Editing The Wilderlands of Absalom

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***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her
 
***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her
 
**[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1  
 
**[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1  
***[[Bruna the Potter]], L4 Thief HP 5/5, AC 2, Init +0, +1 bonus to avoid surprise
 
***[[Gerey Cote]], L4 Thief, HP 16/16 AC 2, Init +0
 
 
**[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling)
 
**[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling)
**[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L7 Kobold Sneak, HP 31/31, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+
+
**[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L6 Kobold Sneak, HP 24/24, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+
 
***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0  
 
***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0  
 
***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1  
 
***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1  
 
***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2
 
***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2
 +
 +
*[[WoA_Rabanus | Rabanus the Raffish]] (Diplomat), L8 Mage. HP 18/18, AC 1. Rapier 7+ 1d6+1. Init 0.
 +
**[[WoA_Jabri_Vin | Jabri the Nightingale]] (Soloist), L6 Bladedancer. HP: 19/19, AC 6. Lawbringer 5+ 1d10+3. Init +1.
 +
**[[WoA_Pantera | Pantera the Pagan]] (Navigator), L6 Explorer. HP 28/28 AC 5. Spear+2 4+ 1d6+6. Longbow+1, 5+, 1d6+4 Init +2, Surprise +3.
 +
**[[WoA_Barste | Barste the Black]] (Infiltrator), L5 Assassin. HP 20/20 AC 5. Sword+1 5+ 1d6+4/1d8+4. Bow 5+ 1d6+2. Init +1, Surprise +1.
  
 
*[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0
 
*[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0
**[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP 6/13, AC 0
+
**[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP 13/13, AC 0
 
**[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4
 
**[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4
***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC 9
+
***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC ?
  
 
*[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg
 
*[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg
 
**[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg
 
**[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg
**[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 12 | Init +1 | Sword 4+, 1d6+5 dmg  
+
**[[Anbet the Younger|Anbet]], L6 Ranger, HP 24/24, AC 5 | Crossbow 4+, 1d6+5 dmg
***[[Gur]], L5 Fighter, HP 20/20, AC 4 | Init +1 | Crossbow 4+, 1d6+3 dmg  
+
**[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 11 | Init +1 | Sword 4+, 1d6+5 dmg  
****[[Crowza Crow-friend]], L3 Paladin, HP 20/20, AC 8 | Init +1 | Battle Axe 8+, 1d6+2 dmg
+
***[[Gur]], L4 Fighter, HP 15/15, AC 4 | Init +1 | Composite Bow 6+, 1d6+2 dmg  
****[[Masere Din]], L2 Bladedancer, HP 11/11, AC 5 | Init +2 | Polearm 10+, 1d10 dmg
+
***[[Jeder]], L4 Fighter, HP 11/11, AC 5 | Init +2 | Composite Bow 5+, 1d6+2 dmg  
***[[Jeder]], L5 Fighter, HP 29/29, AC 5 | Init +2 | Crossbow 2+, 1d6+4 dmg  
 
  
 
[[Sample Character]]
 
[[Sample Character]]
Line 54: Line 56:
  
 
[[Encumbrance Ape]]
 
[[Encumbrance Ape]]
 
== Domains @ War statistics ==
 
 
[[Company D@W stats]]
 
  
 
=Treasure=
 
=Treasure=
Line 63: Line 61:
 
*[[Treasure History]]
 
*[[Treasure History]]
 
*[[Accepted Proposal for Shares Distribution]]
 
*[[Accepted Proposal for Shares Distribution]]
*[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21221558#post21221558 proposal for handling treasure]
 
  
 
==Identification Queue==
 
==Identification Queue==
Line 72: Line 69:
 
*[[Junction Trade Goods awaiting sale]]
 
*[[Junction Trade Goods awaiting sale]]
 
*Ring of Command Animals (to be sold - Rhea's Ford)
 
*Ring of Command Animals (to be sold - Rhea's Ford)
 +
*Basalt frog figurine (to be sold - Rhea's Ford)
 +
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21211591#post21211591 Iron Scepter of Shangorg] (to be sold - Rhea's Ford)
  
 
==To Be Destroyed==
 
==To Be Destroyed==
 +
*The Lady of Shadows' staff.  Touching it does 1d6 damage per round to Neutral PCs. ([https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21209256#post21209256 Worth 80,000 XP to destroy.]) ([https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21209614#post21209614 3000 gp to destroy].)
  
