Difference between revisions of "The World of Absalom"

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===Items===
 
===Items===
 +
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]
 
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]
 
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]
 
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]
 +
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]
 
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]
 
*Drugs
 
*Drugs
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**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]
 
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]
 
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]
 
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]
 +
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]
 +
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]
 
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]
 
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]
 
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]
Line 350: Line 354:
 
*Poisons: [[Hex 17.23 The Lake of Abominations]]
 
*Poisons: [[Hex 17.23 The Lake of Abominations]]
 
*Skills: [[Hex 17.23 The Lake of Abominations]]
 
*Skills: [[Hex 17.23 The Lake of Abominations]]
 +
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]
 
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]
 
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]
 
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]
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*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]
 
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]
 
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]
 
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]
 +
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]
 
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]
 
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]

Revision as of 04:57, 10 December 2021

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly

Maps

Index of Books

Dungeons

Organizations

Items

Monsters

New Classes

Rules

Gods, Deities, and other Puissant Beings

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.