The Voyage of the Caveat

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Revision as of 19:32, 9 January 2012 by 66.31.38.150 (talk) (Ships Crew)
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Setting

The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.

GMed by prankster_dragon

The Crew

The Ships officers include:


Crew includes:

  • 50 Able Bodied seamen
  • 10 Air Marines

The Good Ship Caveat Emptor

Jervis & Bottingly Tigerfish Class (Modified)

  • Handling: 8
  • Movement: 100mph
  • Armour Points: 5
  • Crew: 50/40
  • Resource Space: 50/50
  • Range: 1,500 miles
  • Fixed Cargo Space: 50
  • Cost: He15,830
  • Resources:
    • Grappling Hooks (4)
    • Marine Quarters
    • Sails
    • Sickbay
    • Small Cannon (20)
    • Standard Cabin
    • Weapons Locker
    • Workshop
  • Weapons: Small Cannon (20) (10 per side)
  • Broadside Damage: 100
  • Health: 17 Health Dice


NPC's

High Tortuga

  • Jeremiah Storm is an information broker and "fixer" of some repute; he's very good at finding people who can solve other people's problems. Probably better to be in his good books, all things considered. If he's contacting you, then it's likely he has a job offer to make.
  • Darren Breeze messenger boy for the above.
  • Captain Daniel Cumulus of the Glorious Horizon and occasional visitor to the Palace of the Emperor's Pleasures. A gambling man.
  • First Mate Edward Rathbone-Duane of the Glorious Horizon
  • Violet Los Angeles, friend and fellow gambler of Captain Cumulus

Ships Crew

  • Lily - The ship's Bursar is a teenaged albino Misbegotten with a disrespectful attitude and remarkable education.
  • Frederick Kite - TBA
  • Assistant Engineer Cloud - No relation to the First Mate
  • The Jenkins Boys- A pair of twins no one can tell apart. They are fond of drinking and fighting, preferably simultaneously. Normally pleasant, they are pair of nasty drunks that unleash their fury at "anything capable of bipedal motion."
  • Hodges- a former crew member ultimately thrown off the ship for frequently and flagrantly violating the ship's lax moral code in many imaginative ways.
  • Tom - A octogenarian cabin boy with two wooden legs. Actually he lost one leg, a foot, and his sense of hearing.
  • Corporal Vanessa Bonaparte - Marine
  • Edward Zwei-Null-Neun - Automaton Marine

Mercenary Company

Places

  • High Tortuga
    • Gringle's Pawnshop Apple Lane
    • Mama Grilka's
    • The Bucket o Blood
    • Palace of the Emperor's Pleasures
  • Gotham Above
    • Shape: Irregular (multiple platforms)
    • Size: Large (Population: 4,000)
    • Mooring: Permanent, difficult to relocate even with sufficient fuel/gas
    • Floors: 4 (primary)
    • Primary Economy: Merchant Services (Goods, slaves). Gotham Above is a primary source of Seafolk goods within the American Wasteland, and exports out to Seafolk settlements.
    • Secondary Economy: Farming/Gathering
    • Governance: Undemocratic Oligarchy/Plutarchy
    • Taxation: Low
    • Wealth: Comfortable
    • Facilities: Excellent
    • Docking Facilities: Adequate
    • Defenses: No natural defenses, volunteer air force
    • Law & Order: No code of law; people police themselves (rather successfully)
    • Satisfaction: Generally Satisfied

Quotes

  • Glyptodont

"What is a mercenary company, but an improvisational theatre troop who challenge other players on the stage of life, eh?"

Gameplay

We use Invisible castle for die rolls Campaign: Caveat Emptor

Xd6.open(6) will reroll any 6 e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34) If you feel really lucky, Xd6.open(6).open(6).open(6).open(6).open(6) will reroll 6s up to five times (a 1 in 7776 chance)

As for Black Dice, the IC roller lets you make multiple rolls at once.