 
==In Transit==
 
==In Transit==
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*Battleaxe +1, forged from curious metal
 
*Battleaxe +1, forged from curious metal
 
*Pole arm +1  
 
*Pole arm +1  
*A +1 knife, razor sharp and with a handle wrapped in rough leather. It bears a vague resemblance to the knives that fisherfolk use to clean and gut their catch. Wielder can ''water breath'' as per the spell once per day.
+
*Shield +1
 +
*The Lady of Shadows' ring (Ring of Protection +2)
 +
*a magical spear on the wall (Spear +2)
 
*Three ounces of Crocodile Tears
 
*Three ounces of Crocodile Tears
 
*Potions
 
*Potions
 +
**Diminution x2
 +
**Polymorph
 
**Animal Control
 
**Animal Control
**Diminution x2
+
**Fire Resistance
 
**Dragon Control
 
**Dragon Control
**Fire Resistance
+
**Heroism
**Gaseous Form x2
 
 
**Invulnerability
 
**Invulnerability
**Levitation
+
**Healing
**Oil of Slipperiness
 
**Philter of Love x2
 
**Polymorph
 
 
**Sweetwater
 
**Sweetwater
 +
**Gaseous Form
 +
**Philter of Love
  
 
===Non-magic items===
 
===Non-magic items===
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*A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two.
 
*A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two.
 
*12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon].
 
*12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon].
*19 stone of red ichor from a salamander, worth 1100 gp
 
  
 
==The Candle==
 
==The Candle==
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*A large brass key from the painting-and-pit-trap room on sublevel 10 of the Candle
 
*A large brass key from the painting-and-pit-trap room on sublevel 10 of the Candle
 
*3x Carreg Duw stones
 
*3x Carreg Duw stones
*A farseer similar to the one Rabanus possess, but made from the giant fang of some terrible monster, and chased in gold and silver (Eyes of the Eagle)
 
  
 
===Magical Library===
 
===Magical Library===
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*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595)
 
*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595)
 
*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723)
 
*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723)
*[https://forum.rpg.net/showthread.php?806872-OOC-V-ACKS-The-Wilderlands-of-Absalom&p=21245468#post21245468 Shadowstaff destruction] (OOC V 162)
 
*[https://forum.rpg.net/showthread.php?806872-OOC-V-ACKS-The-Wilderlands-of-Absalom&p=21271445#post21271445 Stirges and Fireballed goblins] (OOC V 361)
 
*[https://forum.rpg.net/showthread.php?806872-OOC-V-ACKS-The-Wilderlands-of-Absalom&p=21352008#post21352008 Destruction of Goblin Army] (OOC V 782)
 
*[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21354002#post21354002 Chimera ambush] (Logistics II 96)
 
*[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21424192#post21424192 Cash from chimeras and orcs, sale of magic items] (Logistics II 122)
 
*[https://forum.rpg.net/showthread.php?802335-Wilderlands-of-Absalom-Tracking-II&p=21434226#post21434226 Troll river ambush] (Tracking II 36)
 
*[https://forum.rpg.net/showthread.php?806872-OOC-V-ACKS-The-Wilderlands-of-Absalom&p=21452153#post21452153 Gold Rush] (OOC V 1183)
 
  
 
= Coffers: Group Finances and Resources =
 
= Coffers: Group Finances and Resources =
Line 163: Line 156:
 
**+sales of mundane goods
 
**+sales of mundane goods
 
**+sales of magical goods
 
**+sales of magical goods
**+Deepwater settler revenue
+
**+Wolf Keep settler revenue
 
**+Shadow Wolves revenue
 
**+Shadow Wolves revenue
 
**+other revenue
 
**+other revenue
Line 170: Line 163:
 
**-The Candle worker expenses
 
**-The Candle worker expenses
 
**-The Candle mercenary labor
 
**-The Candle mercenary labor
**-Deepwater worker expenses
+
**-Wolf Keep worker expenses
**-Deepwater mercenary labor
+
**-Wolf Keep mercenary labor
**-Deepwater settler expenses
+
**-Wolf Keep settler expenses
**-Church of Avince maintenance
 
