The Voyage of the Caveat

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Revision as of 11:08, 10 December 2011 by Psychophant (talk | contribs) (Gameplay)
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Setting

The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.

GMed by prankster_dragon

The Crew

The Ships officers include:


Crew includes:

  • 50 Able Bodied seamen
  • 10 Air Marines

The Ship

The ship currently has the following bought resources:

  • Cabin, Standard (Captain's Cabin) (3 ARPs)
  • Marine Quarters (5 ARPs)
  • Sails (1 ARP)
  • Sickbay (5 ARPs)
  • Weapons Locker (3 ARPs)
  • Workshop (4 ARPs)

Weapons:

  • 20 Small Cannon (20 ARPs)
  • 4 Grappling Hook Launchers (8 ARPs)

For a total of 50 ARPs


Ships Charter

(Tentative)

Loot is distributed as follows

  • Captain: 2 Shares (About 2.9%)
  • The Ship: 1.5 Shares (About 2.2%)
  • First Mate: 1.5 Shares (About 2.2%)
  • Officers: 1.25 Shares (About 1.8%)
  • Crew: 1 Share (About 1.45%)

Additional payouts as follow:

  • Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable
  • Crew can vote over what a payout would be for a permanent crippling injury or survival benefits
  • Any deceased crew who doesn't file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.


From the Typical agreement (p189)

  • Every pirate has a vote in the running of things.
  • Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.
  • Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.
  • Every pirate must keep their weapons in good order.
  • Desertion in battle shall be punished by death or marooning.
  • No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.
  • Mutiny shall be punished by death or marooning.

Ammendments:

  • No gambling on the ship and no drinking on duty.
  • No fraternizing with your fellow shipmates on ship.

NPC's

Gameplay

We use Invisible castle for die rolls

1d6.open(6) will reroll any 6 e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)

As for Black Dice, the IC roller lets you make multiple rolls at once.