Editing The Wild Hunt

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|'''Cody Randal''' <br> NPC || 4 || 5 || n/a || n/a || n/a || Agility d8 <br> Smarts d6 <br> Spirit d4 <br> Strength d6 <br> Vigor d6  
 
|'''Cody Randal''' <br> NPC || 4 || 5 || n/a || n/a || n/a || Agility d8 <br> Smarts d6 <br> Spirit d4 <br> Strength d6 <br> Vigor d6  
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== The Rules ==
 
 
'''Setting Rules'''
 
*''Gritty Damage:'' When a Wild Card takes a wound, they roll on the Injury table.
 
*''Hard Choices:'' The GM starts with no bennies, but whenever a PC spends a benny, it goes into the GM's pool and can be spent for any NPC. Jokers do not grant bennies.
 
*''More Skill Points:'' PCs start with 15 skill points instead of 12
 
*''Wound Cap:'' Characters can never suffer more than four Wounds in a single hit.
 
 
 
{| class="wikitable"
 
|+ The Injury Table
 
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!2d6 !!Result
 
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| 2 || '''Unmentionables:''' Reproduction is out of the question. No other effect.
 
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| 3 || '''Arm:''' You can no longer use one arm. 3 = left arm, 4 = right arm.
 
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| 5-9 || '''Guts:''' You take a hit to the torso. Roll 1d6: <br/> 1-2 ''Broken:'' Agility reduced by 1 die-type <br/> 3-4 ''Battered:'' Strength reduced by 1 die-type <br/> 5-6 ''Busted:'' Vigor reduced by 1 die-type
 
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| 10-11 || '''Leg:''' Gain the Slow hindrance (Minor). If both legs are hit, or if you're already Slow, gain Slow (major). 10 = left leg, 11 = right leg.
 
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| 12 || '''Head:''' A hit to the head or face. Roll 1d6: <br/> 1-3 ''Hideous Scar:'' Gain the Ugly (major) hindrance <br/> 4-5 ''Blinded:'' One eye is damaged. Gain the One Eye hindrance, or Blind if both eyes are damaged <br/> 6 ''Brain Damage:'' Massive trauma to the head. Smarts reduced by 1 die-type.
 
 
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