**-Shadow Wolves expenses
 
 
**-other expense
 
**-other expense
 
*Ending Balance Y
 
*Ending Balance Y
Line 193: Line 184:
 
*[[Firstmonth, Sixthyear, Sixteenth Cycle]]
 
*[[Firstmonth, Sixthyear, Sixteenth Cycle]]
 
*[[Secondmonth, Sixthyear, Sixteenth Cycle]]
 
*[[Secondmonth, Sixthyear, Sixteenth Cycle]]
*[[Thirdmonth, Sixthyear, Sixteenth Cycle]]
 
  
'''Fourthmonth'''
+
'''Thirdmonth'''  
*63,491.74 gp Starting Balance
+
*81,919.5 gp Starting Balance  
 
**+adventuring revenue A  
 
**+adventuring revenue A  
 
**+adventuring revenue B  
 
**+adventuring revenue B  
 
**+sales of mundane goods
 
**+sales of mundane goods
**+25,000 sales of magical goods (scepter and figurine)
+
**+sales of magical goods
**+12,750.12 sale of hippogriff chicks
+
**+1407 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue]
**+12,000.44 Shadow Wolves treasure map
+
**-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses]
**+12,500.66 salamander lair
+
**-X [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses]
**+1000 Karag payment to loan balance
+
**-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses]
**+1820 [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21422904#post21422904 Deepwater settler revenue]
+
**-X [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor]
**+Shadow Wolves revenue
+
**-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses]
**+other revenue
+
**-X [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor]
**-Junction worker expenses
+
**-X [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses]
**-Merchant Fleet expenses
+
**-X [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor]
**-The Candle worker expenses
 
**-The Candle mercenary labor
 
**-4000 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21445628#post21445628 Candle construction supplies]
 
**-Deepwater worker expenses
 
**-Deepwater mercenary labor
 
**-Deepwater settler expenses
 
**-Church of Avince maintenance
 
**-Shadow Wolves expenses
 
**-100 Identification for +1 sword with locate objects
 
**-1000 for identification of the three Five Falcons magical objects
 
**-308 payout to departing sailors
 
 
**-other expense
 
**-other expense
*Ending Balance Y
+
* Ending Balance X
 
 
===Outstanding Loans===
 
*Company to Shadow Wolves: 8900 gp
 
*Company to Karag Two-Blades: 5200 gp
 
  
 
==NPCs and Animals==
 
==NPCs and Animals==
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*[[Situational Maps]]
 
*[[Situational Maps]]
 
*[[Player's Map -- For Real]]
 
*[[Player's Map -- For Real]]
 +
*[https://docs.google.com/drawings/d/1GS1KWrKl9EUobUw7cK5CvBr61ykYBRXdt5AW3juL8JI/edit Redfoot Combat Map]
 
*[https://wiki.rpg.net/index.php/Candle_Ley_Line_Map Ley Line Map]  
 
*[https://wiki.rpg.net/index.php/Candle_Ley_Line_Map Ley Line Map]  
*[[Swamplands Aerial Map]]
 
  
 
==Treasure Maps==
 
==Treasure Maps==
 
*A scroll wrapped tightly in oilcloth, treasure map from Hob -- [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20153458#post20153458 Treasure map]
 
*A scroll wrapped tightly in oilcloth, treasure map from Hob -- [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20153458#post20153458 Treasure map]
 
*Purchased map to the gold mine
 
*Purchased map to the gold mine
*[[The Treasure of Zaphisdreal the Magnificant]]
 
*[[The Treasure of the Iron Ring]]
 
  
 
==Central Map==
 
==Central Map==
 
*[[Hex 26.25]] -- Grudtown
 
*[[Hex 26.25]] -- Grudtown
 
*[[Hex 23.16]]
 
*[[Hex 23.16]]
*[[Hex 21.16]]
 
*[[Hex 20.17]]
 
*[[Hex 20.18]]
 
