Difference between revisions of "The Wild Hunt"

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|[[Wild_Hunt01 | '''Name''']] <br> [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6  
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|[[Wild_Hunt01 | '''Charlie Morgan''']] <br> [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 5 || 6 (1) || 3/3 || Alertness <br> Elan|| Heroic <br> Overconfident || Agility d6 <br> Smarts d6 <br> Spirit d8 <br> Strength d6 <br> Vigor d6  
 
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|[[Wild_Hunt02 | '''Name''']] <br> [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
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|[[Wild_Hunt02 | '''Susie Montgomerie''']] <br> [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || 5 || 4 || 3/3 || Alertness <br> Thief|| Wanted (M) <br> Suspicious (m) <br> Secret (m) || Agility d8 <br> Smarts d8 <br> Spirit d6 <br> Strength d4 <br> Vigor d4
 
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|[[Wild_Hunt03 | '''Name''']] <br> [https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy] || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
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|[[Wild_Hunt03 | '''Professor Ernst Lustig''']] <br> [https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy] || 2 || 4 || 3/3 || Alertness <br> Charismatic|| Curious <br> Obese (m) <br> Habit (m, smoking) || Agility d4 <br> Smarts d10 <br> Spirit d8 <br> Strength d4 <br> Vigor d4
 
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|[[Wild_Hunt04 | '''Name''']] <br> [https://forum.rpg.net/index.php?members/cailet.36368/ Cailet] || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6  
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|[[Wild_Hunt04 | '''Joe Colborne''']] <br> [https://forum.rpg.net/index.php?members/cailet.36368/ Cailet] || 2 || 5 || 4/4 || Luck || Bad Eyes (m) <br> Mild-Mannered || Agility d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d4 <br> Vigor d6  
 
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|-
|[[Wild_Hunt06 | '''Name''']] <br> [Player] || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
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|'''Glenn Doughtery''' <br> NPC || 2 || 6 || n/a || n/a || n/a || Agility d4 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d8
 
|-
 
|-
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|'''Marie Epperson''' <br> NPC || 2 || 5 || n/a || n/a || n/a || Agility d6 <br> Smarts d6 <br> Spirit d8 <br> Strength d4 <br> Vigor d6
 +
|-
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|'''Cody Randal''' <br> NPC || 4 || 5 || n/a || n/a || n/a || Agility d8 <br> Smarts d6 <br> Spirit d4 <br> Strength d6 <br> Vigor d6
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|-
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|}
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== The Rules ==
 +
 +
'''Setting Rules'''
 +
*''Gritty Damage:'' When a Wild Card takes a wound, they roll on the Injury table.
 +
*''Hard Choices:'' The GM starts with no bennies, but whenever a PC spends a benny, it goes into the GM's pool and can be spent for any NPC. Jokers do not grant bennies.
 +
*''More Skill Points:'' PCs start with 15 skill points instead of 12
 +
*''Wound Cap:'' Characters can never suffer more than four Wounds in a single hit.
 +
  
|[[Wild_Hunt06 | '''Name''']] <br> [Player] || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
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{| class="wikitable"
 +
|+ The Injury Table
 +
|-
 +
!2d6 !!Result
 +
|-
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| 2 || '''Unmentionables:''' Reproduction is out of the question. No other effect.
 +
|-
 +
| 3 || '''Arm:''' You can no longer use one arm. 3 = left arm, 4 = right arm.
 
|-
 
|-
|'''Name''' <br> NPC || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
+
| 5-9 || '''Guts:''' You take a hit to the torso. Roll 1d6: <br/> 1-2 ''Broken:'' Agility reduced by 1 die-type <br/> 3-4 ''Battered:'' Strength reduced by 1 die-type <br/> 5-6 ''Busted:'' Vigor reduced by 1 die-type
 
|-
 
|-
|'''Name''' <br> NPC || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
+
| 10-11 || '''Leg:''' Gain the Slow hindrance (Minor). If both legs are hit, or if you're already Slow, gain Slow (major). 10 = left leg, 11 = right leg.
 
|-
 
|-
|'''Name''' <br> NPC || x || x || 3/3 || ? <br> ?|| ? <br> ? <br> ? || Agility d6 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d6
+
| 12 || '''Head:''' A hit to the head or face. Roll 1d6: <br/> 1-3 ''Hideous Scar:'' Gain the Ugly (major) hindrance <br/> 4-5 ''Blinded:'' One eye is damaged. Gain the One Eye hindrance, or Blind if both eyes are damaged <br/> 6 ''Brain Damage:'' Massive trauma to the head. Smarts reduced by 1 die-type.
 
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|}
 
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Latest revision as of 13:31, 21 September 2022

HalloweenLandscape.jpg

source

The Characters[edit]

Character
player
Parry Toughness Bennies Edges Hindrances Attributes
Charlie Morgan
Elfwine
5 6 (1) 3/3 Alertness
Elan
Heroic
Overconfident
Agility d6
Smarts d6
Spirit d8
Strength d6
Vigor d6
Susie Montgomerie
IMGoose
5 4 3/3 Alertness
Thief
Wanted (M)
Suspicious (m)
Secret (m)
Agility d8
Smarts d8
Spirit d6
Strength d4
Vigor d4
Professor Ernst Lustig
Regular Guy
2 4 3/3 Alertness
Charismatic
Curious
Obese (m)
Habit (m, smoking)
Agility d4
Smarts d10
Spirit d8
Strength d4
Vigor d4
Joe Colborne
Cailet
2 5 4/4 Luck Bad Eyes (m)
Mild-Mannered
Agility d6
Smarts d8
Spirit d8
Strength d4
Vigor d6
Glenn Doughtery
NPC
2 6 n/a n/a n/a Agility d4
Smarts d6
Spirit d6
Strength d6
Vigor d8
Marie Epperson
NPC
2 5 n/a n/a n/a Agility d6
Smarts d6
Spirit d8
Strength d4
Vigor d6
Cody Randal
NPC
4 5 n/a n/a n/a Agility d8
Smarts d6
Spirit d4
Strength d6
Vigor d6

The Rules[edit]

Setting Rules

  • Gritty Damage: When a Wild Card takes a wound, they roll on the Injury table.
  • Hard Choices: The GM starts with no bennies, but whenever a PC spends a benny, it goes into the GM's pool and can be spent for any NPC. Jokers do not grant bennies.
  • More Skill Points: PCs start with 15 skill points instead of 12
  • Wound Cap: Characters can never suffer more than four Wounds in a single hit.


The Injury Table
2d6 Result
2 Unmentionables: Reproduction is out of the question. No other effect.
3 Arm: You can no longer use one arm. 3 = left arm, 4 = right arm.
5-9 Guts: You take a hit to the torso. Roll 1d6:
1-2 Broken: Agility reduced by 1 die-type
3-4 Battered: Strength reduced by 1 die-type
5-6 Busted: Vigor reduced by 1 die-type
10-11 Leg: Gain the Slow hindrance (Minor). If both legs are hit, or if you're already Slow, gain Slow (major). 10 = left leg, 11 = right leg.
12 Head: A hit to the head or face. Roll 1d6:
1-3 Hideous Scar: Gain the Ugly (major) hindrance
4-5 Blinded: One eye is damaged. Gain the One Eye hindrance, or Blind if both eyes are damaged
6 Brain Damage: Massive trauma to the head. Smarts reduced by 1 die-type.