Difference between revisions of "The World of Absalom"

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===Dungeons===
 
===Dungeons===
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Abandoned cellar: [[PHM 11]]
 
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]
 
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]
 
*Barrow
 
*Barrow
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*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 +
*Faery
 +
**House of the Rising Sun, entrance to: [[PHM 12]]
 
*Frogling Village: [[Hex 07.36 Slow Waters]]
 
*Frogling Village: [[Hex 07.36 Slow Waters]]
 
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]
 
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]
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*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]
 +
*Skull Cave: [[PHM 14]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Wizard's tower: [[Hex 17.23 The Lake of Abominations]]
 
*Wizard's tower: [[Hex 17.23 The Lake of Abominations]]
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*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]
 
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]
 +
*Bog Iron: [[PHM 13]]
 
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]
 
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]
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===Monsters===
 
===Monsters===
 
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters
 
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters
 +
*Algoid: [[PHM 13]]
 
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]
 
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]
 
*Ant, giant: [[Hex 16.22 Autrak's Range]]
 
*Ant, giant: [[Hex 16.22 Autrak's Range]]
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**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]
 
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]
 
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]
 +
*Boobrie: [[PHM 13]]
 
*Beetle
 
*Beetle
 
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]
 
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]
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*Cat, giant
 
*Cat, giant
 
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]
 +
*Catoblepas: [[PHM 13]]
 
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]
 
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]
 
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]
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*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]
 
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]
*Disenchanter: PHM 8
+
*Disenchanter: [[PHM 8]]
 
*Dog, sled: [[Issue 5 The Lair of the Yeti]]
 
*Dog, sled: [[Issue 5 The Lair of the Yeti]]
 
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]
 
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]
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**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters
 
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters
 
**Wood: [[Hex 16.24 Forests of Plenty]]
 
**Wood: [[Hex 16.24 Forests of Plenty]]
 +
**Swamp: [[PHM 13]]
 
*Dryad: [[Hex 14.23 The Basilisk Knights]]
 
*Dryad: [[Hex 14.23 The Basilisk Knights]]
 
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters
 
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters
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**Giant poisonous: [[Hex 07.36 Slow Waters]]
 
**Giant poisonous: [[Hex 07.36 Slow Waters]]
 
*Frogling
 
*Frogling
 +
*Garbug: [[PHM 13]]
 
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
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**Red: [[Hex 24.26 The Temple of Bathrymrala]]
 
**Red: [[Hex 24.26 The Temple of Bathrymrala]]
 
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]
 
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]
 +
*Mudling: [[PHM 13]]
 
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]
 
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]
 
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]
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*Turtle, giant
 
*Turtle, giant
 
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]
 
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]
 +
*Undead
 +
**[[PHM 11]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
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*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]
 
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]
 
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]
 +
*Faery Courts: [[PHM 12]]
 
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]
 
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]
 
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]
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*Specialist Magic: [[Issue 1 The Shrine of Daothog]]
 
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]
 
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]
 +
*Swamp Hazards and Diseases: [[PHM 13]]
 
*Templates: PHM #6
 
*Templates: PHM #6
 
**Vessels: PHM #6
 
**Vessels: PHM #6
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*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Vulnerability: [[Issue 5 The Lair of the Yeti]]
 
*Vulnerability: [[Issue 5 The Lair of the Yeti]]
 +
*Wounds: [[PHM 11]]
  
 
===Gods, Deities, and other Puissant Beings===
 
===Gods, Deities, and other Puissant Beings===
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===Spells===
 
===Spells===
 +
*Air bubble: (arcane, druidic, 1, enchantment: [[PHM 13]]
 
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Animate Mud: (arcane, druidic, 2, enchantment) [[PHM 13]]
 
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]
 
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]
 
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]
 
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]
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*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]
 
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]
 
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]
 
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]
 +
*Chameleon (druid 1, arcane 2, illusion): [[PHM 13]]
 
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]
 
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]
 
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]
 
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]
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*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]
 
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]
 
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]
 
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]
 +
*Grasping Mire (arcane 2, enchantment): [[PHM 13]]
 +
*Grease (arcane 1, conjuration): [[PHM 13]]
 
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
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*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]
 
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]
 
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Miasmal mist (arcane 3, conjuration): [[PHM 13]]
 
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]
 
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]
 
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
*Ray of Frost (arcane, evocation, 1)
+
*Ray of Frost (arcane, evocation, 1): [[PHM 5]]
 
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]]  
 +
*Resist Disease (cleric 2, druid 2, enchantment): [[PHM 13]]
 
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]
 
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]
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*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Web bolt (arcane 1, conjuration): [[PHM 13]]
 
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]
 
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]
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*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]
 
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]
 
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]
 
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]
+
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]], [[PHM 13]]
  
  
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*Liwil: [[Hex 14.23 The Basilisk Knights]]
 
*Liwil: [[Hex 14.23 The Basilisk Knights]]
 
*Highglade: [[Hex 17.24 Village of the Owlfolk]]
 
*Highglade: [[Hex 17.24 Village of the Owlfolk]]
*Ogrim: PHM 6
+
*Ogrim: [[PHM 6]]
 +
*Smuggler's Cove: [[PHM 15]]

Revision as of 16:24, 20 September 2023

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly


Maps

Index of Books

Dungeons

Organizations

Items

Monsters

New Classes

Rules

Gods, Deities, and other Puissant Beings

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.