*[[Hex 20.19]]
 
*[[Hex 19.19]]
 
*[[Hex 19.20]]
 
*[[Hex 19.21]]
 
*[[Hex 19.22]]
 
*[[Hex 18.22]]
 
*[[Hex 18.23]]
 
*[[Hex 18.42]] -- Jacaar, the Jewel of the East
 
*[[Hex 17.23]]
 
*[[Hex 17.41]]
 
*[[Hex 16.24]]
 
*[[Hex 15.23]]
 
*[[Hex 14.24]]
 
 
*[[Hex 13.24]]
 
*[[Hex 12.25]]
 
 
*[[Hex 12.39]]
 
*[[Hex 12.39]]
*[[Hex 12.40]]
 
 
*[[Hex 13.39]] -- Wolf Keep
 
*[[Hex 13.39]] -- Wolf Keep
 
*[[Hex 13.38]] -- Modnar's Folly
 
*[[Hex 13.38]] -- Modnar's Folly
Line 286: Line 239:
 
**[[Wolf Plateau]]
 
**[[Wolf Plateau]]
 
*[[Hex 14.39]]
 
*[[Hex 14.39]]
*[[Hex 14.40]] -- Ape Outpost
+
*[[Hex 14.40]]
 
*[[Hex 14.43]]
 
*[[Hex 14.43]]
 
*[[Hex 15.40]] --
 
*[[Hex 15.40]] --
Line 303: Line 256:
  
 
*[[West Hex 46.24]]
 
*[[West Hex 46.24]]
*[[West Hex 45.33]]
 
*[[West Hex 45.32]]
 
 
*[[West Hex 45.29]]
 
*[[West Hex 45.29]]
 
*[[West Hex 45.24]]
 
*[[West Hex 45.24]]
*[[West Hex 44.32]]
 
 
*[[West Hex 44.29]]
 
*[[West Hex 44.29]]
 
*[[West Hex 44.24]]
 
*[[West Hex 44.24]]
Line 326: Line 276:
 
*65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village]
 
*65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village]
 
*47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug]
 
*47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug]
*45.31 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21248091#post21248091 hills into grassland]
 
 
*45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village]
 
*45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village]
*44.32 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21248091#post21248091 just a river]
 
*44.31 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21247933#post21247933 stone pillars with ogres]
 
 
*44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants]
 
*44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants]
*43.31 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21244048#post21244048 Canyon of the Crescent Moon]
 
*43.30 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21247933#post21247933 massive sinkhole and 27 thirty-foot menhirs]
 
 
*43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants]
 
*43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants]
*42.34 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21247703#post21247703 largely empty]
 
*42.32 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21247703#post21247703 ruins of an ancient city]
 
*42.31 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21247703#post21247703 coiled snake statue larger than the Candle]
 
 
*42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth]
 
*42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth]
*41.23 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21124817#post21124817 Tower of the Conjoined Serpents]
 
 
*26.25 Grudtown (bugbear village) and odd statue temple
 
*26.25 Grudtown (bugbear village) and odd statue temple
 
*25.25 Dryad Grove; Owlbears (lair?); marsh
 
*25.25 Dryad Grove; Owlbears (lair?); marsh
Line 344: Line 285:
 
*24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map])
 
*24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map])
 
*24.27 Bloodroot patch
 
*24.27 Bloodroot patch
*23.27 [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19601492#post19601492 Harpy den (still active)]
+
*23.27 Harpy den (still active)
 
*22.47 Half-buried spaceship
 
*22.47 Half-buried spaceship
 
*22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ]
 
*22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ]
Line 368: Line 309:
 
*13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep
 
*13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep
 
*13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood]
 
*13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood]
*12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns?], [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21446676#post21446676 Grizzly bear den], [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21478207#post21478207 the Hive of Cxa-tru]
+
*12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns?]
 
