Difference between revisions of "The World of Absalom"

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(The World of Absalom)
(The World of Absalom)
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**[[Hex 16.22 Autrak's Range]]
 
**[[Hex 16.22 Autrak's Range]]
 
*[[Hex 15.21 The Rivers Source]]
 
*[[Hex 15.21 The Rivers Source]]
 +
**[[Hex 16.21 Forest's Blessing]]
 
*[[Hex 14.21 Gateway to the Pallid Fields]]
 
*[[Hex 14.21 Gateway to the Pallid Fields]]
 
*[[Hex 31.21 The Gangrenous Orcs]]
 
*[[Hex 31.21 The Gangrenous Orcs]]
Line 87: Line 88:
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 +
*Morlock Caves: [[Hex 16.21 Forest's Blessing]]
  
 
===Lairs===
 
===Lairs===
 
*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Dragon: [[Hex 16.22 Autrak's Range]]
 +
*Morlock Caves: [[Hex 16.21 Forest's Blessing]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
  
Line 102: Line 105:
 
*Antelope: [[Hex 13.22 The Plateau of Sighs]]
 
*Antelope: [[Hex 13.22 The Plateau of Sighs]]
 
*Basilisk: [[Hex 15.22 The Toppled King]]
 
*Basilisk: [[Hex 15.22 The Toppled King]]
 +
*Boar: [[Hex 15.21 The Rivers Source]]
 
*Bulette: [[Hex 15.22 The Toppled King]]
 
*Bulette: [[Hex 15.22 The Toppled King]]
 
*Centipedes, giant: [[Hex 15.22 The Toppled King]]
 
*Centipedes, giant: [[Hex 15.22 The Toppled King]]
Line 112: Line 116:
 
*Empressbug: [[Hex 16.22 Autrak's Range]], taken from a Hamsterish Hoard of Monsters
 
*Empressbug: [[Hex 16.22 Autrak's Range]], taken from a Hamsterish Hoard of Monsters
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 +
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters
 
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]
 
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]
 
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete
 
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete
 +
*Lizard
 +
**Draco: [[Hex 15.21 The Rivers Source]]
 +
 +
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Magic-user
 
*Magic-user
 
**Imprisoned in ''magic jar'': [[Hex 13.22 The Plateau of Sighs]]
 
**Imprisoned in ''magic jar'': [[Hex 13.22 The Plateau of Sighs]]
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]
 
 
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Morlock: [[Hex 16.21 Forest's Blessing]] Taken from Labyrinth Lord Basic
 
*Robber Flies: [[Hex 15.22 The Toppled King]]
 
*Robber Flies: [[Hex 15.22 The Toppled King]]
 
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2
 
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2
 
*Snakes
 
*Snakes
 
**Pit Vipers: [[Hex 16.22 Autrak's Range]]
 
**Pit Vipers: [[Hex 16.22 Autrak's Range]]
 +
*Spider
 +
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic
 
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]
 
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Troll: [[Hex 16.21 Forest's Blessing]]
 +
*Unicorns: [[Hex 16.21 Forest's Blessing]]
 
*Wolf, dire: [[Hex 16.22 Autrak's Range]]
 
*Wolf, dire: [[Hex 16.22 Autrak's Range]]
 
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
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*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]
 
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]
 
*Knight: [[Hex 14.23 The Basilisk Knights]]
 
*Knight: [[Hex 14.23 The Basilisk Knights]]
 +
*Morlock: [[Hex 15.21 The Rivers Source]]
 +
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]
 +
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]
 
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]
Line 140: Line 156:
 
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]
 
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]
 
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]
 
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]
 +
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]
  
 
===Spells===
 
===Spells===
Line 163: Line 180:
 
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]
 
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]
 
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
 
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
*Forest, light: [[Hex 17.23 The Lake of Abominations]]
+
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]]
 
*Grasslands:
 
*Grasslands:
*Hills, forested: [[Hex 15.22 The Toppled King]]
+
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]
 
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]]
 
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]]
 
*Hills, barren:
 
*Hills, barren:
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*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
 
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
 
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]
 
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]]
+
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]]
 
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]
  

Revision as of 05:11, 2 December 2021

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly

Maps

Index of Books

Dungeons

Lairs

Organizations

Items

Monsters

New Classes

Rules

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.