6) will reroll any 6
 
1d6.open(6) will reroll any 6
 +
 
e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)
 
e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)
 +
 
As for Black Dice, the IC roller lets you make multiple rolls at once.
 
As for Black Dice, the IC roller lets you make multiple rolls at once.

Revision as of 11:08, 10 December 2011

Setting

The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.

GMed by prankster_dragon

The Crew

The Ships officers include:


Crew includes:

  • 50 Able Bodied seamen
  • 10 Air Marines

The Ship

The ship currently has the following bought resources:

  • Cabin, Standard (Captain's Cabin) (3 ARPs)
  • Marine Quarters (5 ARPs)
  • Sails (1 ARP)
  • Sickbay (5 ARPs)
  • Weapons Locker (3 ARPs)
  • Workshop (4 ARPs)

Weapons:

  • 20 Small Cannon (20 ARPs)
  • 4 Grappling Hook Launchers (8 ARPs)

For a total of 50 ARPs


Ships Charter

(Tentative)

Loot is distributed as follows

  • Captain: 2 Shares (About 2.9%)
  • The Ship: 1.5 Shares (About 2.2%)
  • First Mate: 1.5 Shares (About 2.2%)
  • Officers: 1.25 Shares (About 1.8%)
  • Crew: 1 Share (About 1.45%)

Additional payouts as follow:

  • Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable
  • Crew can vote over what a payout would be for a permanent crippling injury or survival benefits
  • Any deceased crew who doesn't file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.


From the Typical agreement (p189)

  • Every pirate has a vote in the running of things.
  • Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.
  • Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.
  • Every pirate must keep their weapons in good order.
  • Desertion in battle shall be punished by death or marooning.
  • No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.
  • Mutiny shall be punished by death or marooning.

Ammendments:

  • No gambling on the ship and no drinking on duty.
  • No fraternizing with your fellow shipmates on ship.

NPC's

Gameplay

We use Invisible castle for die rolls 1d6.open(6) will reroll any 6

e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)

As for Black Dice, the IC roller lets you make multiple rolls at once.