*12.39 Hippogriff lair, stone huts, mountain lions, Well
 
*12.39 Hippogriff lair, stone huts, mountain lions, Well
 
=== Unexplored Areas of Note===
 
=== Unexplored Areas of Note===
Line 384: Line 325:
 
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak]
 
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak]
 
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm]
 
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm]
*[https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21478207#post21478207 History of the Swamplands]
 
  
 
===General Setting Information===
 
===General Setting Information===
*Hob - Urban population of 240, Class VI market
 
  
 
===Infodumps from IC posts===
 
===Infodumps from IC posts===
Line 397: Line 336:
  
 
*The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back.  Their leader is Hafafah.  Hosfai and Mayaz are from this tribe.
 
*The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back.  Their leader is Hafafah.  Hosfai and Mayaz are from this tribe.
*Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills.  They are a tribe known for soothsaying and spirit gazing.  Encountered [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19683121#post19683121 here].
+
*Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills.  They are a tribe known for soothsaying and spirit gazing.
 
*Dancing Eagles - mentioned briefly in IC II, post 1213.  Not much contact with the other tribes, ranging even further north than the Soaring Eagles.
 
*Dancing Eagles - mentioned briefly in IC II, post 1213.  Not much contact with the other tribes, ranging even further north than the Soaring Eagles.
  
Line 407: Line 346:
  
 
[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus.
 
[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus.
 
===Hive of Cxa-tru===
 
 
[https://forum.rpg.net/showthread.php?806873-IC-IV-The-Wilderlands-of-Absalom&p=21503125#post21503125 Link]
 
 
Located in 12.40. The hex's land value is 9.
 
In subhex 306: an organic structure, resembling a termite mound, but much, much larger. It towers perhaps two hundred feet above the ground and, from where they stand on the hillside above the valley in which it stands, looks to be maybe 75 feet in diameter.
 
Mel'ar'Quinthai is their Queen
 
M'ellgotharx'o, fifth Furusiyya of the Serriterae is their ambassador to Wolf Keep.
 
 
They call themselves serriterms, and Harn gets the impression that their Hive has been in existence for centuries, at least. "We learned to write in the Common tongue from the human traders that used to ply these routes," she -- for Harn discovers that M'ell is female, at least as far as human genders are concerned -- writes, "and the memories of my people run deep. We have not forgotten, though it has been many broods since we last saw Man in our valley. Every once in a while the folk you call 'beastmen' would stray into our Hive, either to trade or raid." They seem to know little of the outside world, and Harn gets the impression that most of their civilization is underground. He cannot get an accurate picture of their numbers -- M'ell is constantly referring to both herself and her kin in the second person. The adventurers would guess they are cultivating some 600 or so acres of vegetables -- of what variety he is not sure -- but again, many of her references seem to imply an underground source of food, as well.
 
 
The serriterms, as Harn learns, are divided into several rigid castes. M'ell belongs to the warrior caste, while the three smaller termite-men accompanying her are what she refers to "drones". There are others she refers to as "alchemist", but Harn gets the impression that they may be closer to shamans than the chemists he is familiar with. There is also, of course, the Queen, of whom M'ell refers to often but doesn't actually describe that much.
 
 
===Jacaar and Jadlierbron the All-Seeing===
 
 
Located in [https://forum.rpg.net/showthread.php?806873-IC-IV-The-Wilderlands-of-Absalom&p=21516872#post21516872 18.42].
 
 
First encounter between the Company and Jadlierbron [https://forum.rpg.net/showthread.php?806873-IC-IV-The-Wilderlands-of-Absalom&p=21387896#post21387896 here].
 
 
Jadlierbron is a massive beast, some fifty feet from snout to tail, with scales the color of dull flames. She is terrifying to behold.
 
 
The following details learned [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20499465#post20499465 here]: The great wyrm lairs in an ancient temple, half collapsed with age and destruction. Her hoard is vast; Isenda guesses it is worth no less than fifty thousand gold, many times than if you consider the value of the many magical items she no doubt possesses. Isenda believes that Jadlierbron has within her hoard the key she seeks that will allow entry into the starship, and safe passage through its wards, but none of us could see it. Of course, it is likely we only saw a small portion of her treasure.
 
 
Jhadlierbron is served by a score or more skeletal constructs, for she is old and has grown fat and lazy and rarely ventures forth from her lair. I suspect her to be at least six hundred years old, for she mentioned speaking to Ser Furecus in passing, and he ruled the Free Folk two Cycles ago. Zamed claims the skeletons are animated through divine magic, although there is no evidence that Jacaar is inhabited by any other than herself and her silent skeletal servitors. I do know she has some means of divining what is happening within the boundaries of the city, because she knew we had been digging through the rubble of on the outskirts in search of our quarry.
 
 
The dragon can use magic, of that we are now certain, for she read our thoughts and intentions as if they were scribed on our foreheads. Our lives were only spared by our immediate supplication and the gift of Isenda's staff of power, a sacrifice she was loathe to make. Our first thought, upon our escape, is to find or craft devices that will prevent the readings of our thoughts.
 
 
She may be more active than we have been led to believe. The spies we stationed to the east have seen her fly thrice in the past week, once to rain fire and destruction down upon the gnolls to the east for some inscrutable reason, the other times to sail upon the thermals.
 
 
There are rather detailed, but theoretical, notes about the dragon's strengths, weaknesses and habits, as well as speculation as to the contents of her lair and her motivations.
 
  
 
==Languages==
 
==Languages==
 
*Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira''
 
*Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira''
 
*Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval''
 
*Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval''
*Bestial (ogre, orc, gnoll) ''Harn, Masere''
+
*Bestial (ogre, orc, gnoll) ''Harn'', ''Lady Paige''
 
*Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith''
 
*Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith''
 
*Grog (common language of most primitive races) ''Hanston''
 
*Grog (common language of most primitive races) ''Hanston''
 
*Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag''
 
*Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag''
*Giant ''Masere''
+
*Giant ''Qutai'', ''Salazar (+1 CHA)''
 
*Draconic ''Xallijk, P'zev, Jabri (+2 Cha)''
 
*Draconic ''Xallijk, P'zev, Jabri (+2 Cha)''
*Spider-Tongue  Jabri (+2 Cha)
+
*Spider-Tongue, Jabri (+2 Cha)
 
*Law (must be selected through Proficiency)  Jabri (+2 Cha)
 
*Law (must be selected through Proficiency)  Jabri (+2 Cha)
 
*Chaos (must be selected through Proficiency)
 
*Chaos (must be selected through Proficiency)
Line 457: Line 365:
 
*[[Answers to Commune questions over the break]]
 
*[[Answers to Commune questions over the break]]
 
*[https://www.rpglibrary.org/utils/meddemog/ Medieval Demographics Made Easy]
 
*[https://www.rpglibrary.org/utils/meddemog/ Medieval Demographics Made Easy]
*[[Answers to divination questions regarding Shibu's Army]]
 
  
 
==Deepwater==
 
==Deepwater==
Deepwater is a domain with four hexes: Wolf Keep (13.39), Modnar's Folly (12.39), xxx, and xxx.  The stronghold value is 99,600 gp.  Due to the Mirror of Scrying, the domain is effectively four hexes in size.  The Sarn river runs through it, with the Amanzici river merging into the Sarn just below Wolf Keep.
+
Deepwater is a domain with three hexes: Wolf Keep (13.39), Modnar's Folly (12.39), xxx, and xxx.  The stronghold value is 99,600 gp.  Due to the Mirror of Scrying, the domain is effectively four hexes in size.
  
 
===Wolf Keep===
 
===Wolf Keep===
Line 486: Line 393:
  
 
===Modnar's Folly===
 
===Modnar's Folly===
The land revenue for this hex is 7.
+
The land revenue for this hex is 6.
 
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21206779#post21206779 Modnar's Folly mine overview]
 
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21206779#post21206779 Modnar's Folly mine overview]
*[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19664885#post19664885 Modnar's Cellar]
 
*[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 More on Modnar's Tower, Rare Wood, Spider Lair]
 
  
 
===Shipyards===
 
===Shipyards===
Line 512: Line 417:
 
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff]
 
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff]
 
*[[Magical Library]]
 
*[[Magical Library]]
*[[Candle Planning]]
 
  
 
==Shadow Wolves==
 
==Shadow Wolves==
Line 519: Line 423:
  
 
*[[Shadow Wolves]] personnel and expense sheet
 
*[[Shadow Wolves]] personnel and expense sheet
 
==Property in Hob==
 
The Company owns [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19947314#post19947314 three buildings] in Hob.  The whole of the waterfront of Hob is approximately a half-mile long. The two waterfront buildings stand about a quarter-mile apart.  There is a tannery at the southern edge of the village, with a blacksmith's forge located nearby. The building with the empty lot is in the center of the waterfront; the brick building on the northern edge. The third building is slightly to the north of the center of the waterfront, set back two blocks. Of the three buildings it is in the most "residential" part of town. 
 
*A two story adobe building, set back from the waterfront by several blocks. Like many of the buildings in Hob it is showing signs of neglect and age. It is about one thousand square feet in total, with a small cellar of about three hundred square feet. Purchased for 500 gp, and repaired for another 500 gp.
 
*A wooden single story structure of about six hundred square feet. Acquired for 200 gold and repaired for another 50 gp.  Also acquired a side-lot that hasn't been built on yet for 75 gp. The lot is currently filled with nets, scraps of wood, floats and other riverine detritus. It measures roughly forty feet square.
 
*An adobe brick building of about eight hundred square feet.  Acquired for 250 gp, repaired for 100 gp.
 
  
 
=Houserules=
 
=Houserules=
Line 582: Line 480:
  
 
*Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves.
 
*Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves.
 
[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20121251#post20121251 Jade Eagles]
 
 
*The adventurers [Dawulf] has with him are a company that call themselves the Jade Eagles. Harn's heard some about them; they mostly stay up north, in the forestlands, and range as far as the steppes north and east of Rhea's Ford, where Qutai's folks come from. They've made a name for themselves as pathfinders and caravan guards and, from his brief interaction with them, they seem to be a serious group of men and women, intent on doing their job and preparing for the trip.
 
 
==The Five Falcons==
 
The Five Falcons are a low-level adventuring group, to whom Rabanus acts as a quest-giving wizard.
 
*Meriberi, Bladedancer 3 (F)
 
*Kimra Fled, Magic-user 2 (F)
 
*Holca, Explorer 3 (M)
 
*Sylvid Das, Thief 3 (M)
 
*Sigdad Das, Fighter 3 (M)
 
  
 
=Rumor Mill=
 
=Rumor Mill=
 
*[[Original rumors from Absalom game]]
 
*[[Original rumors from Absalom game]]
*[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19606002#post19606002 Rumors from the end of 3rdmonth]
 
 
*Ishka's kobolds.
 
*Ishka's kobolds.
 
*There's a bunch of burial mounds in the hexes surrounding the Candle.
 
*There's a bunch of burial mounds in the hexes surrounding the Candle.
Line 609: Line 494:
 
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter]
 
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter]
 
*There are rumors, however, of an obscure branch of magical study known as ''vivimancy''. Practioners of such a devotion are rumored to have access to magics that could age the hippogriffs while providing a similar increase in maturity and mental capacity.
 
*There are rumors, however, of an obscure branch of magical study known as ''vivimancy''. Practioners of such a devotion are rumored to have access to magics that could age the hippogriffs while providing a similar increase in maturity and mental capacity.
*A day's walk (for a cerves) to the east of Modnar's Folly (hex 19.38) is a cave with [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19685213#post19685213 a pair of cyclops].
 
  
 
=Game Threads=
 
=Game Threads=
  
[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC I] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC II] | [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom/ IC III] | [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom IC IV] | [https://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom OOC I] | [https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom OOC II] | [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom OOC III] | [https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom OOC IV] | [https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread Logistics] | [https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=19616066#post19616066 Tracking] | [https://forum.rpg.net/showthread.php?764707-Semi-closed-Recruitment-ACKS-The-Wilderlands-of-Absalom Recruitment]
+
[https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC 1] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC 2] | [https://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom OOC 1] | [https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom OOC 2] | [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom OOC 3] | [https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread Logistics] | [https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=19616066#post19616066 Tracking] | [https://forum.rpg.net/showthread.php?764707-Semi-closed-Recruitment-ACKS-The-Wilderlands-of-Absalom Recruitment]
  
 
=Cool Posts=
 
=Cool Posts=

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